the ca-sandbox mod

the ca-sandbox mod

A dynamic game undergoing constant development and refinement, that attempts to balance playability with fresh and innovative features.

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oliveoil
Posts: 10
Joined: 02 Jun 2009, 13:25

the ca-sandbox mod

Post by oliveoil »

Hi,

I'm new to both spring and CA. I was playing around with CA a bit today and I can't get the ca-sandbox mod working (checked out from SVN, revision 5040, built using the root Makefile). When the game starts loading spring aborts complaining about a missing cursor. I downloaded OTA content and saved otacontent.sdz, tacontent_v2.sdz and textures_v062.sdz in ~/.spring/base -- it didn't help, even though otacontent has the anim/cursornormal_0.bmp file. Somehow the ca-sandbox mode doesn't seem to pick it up..

Am I right that the ca-sandbox is the mod for potential developers and content contributors to experiment with? That is the reason I'm trying to use it :-)

Thank you,
Ales
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Re: the ca-sandbox mod

Post by quantum »

Mod options, which also allow us to enable or disable experimental features, made the sandbox obsolete. Now it's not maintained anymore.

If you're just working with new units, you can place them in the concept lab instead. It's only accessible in cheat mode ("/cheat" then "/give concept_factory")

The main mod is a good place to experiment. It makes it easy to test something with players, you'll only need to submit a patch or commit the mod option.
oliveoil
Posts: 10
Joined: 02 Jun 2009, 13:25

Re: the ca-sandbox mod

Post by oliveoil »

Thank you quantum, I get it now.
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det
Moderator
Posts: 737
Joined: 26 Nov 2005, 11:22

Re: the ca-sandbox mod

Post by det »

There really isn't much use for the Makefile these days. For deving, you use .sdd, for playing, you use an updater.

Just check out /trunk/mods/ca to something.sdd in your spring mods dir and it will show up in your modlist without any extra build step after you make changes.

I am guessing you are on Linux, since you used the Makefile. What I do, instead of checking out directly to my mod dir, is just check out the whole trunk to a directory with all my projects and then create a symlink in my mods dir

Code: Select all

ln -s ~/projects/caspring/mods/ca ~/.spring/mods/ca.sdd
oliveoil
Posts: 10
Joined: 02 Jun 2009, 13:25

Re: the ca-sandbox mod

Post by oliveoil »

That's neat. I updated the wiki
http://springrts.com/wiki/Mod_file_structure

so other newbie developers won't have to ask again.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: the ca-sandbox mod

Post by CarRepairer »

det, why haven't you just deleted the sandbox if it's useless?
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