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by Anyone
04 Sep 2009, 10:01
Forum: News
Topic: Spring 0.80.4 Released
Replies: 41
Views: 15746

Re: Spring 0.80.4 Released

Just a question that may sound a bit offensive, but really isn't meant that way. Why are you pumping out new (buggy) versions like they cost nothing when there is a completely stable and working version available? Basically no ESSENTIAL things were added since 0.7x. Why not simply fix the remaining ...
by Anyone
24 Jun 2009, 15:20
Forum: News
Topic: Spring 0.79.1.2 released
Replies: 17
Views: 7345

Re: Spring 0.79.1.2 released

Thx guys! I love you all!
by Anyone
03 Jun 2009, 21:04
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 136144

Re: Supreme Annihilation U15 V1.0

Ok it works. (GreyLOS is the widget's name btw). And disabling the TA music widget helped with the OGG isues.

Many Thanks and sorry for being somewhat rude in my first post :oops:
by Anyone
03 Jun 2009, 20:14
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 136144

Re: Supreme Annihilation U15 V1.0

Gota wrote:Cause of the LOS actually.
SA modifies los a bit and turns it on...
If you dont want that you can deactivate the widget that does it.

Which would be? :?: :wink:
by Anyone
03 Jun 2009, 20:10
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 34644

Re: Balanced Annihilation V6.95

Remove the commanders!
Ok Regret would then actually have to learn how to play BA, but apart from that....

*ducks* :mrgreen:
by Anyone
03 Jun 2009, 20:04
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 80479

Re: BA Chicken Defense V1.58 (BA692)

...Any update on this, TFC? :oops: I miss this mod soooo much...
by Anyone
03 Jun 2009, 02:58
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.95
Replies: 221
Views: 34644

Re: Balanced Annihilation V6.95

no wreck + not transportable maybe?
by Anyone
01 Jun 2009, 14:47
Forum: Supreme Annihilation
Topic: Supreme Annihilation U75 V1.0 discussion
Replies: 207
Views: 136144

Re: Supreme Annihilation U15 V1.0

Why the hell does your mod automatically set the shadows to off and saves this in the Spring settings? :x :evil: It's annoying to have to manually rechange this after every game.

fwiw, i got loads of OGG file failure messages in the console before i quit and deleted the mod.
by Anyone
28 May 2009, 16:34
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.94
Replies: 20
Views: 4417

Re: Balanced Annihilation V6.94

Dear FatController, what exactly is this fix for: http://spring.jobjol.nl/show_file.php?id=2086 :?:
by Anyone
28 May 2009, 16:30
Forum: SpringLobby Client
Topic: Springlobby is awesome
Replies: 34
Views: 8147

Re: Springlobby is awesome

The Error spam happens on my XP-32 system, too. But after some seconds all th windows dissapear and close themselves. However: SL tries to download maps that ARE already in my maps folder (when clickin at some replays) and can't be arsed to stop trying that. And then the replay can't be watched at a...
by Anyone
28 May 2009, 16:23
Forum: Lua Scripts
Topic: Dynamic Music Widget
Replies: 1
Views: 1391

Re: Dynamic Music Widget

by Anyone
25 May 2009, 17:45
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.94
Replies: 20
Views: 4417

Re: Balanced Annihilation V6.94

I had a similar problem, but after manually installing the 0.79fixed LolUI the problem was gone.

Here the thread: http://springrts.com/phpbb/viewtopic.php?f=23&t=18301
by Anyone
25 May 2009, 03:34
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.94
Replies: 20
Views: 4417

Re: Balanced Annihilation V6.93

Thanks for your hard work!

A small question:

What exactly does the MexUpg Helper Widget do? I can't find any information about it and it has no tooltip.
by Anyone
24 May 2009, 11:27
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 16356

Re: Balanced Annihilation V6.92

>lots of words about bots<

...

Can we see some real problems fixed instead? :mrgreen:
by Anyone
21 May 2009, 16:53
Forum: Balanced Annihilation
Topic: BA Chicken Defense V2.56 (BA7.81)
Replies: 310
Views: 80479

Re: BA Chicken Defense V1.58 (BA692)

Maybe the burrows should spawn some kind of artillery turret if they are unharmed for too long? That would make the mod even more interesting.
by Anyone
21 May 2009, 16:47
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 16356

Re: Balanced Annihilation V6.92

As long as it doesn't turn into a CA like UI overkill :lol: :oops:
by Anyone
21 May 2009, 07:11
Forum: Game Development
Topic: Balancing OTA like mods/games
Replies: 43
Views: 5280

Re: Balancing OTA like mods/games

So simply make the commander untransportable? :shock: Duh, a solution!
by Anyone
19 May 2009, 04:21
Forum: Balanced Annihilation
Topic: Balanced Annihilation V6.92
Replies: 120
Views: 16356

Re: Balanced Annihilation V6.92

Just wanted to give some feedback about defenses in BA: They are EXCELLENTLY balanced!!! :shock: You have to attack, leave your base, can not hide behund a wall of turrets, simply because they are "realistic": An immobile defense is a help, but NOT a solution. This is one thing why i prefe...
by Anyone
17 May 2009, 03:33
Forum: Balanced Annihilation
Topic: Units that are very rarely used and probably need changing
Replies: 69
Views: 11981

Re: Units that are very rarely used and probably need changing

Some random ideas i had...
What about giving the hover transports some kind of tiny emp-weapon to shut down one or two defenses during the unload procedure? Or a big but only weak shield so the slowly unloaded units are safe for a short moment. Or make them stealthed...
by Anyone
17 May 2009, 03:23
Forum: Game Releases
Topic: [ Tech Wars ] Open Beta Release v1.09
Replies: 57
Views: 22775

Re: [ Tech Wars ] Open Beta Release v1.09

Awesome mod, can't even begin to describe how cool this is. Especially the morph features. wow. Tried 2 RAIs against each other on FolsomDamFlooded and the AI seems to like the mod, really good fight. fwiw (OT) I even saw one AI reclaiming its own T1 mex and replacing it with a T2 one, nice. Bugs: S...

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