Search found 23 matches
- 04 Sep 2009, 10:01
- Forum: News
- Topic: Spring 0.80.4 Released
- Replies: 41
- Views: 15746
Re: Spring 0.80.4 Released
Just a question that may sound a bit offensive, but really isn't meant that way. Why are you pumping out new (buggy) versions like they cost nothing when there is a completely stable and working version available? Basically no ESSENTIAL things were added since 0.7x. Why not simply fix the remaining ...
- 24 Jun 2009, 15:20
- Forum: News
- Topic: Spring 0.79.1.2 released
- Replies: 17
- Views: 7345
Re: Spring 0.79.1.2 released
Thx guys! I love you all!
- 03 Jun 2009, 21:04
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 136144
Re: Supreme Annihilation U15 V1.0
Ok it works. (GreyLOS is the widget's name btw). And disabling the TA music widget helped with the OGG isues.
Many Thanks and sorry for being somewhat rude in my first post
Many Thanks and sorry for being somewhat rude in my first post

- 03 Jun 2009, 20:14
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 136144
Re: Supreme Annihilation U15 V1.0
Gota wrote:Cause of the LOS actually.
SA modifies los a bit and turns it on...
If you dont want that you can deactivate the widget that does it.
Which would be?


- 03 Jun 2009, 20:10
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.95
- Replies: 221
- Views: 34644
Re: Balanced Annihilation V6.95
Remove the commanders!
Ok Regret would then actually have to learn how to play BA, but apart from that....
*ducks*
Ok Regret would then actually have to learn how to play BA, but apart from that....
*ducks*

- 03 Jun 2009, 20:04
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 80479
Re: BA Chicken Defense V1.58 (BA692)
...Any update on this, TFC?
I miss this mod soooo much...

- 03 Jun 2009, 02:58
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.95
- Replies: 221
- Views: 34644
Re: Balanced Annihilation V6.95
no wreck + not transportable maybe?
- 01 Jun 2009, 14:47
- Forum: Supreme Annihilation
- Topic: Supreme Annihilation U75 V1.0 discussion
- Replies: 207
- Views: 136144
Re: Supreme Annihilation U15 V1.0
Why the hell does your mod automatically set the shadows to off and saves this in the Spring settings?
It's annoying to have to manually rechange this after every game.
fwiw, i got loads of OGG file failure messages in the console before i quit and deleted the mod.


fwiw, i got loads of OGG file failure messages in the console before i quit and deleted the mod.
- 28 May 2009, 16:34
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.94
- Replies: 20
- Views: 4417
Re: Balanced Annihilation V6.94
Dear FatController, what exactly is this fix for: http://spring.jobjol.nl/show_file.php?id=2086 

- 28 May 2009, 16:30
- Forum: SpringLobby Client
- Topic: Springlobby is awesome
- Replies: 34
- Views: 8147
Re: Springlobby is awesome
The Error spam happens on my XP-32 system, too. But after some seconds all th windows dissapear and close themselves. However: SL tries to download maps that ARE already in my maps folder (when clickin at some replays) and can't be arsed to stop trying that. And then the replay can't be watched at a...
- 28 May 2009, 16:23
- Forum: Lua Scripts
- Topic: Dynamic Music Widget
- Replies: 1
- Views: 1391
- 25 May 2009, 17:45
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.94
- Replies: 20
- Views: 4417
Re: Balanced Annihilation V6.94
I had a similar problem, but after manually installing the 0.79fixed LolUI the problem was gone.
Here the thread: http://springrts.com/phpbb/viewtopic.php?f=23&t=18301
Here the thread: http://springrts.com/phpbb/viewtopic.php?f=23&t=18301
- 25 May 2009, 03:34
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.94
- Replies: 20
- Views: 4417
Re: Balanced Annihilation V6.93
Thanks for your hard work!
A small question:
What exactly does the MexUpg Helper Widget do? I can't find any information about it and it has no tooltip.
A small question:
What exactly does the MexUpg Helper Widget do? I can't find any information about it and it has no tooltip.
- 24 May 2009, 11:27
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 16356
Re: Balanced Annihilation V6.92
>lots of words about bots<
...
Can we see some real problems fixed instead?
...
Can we see some real problems fixed instead?

- 21 May 2009, 16:53
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 80479
Re: BA Chicken Defense V1.58 (BA692)
Maybe the burrows should spawn some kind of artillery turret if they are unharmed for too long? That would make the mod even more interesting.
- 21 May 2009, 16:47
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 16356
Re: Balanced Annihilation V6.92
As long as it doesn't turn into a CA like UI overkill



- 21 May 2009, 07:11
- Forum: Game Development
- Topic: Balancing OTA like mods/games
- Replies: 43
- Views: 5280
Re: Balancing OTA like mods/games
So simply make the commander untransportable?
Duh, a solution!

- 19 May 2009, 04:21
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V6.92
- Replies: 120
- Views: 16356
Re: Balanced Annihilation V6.92
Just wanted to give some feedback about defenses in BA: They are EXCELLENTLY balanced!!! :shock: You have to attack, leave your base, can not hide behund a wall of turrets, simply because they are "realistic": An immobile defense is a help, but NOT a solution. This is one thing why i prefe...
- 17 May 2009, 03:33
- Forum: Balanced Annihilation
- Topic: Units that are very rarely used and probably need changing
- Replies: 69
- Views: 11981
Re: Units that are very rarely used and probably need changing
Some random ideas i had...
What about giving the hover transports some kind of tiny emp-weapon to shut down one or two defenses during the unload procedure? Or a big but only weak shield so the slowly unloaded units are safe for a short moment. Or make them stealthed...
What about giving the hover transports some kind of tiny emp-weapon to shut down one or two defenses during the unload procedure? Or a big but only weak shield so the slowly unloaded units are safe for a short moment. Or make them stealthed...
- 17 May 2009, 03:23
- Forum: Game Releases
- Topic: [ Tech Wars ] Open Beta Release v1.09
- Replies: 57
- Views: 22775
Re: [ Tech Wars ] Open Beta Release v1.09
Awesome mod, can't even begin to describe how cool this is. Especially the morph features. wow. Tried 2 RAIs against each other on FolsomDamFlooded and the AI seems to like the mod, really good fight. fwiw (OT) I even saw one AI reclaiming its own T1 mex and replacing it with a T2 one, nice. Bugs: S...