Search found 21 matches
- 05 Sep 2005, 00:38
- Forum: Off Topic Discussion
- Topic: Short Story based on TA not XTA
- Replies: 7
- Views: 1822
Yea i plan on continueing from the end of this as the battle begins heating up between the arm and core. The next thing i intend to post is from how it looked from one of the arm commanders views leading up to just slightly after i stopped on this one as to give me preformed base of continuation of ...
- 05 Sep 2005, 00:12
- Forum: General Discussion
- Topic: Request: Bad Behavior Stats
- Replies: 24
- Views: 2572
- 05 Sep 2005, 00:05
- Forum: Off Topic Discussion
- Topic: Short Story based on TA not XTA
- Replies: 7
- Views: 1822
- 04 Sep 2005, 17:34
- Forum: Off Topic Discussion
- Topic: Short Story based on TA not XTA
- Replies: 7
- Views: 1822
- 04 Sep 2005, 04:30
- Forum: General Discussion
- Topic: Request: Bad Behavior Stats
- Replies: 24
- Views: 2572
i dont think this will work it will probably end up being abused if its voteing system, and if you think about what you asked the first time you would realise spring is to unstable to give a host that disconnects/restarts for a player that crashed or droped would be considered one of the worst hosts...
- 03 Sep 2005, 18:10
- Forum: Off Topic Discussion
- Topic: Short Story based on TA not XTA
- Replies: 7
- Views: 1822
Short Story based on TA not XTA
This is set in the TA universe before the fall of Core Prime and the what followed in Core Contingency. This will cover the first Krogoth as the experimental Core unit battlefield supremacy. It is set three or so months before the fall of core prime in TA. Before anyone asks about the line of letter...
- 02 Sep 2005, 16:39
- Forum: General Discussion
- Topic: Battle Open/Close Feature
- Replies: 12
- Views: 1431
Why not just come out and say it guys? WE NEED AN OPTION TO STOP SPECTATORS With the new client i have found i cant kick spectators i dont want there it annoys me when i need a 4th player and theres a spectator sitting there saying i want to spec. i only spec a game when im hosting and have somethin...
- 02 Sep 2005, 04:52
- Forum: General Discussion
- Topic: Let's Test Balance
- Replies: 12
- Views: 1480
- 02 Sep 2005, 00:01
- Forum: General Discussion
- Topic: Serious balance issue: goliaths
- Replies: 91
- Views: 14403
- 01 Sep 2005, 23:32
- Forum: General Discussion
- Topic: Serious balance issue: goliaths
- Replies: 91
- Views: 14403
hmmm...... can we not get on with playing fun games now? or have you all missed a few factors that make this an issue. XTA makes the game split into two factors you have the defense/economy and the attack factor. the problem for most is that in XTA most units used to attack just have to be used corr...
- 30 Aug 2005, 07:23
- Forum: Help & Bugs
- Topic: Trouble Logging into the new TASC client 1.4
- Replies: 11
- Views: 1786
- 27 Aug 2005, 08:09
- Forum: General Discussion
- Topic: Transports: request.
- Replies: 15
- Views: 2940
- 22 Aug 2005, 20:18
- Forum: Help & Bugs
- Topic: I cant join some peoples game
- Replies: 0
- Views: 533
I cant join some peoples game
Ok i dont know why im having a problem with a few people trying to join them. I have checked this it seems to be only a few people i cant join and makes my spring just stop responding. But there are others joining these games at the same time i cant. Its just confuseing me because i dont like just h...
- 22 Aug 2005, 18:42
- Forum: General Discussion
- Topic: changeable landscape
- Replies: 9
- Views: 1517
- 22 Aug 2005, 18:32
- Forum: General Discussion
- Topic: Goliath Defense
- Replies: 13
- Views: 2184
I am watching and about 15 minutes into game crazed and foeofbee merls missiles start missing the mountain entirely whats up with that? :?: It makes his merls not really helping them at all because they cant hit it. if that was something they planned for wow props to slyvinus and bakara i would have...
- 22 Aug 2005, 03:17
- Forum: Help & Bugs
- Topic: can you lock camera in fps mode?
- Replies: 4
- Views: 1203
can you lock camera in fps mode?
i was wondering if we could lock the camera infps mode to what the units aimed at or if there is an option somewhere to enable this. only reason i ask is because it would make it easyer to control units in fps if you knew what there limitation to firing were not trying to turn past where its possibl...
- 22 Aug 2005, 02:47
- Forum: General Discussion
- Topic: changeable landscape
- Replies: 9
- Views: 1517
i mean im wondering if there going to make it so if the land is deformed on purpose or just by some random shots that units ability to move over the deformality will be affected. im tired of seing a sunken part of land such as for easy example on crystal bridges put enough nukes to blast a whole seg...
- 22 Aug 2005, 02:05
- Forum: General Discussion
- Topic: changeable landscape
- Replies: 9
- Views: 1517
changeable landscape
this feature is nice to play aorund with but it does have some part about it i dont like because ive messed with it a lot. using nukes mines just amuse me with how a group of them can change the landscape into water. i have a problem with the fact that no mtter how much you change the landscape it d...
- 17 Aug 2005, 18:42
- Forum: Help & Bugs
- Topic: can i bind 2 keys to pause?
- Replies: 0
- Views: 609
can i bind 2 keys to pause?
this keyboard is makeing me mad its got an F lock key to turn on the F keys and pause break is one of the keys that the Fkeys are on so im wondering can i leave that and just create another bind line below the first binding pause to my 'p' key?
- 17 Aug 2005, 18:05
- Forum: General Discussion
- Topic: Feature Request :: Rotatable Buildings
- Replies: 44
- Views: 5751
nice idea
this idea would improve spring a bit only objection i have is we not get rid of alt boxing. its a devil of a time for land units to go through a pass filled with mines after the spaceing has been enlarged 
