Serious balance issue: goliaths - Page 5

Serious balance issue: goliaths

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

Min3mat wrote:<IDEA!!!!!!>
MAKE GOLLIES IN XTA FIRE ONLY WHEN STATIONARY!!!!
</IDEA!!!!!!>
That's a good idea, but perhaps for an another unit.
Raxe
Posts: 21
Joined: 01 Aug 2005, 19:26

Post by Raxe »

if you are thinking about makeing kroggys fire when stationary and not when there moveing it just wont go over well with anyone that plays spring.
Torrasque
Posts: 1022
Joined: 05 Oct 2004, 23:55

Post by Torrasque »

I was not thinking about any existing unit. But perhaps a new...you know XTA is in constant evolution.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Okay so I just played a Random enamies game, I and ogt till the wave after the 2nd Krogoth, when the Intimdators, begin shelling. Well the Goaliaths, were more of a problem, the the Krogs. There weapon is more like a mini-bertha plasma round.

On a side note, the Arm Annihilator, the aminig and targeting is all screwed up. It has a hard time even coming on to shoot.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Okay so I just played a Random enemies game,and i got until the wave after the 2nd Krogoth, when the Intimdators begin shelling. Well the Goaliaths were more of a problem, than the Krogs. Their weapon is more like a mini-bertha plasma round.

On a side note, the Arm Annihilator, the aiming and targeting is all screwed up. It has a hard time even coming on to shoot.
^You mean that?
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Yeah sorry about that. :oops:

With the Krogoths, one of my Annihilators just fixed on it, and in no time the Kroggi was dead. The Goaliaths though, hid down in the holes in the ground, but continued shelling me. I clicked on a Annihilator to see if I could shoot the Goaliaths with it, but that didn't work. Something was confusing the crap out of it.

Possiblities: Each Annihilator is trying to target every enemy in the area making it confused, to the point of "inooperation".

SJ's could you please look at this. It's a real problem when you try to target enemy units with the Annihilator.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

maybe its beam weapon can't fire though those craters? or is it a throwback of the coffee break bug...gawd i hated that!
IMSabbel
Posts: 747
Joined: 30 Jul 2005, 13:29

Post by IMSabbel »

Well, beamweapons certainly are a bit prone to blocked paths...
But there should be an option to FORCE fire, no matter whats in the way...
tanelorn
Posts: 135
Joined: 20 Aug 2005, 09:55

Post by tanelorn »

Yeah the whole thing about being in FPS mode and not being able to shoot where you point is lame.

But you can't expect to hit something that's hidden in a crater.
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Yeah, the FPS control is a little annoying, sometimes I like to manually control my base defences when i'm getting bored with building. It ends being less than fun when my Annihilator refuses to target the Golaiths coming towards me.
Dead.Rabit
Posts: 264
Joined: 03 Sep 2005, 04:28

Post by Dead.Rabit »

ok might i just point out... this is generally known as a stratergy game... so if sum1 has a good stratergy then use your head ... dont just whine and say unfair!

like for instance gollys have many weaknesses you just have to exploit them... look at there advantages which you can list and take them away... like speed is very simple you could put up a field of randomply placed dragons teath... very cheap very effective. if your arm put annihilators behind them.. in with the dragons teeth put the occasional mine... this btw is great tactic 4 castles map i find.

have you ever noticed that gollys being vehicles suck at climbing ... you could dgun yourself a ditch.. or just not bother putting defences by inclines... how about this for a cunning plan... as the game goes on your base gets filled with crators from failed assaults and attacks... why not put weak defenses on the outskirts randomly placed supported by 1-2 annihilators then cover the core of ur base with your units and strong defense line... that way by the time the enamy gets round to attack with gollys there are crators around your light defences....

i dont know its up to you... this game is popular as you can play in so many divers strategical styles.... i know alot of the more adv noobs predictably aim 4 brawlers n gollys.... but thats your job to antisipate that... if you rush and note an air plant you know where ther going =p

good luck and all
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I agree! Also Dead.Rabbit... the core have an Anhillator equivilent called a DoomsDay Machen.
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