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by TorenT
12 Apr 2006, 20:56
Forum: Map Creation
Topic: Broken Units as Features?
Replies: 14
Views: 1453

Broken Units as Features?

I thought that I would be neat to simulate a long term conflict by having the map start with broken units around it. In addition to small units there would be a few "major" features. A good example would be like a dead Krogoth or something big like a LRPC at the center of the map. This wou...
by TorenT
07 Apr 2006, 19:57
Forum: Help & Bugs
Topic: Connection "burp"?
Replies: 6
Views: 1223

No I can't host (I wish I could) because I don't have access the the network's firewall. However, it doesn' t happen every game. I have played some games in excess of an hour without encountering the problem at all. Also if I ever get it to pause it never happens again that game. I'm supprised this ...
by TorenT
07 Apr 2006, 07:22
Forum: Help & Bugs
Topic: Connection "burp"?
Replies: 6
Views: 1223

Now I've even got kicked because I was trying to pause it! Is there any hope for me or should I give up on TASpring (which I don't want to do).
by TorenT
07 Apr 2006, 06:19
Forum: Help & Bugs
Topic: Connection "burp"?
Replies: 6
Views: 1223

Connection "burp"?

To begin: I'm running an AMD 64 3000+ With an ATI x800XT so my computer can handle TAspring EASY!! I'm connected through a university connection giving me up to T1 capability (normally slightly above cable). My Problem: Every once in a while, midway through a game, I stop being able to give orders. ...
by TorenT
06 Apr 2006, 21:53
Forum: Art & Modelling
Topic: Colorblind support?
Replies: 17
Views: 3917

Like I said in my first post the only place that causes me problems is the metal density (The metal extractor's "range"). The path finding (red-green) is significant enough I can tell. As far as recognizing areas where other types of colorblindness might have problems I'm clueless. That├óÔ...
by TorenT
05 Apr 2006, 09:29
Forum: Art & Modelling
Topic: Colorblind support?
Replies: 17
Views: 3917

Colorblind support?

I like a large portion of the male population (8%) am Red-Green colorblind. This means I can only distinguish reds from greens by their shade. This also makes me more sensitive to shades in order to compensate. The biggest problem that I have with spring is that a lot of the informative information ...
by TorenT
05 Apr 2006, 09:10
Forum: Help & Bugs
Topic: Player Connection Status
Replies: 2
Views: 688

Thanks alot, boy that was fast.
Right after posting I found that in the Wiki, I feel dumb now :)
by TorenT
05 Apr 2006, 09:06
Forum: Help & Bugs
Topic: Player Connection Status
Replies: 2
Views: 688

Player Connection Status

From what I've been told there is supposed to be a list of players and their connection status/CPU usage in the bottom right corner of the game while playing. In the form of their names in a specific color, and a percentage. This isn't there on my game and I never has been. I even tried re-installin...
by TorenT
12 Nov 2005, 21:45
Forum: Engine
Topic: Raise/Lower Terrain?
Replies: 15
Views: 5242

I don't want this thread to degrade and become ignored by those who make things happen, so this will probably be my last post on the topic. If Min3mat wishes to continue it's his choice. However, with the same reasoning we could just say "all the planes but brawlers have limited usefulness so l...
by TorenT
12 Nov 2005, 21:26
Forum: Engine
Topic: Raise/Lower Terrain?
Replies: 15
Views: 5242

Sorry if this is a re-post I didn't see anything on it. Additionally, if the developers thought deformable terrain was "rather pointless" why would they have bothered to put it in to begin with? Modifying terrain in games has always seemed useless at first (thats why most RTS games don't h...
by TorenT
12 Nov 2005, 20:51
Forum: Engine
Topic: Raise/Lower Terrain?
Replies: 15
Views: 5242

Raise/Lower Terrain?

I was wondering if it's possible to make a unit change the terrain other than restoring it? I think it would be cool to be able to raise the terrain to build a land-bridge across a river, create a bay to protect harbors from subs, or build a gun island right off an enemy's coast. Additionally diggin...
by TorenT
25 Aug 2005, 01:18
Forum: General Discussion
Topic: BitTorrent File Protocol
Replies: 6
Views: 1654

BitTorrent File Protocol

While I like the idea of using bitTorrent for map downloads/updates, I hope that the spring community doesn't go entirely to this method. I myself (and I would bet many other members too) am at a university where BitTorrent is blocked. Therefore any BitTorrent content is entirely out of my reach. So...
by TorenT
02 Aug 2005, 04:55
Forum: Game Development
Topic: "Canbuild" Editor?
Replies: 4
Views: 1811

I got TACC working in XP now, but it doesn't like the files from spring, do I need to change the directory structure of my ufo files for it to work right?
by TorenT
01 Aug 2005, 22:08
Forum: Game Development
Topic: "Canbuild" Editor?
Replies: 4
Views: 1811

"Canbuild" Editor?

I know it's lazy... Does anyone have/know of a program to modify the canbuild data in the sidedata.tdf file easily. As of now I have to determine the unit's name and the name of the units I want to have build it which can become tedious. I remember that TACC (TA:conflict crusher) had a build menu ed...
by TorenT
01 Aug 2005, 20:41
Forum: Art & Modelling
Topic: Art request: Scar marks
Replies: 59
Views: 14440

It looks great!
Does restoring the ground remove the marks or will long games result in polka dot maps?
When/How would I get them in my game?
by TorenT
31 Jul 2005, 23:21
Forum: Game Development
Topic: Wind Power based on elevation?
Replies: 30
Views: 6031

I think OTA did it only by the map (so high maps had a global high power). Costal is a good point, but I think it would be much harder to implement. I think elevation would be the easiest becasue the engine already knows that data. If anyone knows how to set this up GREAT, just post it when you're d...
by TorenT
31 Jul 2005, 21:39
Forum: Game Development
Topic: Wind Power based on elevation?
Replies: 30
Views: 6031

Wind Power based on elevation?

Is there a way to make wind power plants generate more power at higher elevations? (becasue wind speed is normally higher on the tops of hills) I was thinking of some kind of multiplier applied to the global wind based on the elevation map. I just thought it would add an extra little element of stra...
by TorenT
31 Jul 2005, 21:31
Forum: Game Development
Topic: Unit's camera height?
Replies: 12
Views: 3003

Thanks all, I think I understand the problem now.
by TorenT
31 Jul 2005, 21:02
Forum: Game Development
Topic: Unit's camera height?
Replies: 12
Views: 3003

So if I understand you correctly, you are saying that the calculations are based on the emitter of the weapon (IE the point on the model that the missile is fired from). So even if the internal camera is low, as long as the weapon emitter is high the weapon will automatically target correctly? Becau...
by TorenT
31 Jul 2005, 20:10
Forum: Game Development
Topic: Unit's camera height?
Replies: 12
Views: 3003

Unit's camera height?

I've been messing around with custom units and I was wondering what determines the height of the units "camera." By this I mean how do I set how high off the ground the unit's line of sight calculations are made from. I ask because I have a turret that can shoot a decent range, but it won├...

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