Broken Units as Features?

Broken Units as Features?

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Good Idea?

Poll ended at 19 Apr 2006, 20:56

Yes
6
86%
No
0
No votes
No Opinion
1
14%
 
Total votes: 7

TorenT
Posts: 21
Joined: 28 Jul 2005, 18:31

Broken Units as Features?

Post by TorenT »

I thought that I would be neat to simulate a long term conflict by having the map start with broken units around it. In addition to small units there would be a few "major" features. A good example would be like a dead Krogoth or something big like a LRPC at the center of the map. This would force players to choose to e-claim them for metal, save them to resurrect later, or destroy them with a good d-gun/bombardment. I thought this would add an element of strategy that isn't there with rock features. (Especially for large features because e-claiming them early on would "waste" most of the metal due to lack of storage). I thought it would give us something new to fight for control of. Is this even possible? What does everyone else think?

BTW: You would want to avoid having dead constructors/factories (unless as a "major" feature) to avoid giving players a whole new team worth of unit options.

Toren Tigris
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Min3mat
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Post by Min3mat »

green comet :)
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Min3mat wrote:green comet :)
I'm hurt.

Divided Shores was the first with stuff like that in it (I believe).
mongus
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Joined: 15 Apr 2005, 18:52

Re: Broken Units as Features?

Post by mongus »

TorenT wrote:BTW: You would want to avoid having dead constructors/factories (unless as a "major" feature) to avoid giving players a whole new team worth of unit options.
Why not :cry:

Just put them on hot place like the middle, near the gollies.
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Forboding Angel
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Post by Forboding Angel »

features cannot be ressurected.
mongus
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Post by mongus »

are you sure? i think its only about adding a tag to the feature description.. in the mod files.
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Forboding Angel
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Post by Forboding Angel »

YES... I'm sure. Units need cob's fbi's etc, features have none of these and it is impossible to give a feature any of this.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

it was done first on some map I believe it was called scrap metal.. then later I worked with you to get them in your map.

mongus... the map would have to include the feature models and textures.. if those are not loaded then the map will not work.

-end
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genblood
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Joined: 19 Jan 2005, 03:37

Post by genblood »

I remember that map ... Scrap-Metal ....

The first map I made with features ... not my best :roll:
but it was a stepping stone ...
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

Code: Select all

[corkrog_dead]
	{
	world=All Worlds;
	description=Wreckage;
	category=cor_corpses;
	object=corkrog_dead;
	featuredead=corkrog_heap;
	footprintx=3;
	footprintz=3;
	height=20;
	blocking=1;
	hitdensity=100;
	metal=23591;
	damage=23934;
	reclaimable=1;
	featurereclamate=smudge01;
      seqnamereclamate=tree1reclamate;
	}

[corkrog_heap]
	{
	world=All Worlds;
	description=Wreckage;
	category=heaps;
	object=3x3a;
	footprintx=3;
	footprintz=3;
	height=4;
	blocking=0;
	hitdensity=100;
	metal=11795;
	damage=11967;
	reclaimable=1;

	featurereclamate=smudge01;
	seqnamereclamate=tree1reclamate;
	}
Sorry to insist... this is corekrog corpse.. it has no reference to the "parent" object in the tags.. but the name.

So if feature is named like this.. (well it will replace previous object with that name and probably will resurrect the krog?)..

features in green comet, have a 1 before the old name, maybe removing that?
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cyclerboy
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Joined: 04 May 2005, 06:38

Post by cyclerboy »

i think that would be pretty sweet. you could get a krog with out building one. it would have to be hard though.
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Forboding Angel
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Post by Forboding Angel »

feel free to try but atm it's not possible

Mong, that is a tdf for the wreckage, half the stuff in there isn't really used, such as smudge, the parent, etc.

Features cannot be ressurected period. Request it as a feature. Or for that matter if you must prove me that I'm wrong, open a map with wreckage and attempt to ressurect it.
Last edited by Forboding Angel on 13 Apr 2006, 07:23, edited 1 time in total.
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cyclerboy
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Post by cyclerboy »

atm was awsome for messing around
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Forboding Angel
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Post by Forboding Angel »

atm == at the moment

:roll:

BTW I take that back, the parent is used for multi stage wreckage, see my tdfs for smoths palm trees for an example.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

While a good idea, a problem arises when this is played on different mods. If you have, say, a Bertha in the middle, what happens when you play the map with Nanoblobs? FF? WD? Not only would it be totally stupid, likely screw up balance and look odd, the mod wouldnt even have this unit, so the game would crash cause it cant find the right files!

However, if a map-specific unit was made, and included with the map, I can see no problems except for balance and asthetic ones.
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