Colorblind support?
Moderators: MR.D, Moderators
Colorblind support?
I like a large portion of the male population (8%) am Red-Green colorblind. This means I can only distinguish reds from greens by their shade. This also makes me more sensitive to shades in order to compensate.
The biggest problem that I have with spring is that a lot of the informative information (like the metal density) ranges from green (meaning a lot left) to red (meaning all used up).
I would like to ask if there is any way that I could make it so that it ranges from blue to red (or any combination involving non-red-green transitions). I'm NOT asking that you make it this way for everyone, but is there a way that can allow me to view it this way and yet still play online. BTW I would not like any of that crappy "color-blind support" that some people tote which simply replaces certain colors THROUGHOUT the program and kills the game's appearance. I only think that the green-red transition needs to change (similar to how they changed the elevation map from a single set to a rainbow pattern in earlier versions)
This isn't game-stopping I can get along pretty good most of the time and enjoy playing but sometimes it's annoying. However, I'm probably not the only person with this problem.
Thanks in advance,
Toren Tigris
The biggest problem that I have with spring is that a lot of the informative information (like the metal density) ranges from green (meaning a lot left) to red (meaning all used up).
I would like to ask if there is any way that I could make it so that it ranges from blue to red (or any combination involving non-red-green transitions). I'm NOT asking that you make it this way for everyone, but is there a way that can allow me to view it this way and yet still play online. BTW I would not like any of that crappy "color-blind support" that some people tote which simply replaces certain colors THROUGHOUT the program and kills the game's appearance. I only think that the green-red transition needs to change (similar to how they changed the elevation map from a single set to a rainbow pattern in earlier versions)
This isn't game-stopping I can get along pretty good most of the time and enjoy playing but sometimes it's annoying. However, I'm probably not the only person with this problem.
Thanks in advance,
Toren Tigris
I had a summerjob way back in a consulting company, and made slides for their presentations. It was always a rule to not put red and green stuff next to each other and always anyway make things next to each other in pie diagrams and such different both in color and shade, to make it easier to look at. It's a basic design principle.
I'm not colorblind, but this one is a no brainer - it's easy to design for the lowest common denominator - the metalmap palette should be changed to red-blue or something. Or even to flame colors, ranging from black to red to yellow. That latest would have both hue and brightness information flowing the same way.
I'm not colorblind, but this one is a no brainer - it's easy to design for the lowest common denominator - the metalmap palette should be changed to red-blue or something. Or even to flame colors, ranging from black to red to yellow. That latest would have both hue and brightness information flowing the same way.
hmm...
Could you maybe put up a place of ALL of the places where the red-green transition is a problem??
Also: Could you possibly lsit any palces where other types of color-blind transitions may be a problem... (IE if someone couldnt distinguish between blue and yellow; you'd prolly know more aobut general c-blindness than most of us...)
Thankies! :)
Could you maybe put up a place of ALL of the places where the red-green transition is a problem??
Also: Could you possibly lsit any palces where other types of color-blind transitions may be a problem... (IE if someone couldnt distinguish between blue and yellow; you'd prolly know more aobut general c-blindness than most of us...)
Thankies! :)
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
On the contrary bthis could be useful even as a mod thing, sicne metal may represent soemthign else and the mod may want other colours than green/red.
Instead I think it'd be a good idea to be able to set the 2 colours in the settings prog and next week I promise I'll have a quick glance, and if it's glaringly obvious what needs doing then I'll do it.
Instead I think it'd be a good idea to be able to set the 2 colours in the settings prog and next week I promise I'll have a quick glance, and if it's glaringly obvious what needs doing then I'll do it.
Like I said in my first post the only place that causes me problems is the metal density (The metal extractor's "range"). The path finding (red-green) is significant enough I can tell. As far as recognizing areas where other types of colorblindness might have problems I'm clueless. That├óÔé¼Ôäós why it's a difficult problem, to someone who isn't color blind to a particular set of colors; the differences are as plain as can be. I appreciate the response (barring the eye upgrade
).
I do hope this is a relatively easy fix; I don't want to cause to big a fuss.
Toren Tigris

I do hope this is a relatively easy fix; I don't want to cause to big a fuss.
Toren Tigris
This should be a regular thing. They should teach that among the first things to people doing ANY visual design anywhere. Your design is unacceptable crap if it's unusable for ten percent of normal people, while it could be pretty easily avoided.LOrDo wrote:Good luck, its hard enough for us to get a NICE regular GUI around here...
I see stuff like that happening all the time, last time today in a major newspaper about Italian election results, they used red and green of the same brightness next to each other in a pie diagram. Sigh.
Never use red-green difference for any visualizations.
But the design still works for left-handed people. Sure, any individual instance only works for right-handed or left-handed people, but to get from one to the other, you just mirror your design.patmo98 wrote:Thats a bit harsh. Most mice are right-handed, and about 12% of people are lefthanded.bamb wrote:Your design is unacceptable crap if it's unusable for ten percent of normal people, while it could be pretty easily avoided.