Colorblind support?

Colorblind support?

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TorenT
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Joined: 28 Jul 2005, 18:31

Colorblind support?

Post by TorenT »

I like a large portion of the male population (8%) am Red-Green colorblind. This means I can only distinguish reds from greens by their shade. This also makes me more sensitive to shades in order to compensate.

The biggest problem that I have with spring is that a lot of the informative information (like the metal density) ranges from green (meaning a lot left) to red (meaning all used up).

I would like to ask if there is any way that I could make it so that it ranges from blue to red (or any combination involving non-red-green transitions). I'm NOT asking that you make it this way for everyone, but is there a way that can allow me to view it this way and yet still play online. BTW I would not like any of that crappy "color-blind support" that some people tote which simply replaces certain colors THROUGHOUT the program and kills the game's appearance. I only think that the green-red transition needs to change (similar to how they changed the elevation map from a single set to a rainbow pattern in earlier versions)


This isn't game-stopping I can get along pretty good most of the time and enjoy playing but sometimes it's annoying. However, I'm probably not the only person with this problem.

Thanks in advance,
Toren Tigris
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

as long as its a option i think it is a good idea.
however the request list is *very* long so unless u want to programme it yourself prepare for a long wait!
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

I had a summerjob way back in a consulting company, and made slides for their presentations. It was always a rule to not put red and green stuff next to each other and always anyway make things next to each other in pie diagrams and such different both in color and shade, to make it easier to look at. It's a basic design principle.
I'm not colorblind, but this one is a no brainer - it's easy to design for the lowest common denominator - the metalmap palette should be changed to red-blue or something. Or even to flame colors, ranging from black to red to yellow. That latest would have both hue and brightness information flowing the same way.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

hmm...

Could you maybe put up a place of ALL of the places where the red-green transition is a problem??


Also: Could you possibly lsit any palces where other types of color-blind transitions may be a problem... (IE if someone couldnt distinguish between blue and yellow; you'd prolly know more aobut general c-blindness than most of us...)

Thankies! :)
Drawer
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Joined: 03 Feb 2006, 21:25

Post by Drawer »

Get a patch to your eyes! You are running old version of Microsoft Vision
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SwiftSpear
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Post by SwiftSpear »

Hey, we supported lunix, so it's only a matter of time before we have the ability to take on requests for other minority populations :D
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

On the contrary bthis could be useful even as a mod thing, sicne metal may represent soemthign else and the mod may want other colours than green/red.

Instead I think it'd be a good idea to be able to set the 2 colours in the settings prog and next week I promise I'll have a quick glance, and if it's glaringly obvious what needs doing then I'll do it.
TorenT
Posts: 21
Joined: 28 Jul 2005, 18:31

Post by TorenT »

Like I said in my first post the only place that causes me problems is the metal density (The metal extractor's "range"). The path finding (red-green) is significant enough I can tell. As far as recognizing areas where other types of colorblindness might have problems I'm clueless. That├óÔé¼Ôäós why it's a difficult problem, to someone who isn't color blind to a particular set of colors; the differences are as plain as can be. I appreciate the response (barring the eye upgrade :roll: ).

I do hope this is a relatively easy fix; I don't want to cause to big a fuss.
Toren Tigris
CrowJuice
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Joined: 13 May 2005, 11:01

Post by CrowJuice »

I would also like this. It's very hard for me to see where the metal extractor's range is.
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LOrDo
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Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Good luck, its hard enough for us to get a NICE regular GUI around here...
bamb
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Joined: 04 Apr 2006, 14:20

Post by bamb »

LOrDo wrote:Good luck, its hard enough for us to get a NICE regular GUI around here...
This should be a regular thing. They should teach that among the first things to people doing ANY visual design anywhere. Your design is unacceptable crap if it's unusable for ten percent of normal people, while it could be pretty easily avoided.

I see stuff like that happening all the time, last time today in a major newspaper about Italian election results, they used red and green of the same brightness next to each other in a pie diagram. Sigh.

Never use red-green difference for any visualizations.
patmo98
Posts: 188
Joined: 09 Jan 2006, 17:51

Post by patmo98 »

bamb wrote:Your design is unacceptable crap if it's unusable for ten percent of normal people, while it could be pretty easily avoided.
Thats a bit harsh. Most mice are right-handed, and about 12% of people are lefthanded.
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Min3mat
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Post by Min3mat »

statistics :roll:
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Zenka
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Post by Zenka »

There are mice available for left handed people, right?
At least old mice didn't arn't curved to fit in a right or left hand.

(if I say 'mice' is definition of "multiple computer mouse" self understood, or does 'mice' only reffer to living creatures?)
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cyclerboy
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Joined: 04 May 2005, 06:38

Post by cyclerboy »

wouldnt it be like playing an insturment, if you learn with your right hand then its natural even if your left handed
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Not true.

For example, in martial arts, when we do something with our right side, even though we know the motion, it can often be even harder to learn it properly on the left side that you dont naturally use.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

I use a symmetrical mouse (mx300). I'm right-handed, but a left-handed person could use it as well...

There are guitars and golf clubs and all those for left-handed people too. Some people just are different from the main mass.
Egarwaen
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Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

patmo98 wrote:
bamb wrote:Your design is unacceptable crap if it's unusable for ten percent of normal people, while it could be pretty easily avoided.
Thats a bit harsh. Most mice are right-handed, and about 12% of people are lefthanded.
But the design still works for left-handed people. Sure, any individual instance only works for right-handed or left-handed people, but to get from one to the other, you just mirror your design.
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