Search found 13 matches
- 13 Mar 2009, 23:50
- Forum: Feature Requests
- Topic: Map border / playable area
- Replies: 2
- Views: 473
Map border / playable area
Sometimes its very disapointing if you have to fight just in the edge of the map. It would be a good solutiont to create a feature that disallovs building and movement to the edge of the map, so it would be only a visually important territory. It'd be also a good feature if mapdevs could set a value...
- 09 Mar 2009, 21:42
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
New version released as 'Dune'
You can check the new version in jobjol:
http://spring.jobjol.nl/show_file.php?id=1816
http://spring.jobjol.nl/show_file.php?id=1816
- 07 Mar 2009, 14:23
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: Upgraded textures
I've been experimenting with automated metaltexture creation and also tried to improve the textures I used before.
Hopefully the new version of the map'll come up with enough new features to be unique :)
Hopefully the new version of the map'll come up with enough new features to be unique :)
- 05 Mar 2009, 12:17
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: New Map - DesertSiege
you cant have odd numbered dimensions iirc, make it 16x20 waaaaa, that's a big problem, I'we been working on the hmap all day :D I don't know if I'll make it bigger or smaller... anyway thx for reminding me 'Probotector' XD Hm... I always end up putting in more player positions, now it seems it'll ...
- 05 Mar 2009, 08:26
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Frontline - Plans for future developement
Plans for future developement: I'll make a 6v6 version from the map, probably with the same textures, but roads added to it. (without any speedboost) I'm developing it under the codename Frontline_v1, it's going to be 15x19, the startpositions will have 2 close metal spots and you'll have to travel ...
- 04 Mar 2009, 18:37
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: Editor issue
I will think of something to prevent those collisions. Wow, thanks :D I like the editor too much, I couldn't even imagine it could have errors :D I'm so happy that it's not my fault :D I hope you'll have the problem fixed soon :) And thanks for checking in here :) ... and what do you mean about the...
- 04 Mar 2009, 18:04
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: New Map - DesertSiege
...meaning that the units will steer off to use that area to travel on, resulting in unwanted behaviors pissing off a lot of players. Hm... I get this one. I've got problems like that when my kbots were going around the bottom mid hill. Then I won't add speed boost to anywhere. (like now) But I sti...
- 04 Mar 2009, 18:00
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: New Map - DesertSiege
People are just happy with their dsd Well, I'm one of the people, and the more I play on dsd, the more I feel that it could be better. However I don't like the concept and heightmap is somehow annoying. I understand your goal to make alternative for dsd, but so far every tryouts have failed more or...
- 04 Mar 2009, 17:47
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: New Map - DesertSiege
too many maps are set like out in the middle of no where with no roads or reason to fight there. I like the road idea, so you'll have it definitely :) I think I wont give more boost than 20%... I'm not sure if I'll give any. Do you consider 20% much? But you have quite a reason to fight for: metal ...
- 04 Mar 2009, 17:17
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: New Map - DesertSiege
I'd like a new version with some roads and flat areas for bases. Roads? That's a good idea, but I'm suck at drawing roads :) maybe if someone helps me out... (hm... Kaiser?:) he made StormSiege) I think it's not impossible, I'll try that too. But the flat areas for the bases are present, you can bu...
- 04 Mar 2009, 17:13
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: eco & kbotramps
Looks very nice. I worry about econ being forced onto the lowlands where it is hard to defend - one of the nice features of DSD is how defendable the econ is... but I guess that's a feature you were looking to scrap. My only worry is that it's going to be hard to keep track of which ramps are which...
- 04 Mar 2009, 17:02
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
Re: rendering problem
Looks good, you seem to know what you're doing! A bit off topic, but could you explain how to get good result with the render to texture option in max? If I do somethign like ambient occlusion I get a really ugly... thing (ask for a pic if you need it). Hi thanks for the compliments :) Unfortunatel...
- 04 Mar 2009, 16:20
- Forum: Map Releases
- Topic: New Map - DesertSiege
- Replies: 32
- Views: 3865
New Map - DesertSiege
http://spring.jobjol.nl/jpg_uploads/1236075365.jpg Maplink: http://spring.jobjol.nl/show_file.php?id=1805 Hi everyone! I'm new to mapmaking, and this is my first project :) You probably notice the similarities to DeltaSiegeDry and not only in its name. My first objective was to give a good alternat...