Search found 5 matches
- 05 Sep 2009, 10:13
- Forum: Help & Bugs
- Topic: Cannot Connect in Multiplayer Game
- Replies: 1
- Views: 305
Cannot Connect in Multiplayer Game
A friend of mine and I have been trying to setup a game in SpringLobby v.19 to play BA7.00 under Spring Engine V0.80.4.1. I host a game, he joins the game. I configure a couple of bots, form teams, and hit start. The game starts to load on my computer and he gets a screen that tells him he is trying...
- 05 Nov 2008, 08:29
- Forum: Help & Bugs
- Topic: Spring SPv0.9 wont start Spring0.77b5 games
- Replies: 5
- Views: 641
Re: Spring SPv0.9 wont start Spring0.77b5 games
I have been messing around with starting SP games from TASClient 0.39 and I have one quick question.
Is it possible to start one of these games without logging onto an internet server?
Is it possible to start one of these games without logging onto an internet server?
- 05 Nov 2008, 08:12
- Forum: Help & Bugs
- Topic: Spring SPv0.9 wont start Spring0.77b5 games
- Replies: 5
- Views: 641
Re: Spring SPv0.9 wont start Spring0.77b5 games
Thanks Argh. I appreciate the response. Nice work with PURE by the way.
- 05 Nov 2008, 08:11
- Forum: Help & Bugs
- Topic: SpringSPv0.9 crashes in map selector
- Replies: 0
- Views: 370
SpringSPv0.9 crashes in map selector
PROBLEM: I have been trying to use Spring SPv0.9 to play single player TA Spring V0.77b5 games. While selecting the map I wish to play on the map selector screen, certain maps will cause Spring SPv0.9 to crash and this error message appears... SpringSPgfx: Rune-time error '6': Overflow SYMPTOMS: Thi...
- 05 Nov 2008, 07:58
- Forum: Help & Bugs
- Topic: Spring SPv0.9 wont start Spring0.77b5 games
- Replies: 5
- Views: 641
Spring SPv0.9 wont start Spring0.77b5 games
PROBLEM: I am trying to use Spring SP to play skirmishes with AAI and KAIK. After I have configured my game, I push start the game begins to load, then crashes. I am then faced with this error... Incorrect/Missing Content: Parse error 'brace or further name value pairs expected' in buffer at line 81...