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by dinocool
20 Jul 2011, 15:59
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 297681

Re: BA model replacements

Beherith wrote:Everything looks like a dick if you are young and gay.
Oh noes!
by dinocool
20 Jul 2011, 10:51
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 297681

Re: BA model replacements

i know this is gonna be really immature, but those subs look like dicks
by dinocool
27 Mar 2010, 07:24
Forum: Game Development
Topic: Using SVN with mod
Replies: 8
Views: 1469

Using SVN with mod

Hi all, i need some help a friend and i are using SVN to work on a mod, however when i create a game it says we are unsynced. we tested with dif. mods and they all work. were using the springignore.txt from CA and it is located in the mod folder. http://trac.caspring.org/browser/trunk/mods/ca/spring...
by dinocool
27 Mar 2010, 01:35
Forum: Game Development
Topic: Ignore Specific files in the spring directory
Replies: 3
Views: 678

Ignore Specific files in the spring directory

How can I make it so that spring ignores specific folders.

in this case, how can i make it ignore .svn folders so that is passes the same mod checksum for testing.
by dinocool
26 Mar 2010, 01:55
Forum: Game Development
Topic: Reading Mod from a folder instead of an archive
Replies: 2
Views: 1560

Reading Mod from a folder instead of an archive

Is there anyway i can make the mod in a folder rather then an archive?
its just that it would be easier if i didnt have to zip it for every test!!!

ok thnx
by dinocool
13 Jan 2010, 11:09
Forum: Art & Modelling
Topic: random PEEWEE model
Replies: 14
Views: 1946

Re: random PEEWEE model

did them megaman style xD
by dinocool
13 Jan 2010, 11:08
Forum: Art & Modelling
Topic: random PEEWEE model
Replies: 14
Views: 1946

random PEEWEE model

Hey guys, just made this random peewee model. If you like it, i might try to uv map it and texture it :S. (a first for me!). it clocks in at 204 faces. or 308 tri's (not really sure if they need to be tri's, but just in case, there it is) anyway's tell me what you think ^.^. http://img197.imageshack...
by dinocool
16 Oct 2009, 14:20
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6639

Re: EvoRts, Sound stuff... aswell as balancing issues

Deal ;) Was poking around lua, it seems simple enough (more so then c++) i'm sure i dont know everything about it though. I always found the hardest part about learning any new language was learning all the functions. for c++ atleast, theres google ;). For spring... theres a bunch of wiki's with out...
by dinocool
16 Oct 2009, 11:43
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6639

Re: EvoRts, Sound stuff... aswell as balancing issues

Hey, thanks for the speedy response. I think the sound issue is an engine bug (due to it occuring in another mod aswell) So you make the fabulous models?? awesome~!! i love how all the models fit the same style (unlike CA (but, its not there fault :)))!!!! just one little suggestion though, its very...
by dinocool
16 Oct 2009, 09:43
Forum: Evolution RTS
Topic: EvoRts, Sound stuff... aswell as balancing issues
Replies: 22
Views: 6639

EvoRts, Sound stuff... aswell as balancing issues

Ok, firstly. This mod PWNS~! but there are a few things that need a look at. ok, firstly sound... The sound volume is ludicrous, is it positional? i'm sitting at the start of the game exploring stuff, and i hear a deafening BANG! i freak out, look around and see nothing... turns out the explosion ca...
by dinocool
26 Jan 2009, 07:36
Forum: AI
Topic: RAI v0.601
Replies: 260
Views: 81072

Re: RAI v0.601

lol your missing the boost libs for 1 thing
by dinocool
25 Jan 2009, 07:58
Forum: Art & Modelling
Topic: W.I.P AK
Replies: 7
Views: 1402

W.I.P AK

hey guys, heres my w.i.p AK

modeled off http://itchstudios.com/psg/ta/ta.htm

my first model ever :P

Image

does it look ok??

face count is 430
by dinocool
25 Jan 2009, 03:16
Forum: Feature Requests
Topic: Fix Nano Creation
Replies: 4
Views: 875

Re: Fix Nano Creation

i would like to think that by keeping it seperate, say your stalling on energy the metal part of the construction can still be created ^.^ and vice versa
by dinocool
23 Jan 2009, 06:47
Forum: Engine
Topic: Some Problems i forsee with Spring
Replies: 30
Views: 3146

Re: Some Problems i forsee with Spring

why? is it because mods would then have to update alot of stuff?
by dinocool
23 Jan 2009, 03:00
Forum: Engine
Topic: Some Problems i forsee with Spring
Replies: 30
Views: 3146

Re: Some Problems i forsee with Spring

i know c++ so i know what can be done; what i'm trying to get at is this. things like nano sprays, vreation of com and such should NOT been in the engine to begin with. fullstop. no "turning off" just leave them out and make them in lua. we want a SPRING engine not a TA engine otherthings ...
by dinocool
22 Jan 2009, 22:36
Forum: Engine
Topic: Some Problems i forsee with Spring
Replies: 30
Views: 3146

Some Problems i forsee with Spring

Hello, I love spring its such a great engine! well, what I really should be saying is "i love TA and all its colourful offspring" this is the main problem spring faces. The spring engine is nowhere near as flexible as it should be. The engine itself is designed to be TA. where infact this ...
by dinocool
22 Jan 2009, 22:04
Forum: Feature Requests
Topic: Fix Nano Creation
Replies: 4
Views: 875

Fix Nano Creation

Have seen this in a few topics really, there is an easy fix for getting rid of the multiple of 32 bug (over spending of resources). this will make spring more mod friendly, and just makes common sense right? (for both resources) give the build a target resource quota to fill divide resource allocate...
by dinocool
21 Jan 2009, 11:13
Forum: Feature Requests
Topic: Why can't Tanks go backwards?
Replies: 37
Views: 5774

Re: Why can't Tanks go backwards?

here's an idea that would be fairly easy to implement. if (time taken to turn) > (time taken to move to location backwards) move backwards else turn, move forwards this is a 4d algorithm that should be fairly easy time taken to turn can be based off the respective variable time taken to move is the ...

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