Search found 35 matches
- 30 May 2009, 04:19
- Forum: Feature Requests
- Topic: Bloom
- Replies: 12
- Views: 1926
Re: Bloom
Sorry for being slightly off-topic, but I think cel-shading would be a nice (optional!) addition to the Spring engine.
- 30 May 2009, 02:11
- Forum: Zero-K
- Topic: SupCom-esqe spawning of the commander
- Replies: 78
- Views: 13983
SupCom-esqe spawning of the commander
I am not much of a SupCom fan, but I do miss the "explosion" at the start of the game, it's much nicer then the commander simply appearing, it also gives a little bit of time for the player to prepare. Not only that, but I think it is very poetic, "everything started with a big bang&q...
Re: CA Idol!
I think it would be better to assign each unit a small "chime" as opposed to a voice. Voices get annoying, especially when the voice actors are not professional, and even then. Voices are also just another thing that should be localized. Having a chime would allow complex sound effect comb...
- 28 May 2009, 05:29
- Forum: Zero-K
- Topic: CA Amphibs? What's going to happen with them?
- Replies: 29
- Views: 5550
Re: CA Amphibs? What's going to happen with them?
I really like the idea of giving hovers jump-jet abilities, it would give them a purpose on many land-only maps and it fits in well with the all-terrain gameplay that type of unit has.
- 28 May 2009, 05:05
- Forum: Feature Requests
- Topic: default healthbars
- Replies: 15
- Views: 1708
Re: default healthbars
I don't see why the health bars should be continued to be developed, Lua is more than capable of such things.
- 28 May 2009, 04:58
- Forum: Zero-K
- Topic: Nanolathe prepare times
- Replies: 9
- Views: 2418
Nanolathe prepare times
The ARM construction vehicle seems to take forever to start construction, even more annoying is when finishing one building and starting a new one, since it has to "pack-up" and than "un-pack" right after, and this takes a very... long... time. Since this isn't for balancing purp...
- 28 May 2009, 01:09
- Forum: Lua Scripts
- Topic: Auto Swarm
- Replies: 70
- Views: 9146
Re: Auto Swarm
If a player wins solely because of widgets, then there is something wrong with the gameplay of that mod.
- 24 May 2009, 05:17
- Forum: Lua Scripts
- Topic: [Idea] Detailed resource income/expenses
- Replies: 0
- Views: 566
[Idea] Detailed resource income/expenses
At times I have been interested in exactly what is sucking down my metal or energy, I have also been interested how much energy my T1 energy plants are bringing in. My suggestion for a Lua UI mod is a list of income and expenses. Here is a quick mockup. http://i44.tinypic.com/1ibax4.png The first co...
- 22 May 2009, 18:13
- Forum: Game Development
- Topic: Turn-based gameplay
- Replies: 15
- Views: 1803
Turn-based gameplay
I am interested to know if any mods have a kind of "turn-based" gameplay to them. Maybe not turn-based as like in games such as Advance Wars (because waiting for your opponent to make a move sucks), but more like Toribash, where the gameplay pauses for a limited amount of time while the pl...
- 22 May 2009, 16:24
- Forum: Engine
- Topic: Networking rewrite, need help
- Replies: 33
- Views: 6850
Re: Networking rewrite, need help
I am not a developer, but as I live in Australia, I often experience high latency. For the most part Spring does an excellent job dealing with high-latency, 300-400ms is very playable. The one annoyance I have is changing firing modes (return fire, etc), since cycling through them is affected by lat...
- 22 May 2009, 15:54
- Forum: Lua Scripts
- Topic: I need suggestions on making a script
- Replies: 9
- Views: 1054
Re: I need suggestions on making a script
OK, I have made significant progress, but now I have run into issues with the UnitDamaged callin. UnitDamaged() --> "unitID, unitDefID, unitTeam, damage, paralyzer, weaponID, attackerID, attackerDefID, attackerTeam" weaponID, attackerID, attackerDefID and attackerTeam are always nil, I am ...
- 22 May 2009, 02:53
- Forum: Lua Scripts
- Topic: I need suggestions on making a script
- Replies: 9
- Views: 1054
Re: I need suggestions on making a script
I am having some trouble with the sockets library, the problems mainly involve me not knowing what I am doing. The examples (if that's what they were) were only slightly helpful, at this stage, I have no idea on how to load the socket library. I did manage to echo when units got damaged, etc, so I a...
- 21 May 2009, 21:22
- Forum: Lua Scripts
- Topic: I need suggestions on making a script
- Replies: 9
- Views: 1054
Re: I need suggestions on making a script
Anything CA-dependent is fine, since that is all I play anyway.
Any further info would be greatly appreciated, as I have no experience with Lua or the inner workings of Spring.
I may consider releasing what I make to the community (open-source, ofc) if it gets to a point where I am happy with it.
Any further info would be greatly appreciated, as I have no experience with Lua or the inner workings of Spring.
I may consider releasing what I make to the community (open-source, ofc) if it gets to a point where I am happy with it.
- 21 May 2009, 19:22
- Forum: Lua Scripts
- Topic: I need suggestions on making a script
- Replies: 9
- Views: 1054
Re: I need suggestions on making a script
I am interested in more than just the orders players give, call me lazy, but I just don't feel like re-implementing Spring's engine in it's entirety to find out what unit attacks which. I intending on extracting this information while watching replays, since I would also be able to extract this info...
- 21 May 2009, 18:32
- Forum: Lua Scripts
- Topic: I need suggestions on making a script
- Replies: 9
- Views: 1054
I need suggestions on making a script
Hello, I am interested in exporting data from replays from games I have played in Spring into an external program so that it can be parsed, analyzed and stored into a database. I am a programmer, but I have no Lua experience, and I am wondering how I would go about coding something like this. It is ...
- 18 Dec 2008, 06:20
- Forum: General Discussion
- Topic: The planetwars problem
- Replies: 17
- Views: 2020
Re: The planetwars problem
I would like 1v1 4v4 8v8 to have separate map slots. 1v1ing on a 8v8 map sucks, and backstabbing for mexes on 8v8 is annoying.
- 18 Dec 2008, 06:16
- Forum: General Discussion
- Topic: As a noob
- Replies: 45
- Views: 5225
Re: As a noob
If you have played TA (old game from the 90s) before, give BA a shot, if you haven't, play CA.
- 14 Dec 2008, 02:25
- Forum: Feature Requests
- Topic: True dual monitor support
- Replies: 20
- Views: 8823
Re: True dual monitor support
Alternatively/Additionally I would like to be able to access information about the game being played from outside Spring, so that I could make my own minimap program to be displayed on the second screen. I suggest that TCP be used, so that the other screen(s) could be on other computer(s). I would i...
- 13 Dec 2008, 21:23
- Forum: Help & Bugs
- Topic: Spring Downloader fails to load, unitsync error
- Replies: 11
- Views: 2160
Re: Spring Downloader fails to load, unitsync error
Switching SpringDownloader into compatibility mode seems to be working.
This is why Windows shits me.
This is why Windows shits me.
- 13 Dec 2008, 20:07
- Forum: Help & Bugs
- Topic: Spring Downloader fails to load, unitsync error
- Replies: 11
- Views: 2160
Re: Spring Downloader fails to load, unitsync error
I -do- need SpringDownloader actually, I play CA almost exclusively, and I am not going to be downloading 60MB every new version. I tried doing a re-install, with everything being ran as admin, I also installed to a different directory to what I installed to before. I did manage to get to the point ...