[Idea] Detailed resource income/expenses

[Idea] Detailed resource income/expenses

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PhailQuail
Posts: 35
Joined: 17 Sep 2008, 15:54

[Idea] Detailed resource income/expenses

Post by PhailQuail »

At times I have been interested in exactly what is sucking down my metal or energy, I have also been interested how much energy my T1 energy plants are bringing in.

My suggestion for a Lua UI mod is a list of income and expenses.

Here is a quick mockup.
Image

The first column contains a label for the resource income/outcome, additional information such as how many of something is turned on, for example: if I had 9 shield generators, but only 1 is switched on (1/9) would be a useful piece of information. When constructing buildings or units, the amount being built at that time would make the potentially excessive-seeming resource usage more understandable.

The next two columns display the Metal and Energy consumption/generation for that label.

At the end of the list, there should be a total label, detailing the overall profit/loss.

In retrospect, having the Energy column before the Metal column is a better idea. (Label, Energy, Metal).
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