Bloom
Moderator: Moderators
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Bloom
I would rather appreciate it if there could be bloom in the engine, to do better what a widget shader cannot.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Bloom
+1000
THe widget bloom is neato, but it's no substitute for true honest to god bloom
THe widget bloom is neato, but it's no substitute for true honest to god bloom
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Bloom
Playing fallout 3 and messing with supcom makes me sad whenever I load the spring bloom widget. 

- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Bloom
Yeah. I tried to make the widget automatically adjust itself to any map and camera position, but it failed.Noruas wrote:Well however we do bloom, it would be important for the gadget, engine, widget to detect the amount if bright colors are on screen so it can be dynamic and be less blinding bloom on a snow field.
Im sorry I have no idea what I am requesting, truly, as I am a graphics noob. However, there is a difference between cleverly placed bright dots and pixels on a spring map, and the glare-like epic bloom on the capital wasteland looking out to the sunrise in Fallout 3, and similar appearance in Supcom. Hopefully someone who know what they are talking about can explain it.
I lolled.lurker wrote:I want you to take that down to a +1 right now if you won't give an overview.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Bloom
+1AF wrote:403 forbidden error is epic fail, please post example hosted somewhere without hotlinking protection
Also, the second image that is not 403 is indeed disagreeable. The only bloom i see is in a random patch on the sky and perhaps some on the guy's skin, which is worrisome.
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- Posts: 35
- Joined: 17 Sep 2008, 15:54
Re: Bloom
Sorry for being slightly off-topic, but I think cel-shading would be a nice (optional!) addition to the Spring engine.
Re: Bloom
Uuuuuh... no.Otherside wrote:try outline widget it sort of gives that kind of effectPhailQuail wrote:Sorry for being slightly off-topic, but I think cel-shading would be a nice (optional!) addition to the Spring engine.
If textures could be swapped for highly blurred, then lowered colour depth swatches...