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by ksf
20 Aug 2010, 19:32
Forum: Help & Bugs
Topic: The great Moore desync
Replies: 4
Views: 1597

Re: The great Moore desync

No idea when the bug occurs, but it occurs on my front, I encountered it myself. It's just a screenfull.
by ksf
15 Aug 2010, 21:09
Forum: Help & Bugs
Topic: Water anim flashing up in 1/4th of the screen
Replies: 0
Views: 362

Water anim flashing up in 1/4th of the screen

I think it moves, it's quite hard to tell because it's so short. My usual basic water doesn't move...

I can reproduce it by zooming in and out and having luck, low fps seem to help.
by ksf
15 Aug 2010, 20:54
Forum: Help & Bugs
Topic: Dragons Teeth not rendering
Replies: 11
Views: 2179

Re: Dragons Teeth not rendering

It's a bug, otherwise they wouldn't show up when zoomed out (its +- about the same as my rendering distance, but not exactly)
by ksf
15 Aug 2010, 03:49
Forum: Help & Bugs
Topic: The great Moore desync
Replies: 4
Views: 1597

The great Moore desync

Features include desync, defunct area reclaim, and someone crashed, too.

http://ifile.it/udoy8gx/20100815_030338 ... 0.82.3.sdf

...let me prod the others to paste their stuff.
by ksf
15 Jan 2009, 08:32
Forum: News
Topic: Spring 0.78.1.1 is out
Replies: 90
Views: 25446

Re: Spring 0.78.1.1 is out

What about splitting the versioning scheme into two parts, the first one being the sync version and the rest non-sync bumps?
by ksf
21 Sep 2008, 05:40
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 112911

Re: Springie the AutoHost

I'd like to see three things: 1) Information about the current vote going on, that is, have !vote without options display "no poll", "poll: kick ABC?", "poll: map: Tabula V2" etc and also mention it while giving vote status 2) Always display the issuer of a command to a...
by ksf
13 Sep 2008, 01:59
Forum: Game Development
Topic: FSF stance on GPL issues.
Replies: 239
Views: 25521

Re: FSF stance on GPL issues.

I read up to the first page of page 6, got annoyed and into ranting mood. IMHO, and I was very, very surprised a few years ago when I found out that the FSF doesn't share my view, linking in any way does not constitute creating a derived work. In fact, it cannot, as any publicly available (and that'...
by ksf
10 Sep 2008, 06:41
Forum: Help & Bugs
Topic: Custom formations / dualscreen / strange unit destinations
Replies: 3
Views: 608

Re: Unit destinations

...but the widget version isn't the problem, this (still) is. I now have 2.2 up and running, with the minimap on the right screen.
by ksf
08 Sep 2008, 03:11
Forum: General Discussion
Topic: New players, please join #newbies
Replies: 43
Views: 13954

Re: New players, please join #newbies

All I see is enter and leave messages. That is, we need a better signal to noise ratio.
by ksf
05 Sep 2008, 18:05
Forum: Help & Bugs
Topic: Custom formations / dualscreen / strange unit destinations
Replies: 3
Views: 608

Re: Unit destinations

Disabling it works perfect, thx.
by ksf
05 Sep 2008, 16:36
Forum: Help & Bugs
Topic: Custom formations / dualscreen / strange unit destinations
Replies: 3
Views: 608

Custom formations / dualscreen / strange unit destinations

Am I the only one whose units are occasionally send to the other side of the map than I send them to? It seems to solely depend on unit position and chosen target. Wide plains don't seem to be affected.

I'm using 0.76b1, self-compiled for linux64.

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