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by Chosker
20 Nov 2008, 10:15
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

it doesn't take terrain into account because it's a grid of squares and I can't go around to modify each of those squares, as it's already too expensive to draw them being all generic (plus I wouldn't know how to do it :roll: ) but now that I remember (and checked), the squares are actually drawn on...
by Chosker
19 Nov 2008, 21:37
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

I was just asking if you were refering to that one... and I was asking because I actually did modify it. the Fog widget creates a (big) number of layers of 2-sided spheres with opacity, all around the camera (it's not really fog, and it does *not* take into account any unit's LOS, it's just an arbit...
by Chosker
18 Nov 2008, 14:31
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

you mean the one that draws fog around the camera (not really unit LOS) ?
by Chosker
17 Nov 2008, 21:14
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

so besides all the ranting, discussing, commenting and nonesense talking...
is there any official word about this? is it in the to-do list? if so how high/low on it? or just is it never going to be done?
by Chosker
04 Nov 2008, 10:04
Forum: Lua Scripts
Topic: Why is there no Music Gadget with on/off dynamic with random
Replies: 14
Views: 2215

Re: Why is there no Music Gadget with on/off dynamic with random

nice!

hey perhaps you could release a version without the dynamic battle thingy, then with it once you figure it out :-)
by Chosker
29 Oct 2008, 10:55
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

Completely black area just rewards people who have remembered the map. It would make Spring worse. fine, then have it customizable to any color/alpha values you want. since when is this stuff all a yes/no black/white sort of thing in this game? also the fog of war would suck in anything other than ...
by Chosker
27 Oct 2008, 10:42
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

'Visualizer' currently just displays things as them are. wait, does that really mean the game's LOS is as crappy as the 'L' visualizer? actual LOS updating as slow as 'L' fog of war visualizer? because in my mod units will move a lot faster than what I've seen in other mods, and faster moving makes...
by Chosker
25 Oct 2008, 19:18
Forum: Lua Scripts
Topic: Stupid Lua Question- GLSL Shader Integration
Replies: 33
Views: 3785

Re: Stupid Lua Question- GLSL Shader Integration

1. I'm not talking about just covering it with a cubemap, that would look really horrible. I'm talking about using another texture, or the G value of a texture, to determine the amount of reflection that's possible, like we do now, which uses a cubemap Spring generates. Basically, I think that it w...
by Chosker
24 Oct 2008, 11:54
Forum: Lua Scripts
Topic: Stupid Lua Question- GLSL Shader Integration
Replies: 33
Views: 3785

Re: Stupid Lua Question- GLSL Shader Integration

uhm the effect seems subtle because to me the normalmap seems subtle, lots of straight angles in there. normalmapping makes the effect better with more curves and relief (seems to me it's a heightmap converted into a normalmap, while normalmaps always give a bigger/better effect when they come from ...
by Chosker
20 Oct 2008, 09:12
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 116395

Re: IceUI

That profile actually shouldn't change anything since r79. Test the following to see if the profile is read correctly: return { ["Active Windows"] = { Camera = false, }, } That should hide the little camera window. tried creating a new Profiles/current.lua with only that. it doesn't hide ...
by Chosker
18 Oct 2008, 23:04
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 9392

Re: Fog of War

here's another user wanting real fog of war "L" is off by default, and my mod wants it on by default changing the registry doesn't change a thing (still no shadows), plus pressing L turns everything into a horrible purple color, plus the slow updates make it even more weird so I wouldn't r...
by Chosker
17 Oct 2008, 20:22
Forum: Feature Requests
Topic: springlobby/tasclient - starting metal limit
Replies: 14
Views: 1659

Re: springlobby/tasclient - starting metal limit

What's the point of such huge starting values in your game? What would you lose if you just divided all values by 10 ? the point is that the values are like that for a reason. the most expensive building costs 8k and from there down to the cheapest one that costs only 500. then there's units costin...
by Chosker
17 Oct 2008, 14:59
Forum: Feature Requests
Topic: springlobby/tasclient - starting metal limit
Replies: 14
Views: 1659

Re: springlobby/tasclient - starting metal limit

yeah it's just what I was thinking now
either that or create an option set with a starting metal option that overrides it when the game starts
by Chosker
17 Oct 2008, 10:11
Forum: Feature Requests
Topic: springlobby/tasclient - starting metal limit
Replies: 14
Views: 1659

springlobby/tasclient - starting metal limit

hello here's a request from me the game my mod's based on (Dark Reign), its resource usage is far bigger-scaled than regular Spring. Default starting metal on any MP game is usually 15k, which goes away quite fast too. Money games can start in the million, plus it's useful for mod testing so I'd lik...
by Chosker
16 Oct 2008, 17:40
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 116395

Re: IceUI

well just updated IceUI using the updater. same result as before, and the changelog says it's a release from the same date (had updated like a week ago) tried creating a blank current.lua on /profiles then just typed "return {}" (without quotes). no luck either maybe it is a problem with t...
by Chosker
16 Oct 2008, 09:04
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 116395

Re: IceUI

so is there any way to make IceUI remember sizes and positions at all?
by Chosker
13 Oct 2008, 15:13
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 116395

Re: IceUI

there's not. my profiles dir only came with a 1.72kb "en.lua" file which only has definitions like ["100000"] = "d" for every letter and symbol. besides that, IceUI never generates any config file or anyhthing, and so when I move stuff around, exit the game (shift+esc, ...
by Chosker
13 Oct 2008, 09:52
Forum: Lua Scripts
Topic: IceUI
Replies: 611
Views: 116395

Re: IceUI

question, why does my layout never get saved when I change positions/sizes/colors/etc in-game? and what about profiles? why do I never get one and how can I get one working? I don't want to have to modify each gadget's position manually (on every lua file) because I'd have to do it all over again ev...
by Chosker
07 Oct 2008, 09:15
Forum: Feature Requests
Topic: switching mouse buttons.
Replies: 5
Views: 745

Re: switching mouse buttons.

I think Pxtl is right. it's not about switching the left and right mouse buttons in everything, but using the left mouse button for selecting and doing actions while the right button would always be used to cancel the problem with this one is that doing the actions is like a sub-function that requir...
by Chosker
28 Sep 2008, 22:31
Forum: Game Development
Topic: Dark Reign mod. help wanted
Replies: 44
Views: 10474

Re: Dark Reign mod. help wanted

updated the main thread again. no new models today but I made a list of the features needed for this mod (became quite a long list once I realized it), and the amount of models I need to do as well (of which I already had a good idea about) so if anyone wants to help with any of the Lua features jus...

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