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by bunny
23 Feb 2010, 15:15
Forum: Feature Requests
Topic: Reassign 2nd CPU Core for Air related processing.
Replies: 2
Views: 657

Re: Reassign 2nd CPU Core for Air related processing.

Beherith wrote:Get the MT build. It already does something similar, and even more.
Interesting.
Thanks Beherith.
Sorry, I was out of Spring for 1year plus.
Now back :).
by bunny
23 Feb 2010, 15:01
Forum: Feature Requests
Topic: Reassign 2nd CPU Core for Air related processing.
Replies: 2
Views: 657

Reassign 2nd CPU Core for Air related processing.

My current understanding is that Spring is a single threaded engine, meaning it won't take advantage of multiple CPU cores. It will take too much effort to recode Spring to be multi-threaded. 1 significant weakness for those with lower-end machines is lag during massive buildup of Air units (ie Larg...
by bunny
15 Feb 2009, 07:32
Forum: Feature Requests
Topic: Minor 3 requests:remarking, ring-trigger, battleh pinginfo
Replies: 5
Views: 1561

Minor 3 requests:remarking, ring-trigger, battleh pinginfo

1. Ingame inconvenience : When I try to place a remark marker during a game, I depress the "tilde" key & 2x-click to mark. But since I keep the "tilde" key depressed, the "tilde" character is repeated multiple times, until I unpress the "tilde" key. There...
by bunny
29 Dec 2008, 04:52
Forum: Feature Requests
Topic: Disable dgun for the first 60secs to avoid dgun teammates
Replies: 31
Views: 3655

Disable dgun for the first 60secs to avoid dgun teammates

You know the drill, 2 players place on the same metal cluster. dgun madness ensures. Dgun has no uses for the first 60secs, until the first air fac is up, and u atlas ur way to the enemy base. So, disable dgun for the first 60secs of a game, and there wont be anymore dgunning teammates. Problem solv...
by bunny
18 Jun 2008, 16:43
Forum: Feature Requests
Topic: Request-Ingame commentator function, like in a football game
Replies: 11
Views: 1558

Request-Ingame commentator function, like in a football game

I noticed in exciting big games, with lots of spectators; there were a few commentators typing about the game all the time. :!: A voice-based ingame running commentary would be nice. Something like a spectators-only Teamspeak (TS) channel; limited to specs from 1 current game. It would mean Spring w...
by bunny
11 Jun 2008, 15:12
Forum: Feature Requests
Topic: TASClient feature request-ping info to host in battle room.
Replies: 2
Views: 491

TASClient feature request-ping info to host in battle room.

:!: 1. TASClient0.37 - I am requesting for a "PING INFO TO HOST" Column in the BattleRoom. Its to inform the host & players of their pings & expected gameplay pings. This is to avoid unhealthy restarts when players drop due to highping lags; after game starts. :!: 2. Minor request ...
by bunny
11 Jun 2008, 15:00
Forum: Feature Requests
Topic: TASClient feature request of a 3sec BLINKING of STATE ICON
Replies: 0
Views: 1034

TASClient feature request of a 3sec BLINKING of STATE ICON

TASClient0.37 - I am requesting for a 3secs BLINKING of STATE ICON; when that STATE changes. *Blinking can be replaced by any other eye-catching animation (ie; a glowing halo effect). Example1: When a locked game is unlocked, the STATE icon blinks for 3secs due to that STATE change. Example2:When a ...

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