Search found 22 matches
- 23 Mar 2009, 17:33
- Forum: Off Topic Discussion
- Topic: Art or Madness
- Replies: 15
- Views: 2133
Re: Art or Madness
fungus on the wall is not art! its spores are toxic, beware XD
- 22 Mar 2009, 18:29
- Forum: Game Development
- Topic: Dune....?
- Replies: 45
- Views: 7254
Re: Dune....?
Can't you just stick a shield generator and a lasgun on a missile and use it as nuke, if the effect is that devastating? isnt there a battle in book 5 or 6 in that miles teg uses antigrav platforms with a lasgun and a shield on it as pseudo nukes against the military of the honored matres when he d...
- 18 Mar 2009, 17:26
- Forum: Game Development
- Topic: Dune....?
- Replies: 45
- Views: 7254
Re: Dune....?
are u talking about a spring remake of dune II or about a game that is close to the books ? i think makin it close to the books would be difficult because Herbert doesnt focus primarily on open warfare in the books so there are not many military units described, when it comes to an open war in the b...
- 13 Mar 2009, 13:59
- Forum: Community Blog
- Topic: [game] TechWars Trailer Released!
- Replies: 4
- Views: 2858
Re: TechWars Trailer Released!
looks good
- 26 Feb 2009, 17:00
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
springie runs fine id just like to say that it would be a good thing to put into the readme.txt that if u have springie running on a server and not ur home pc u should create the modinfo.dat and the mapinfo.dat in the spring folder on ur pc and then upload them to the spring folder on the server to ...
- 23 Feb 2009, 16:12
- Forum: Off Topic Discussion
- Topic: Dawn of War 2
- Replies: 26
- Views: 2348
Re: Dawn of War 2
dont get me wrong i like 40k but
no zoom out = no overlook = epic fail for a rtsgame
no zoom out = no overlook = epic fail for a rtsgame
- 19 Feb 2009, 17:03
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
You can add filtering in the settings. i cant find "filter" option are u talking about the "limitmods" setting ? Also if you genereate modinfo without CA there wont be any CA versions. the spring installation i executed modinfobuilder/generated modinfo.txt in has 2 mods in the m...
- 19 Feb 2009, 13:12
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
well that map/unsync issue is not a problem, its just strange i figured out how to get springie running and configured (on the eeebox of a mate via vnc) and so im happy now i guess the best advice u gave me was to "read more" but i was just too nerved at that moment :oops: is there a way t...
- 18 Feb 2009, 13:53
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
now this is strange when i change the map by vote and then change it back to the map before it becomes synced
thats better then redl everytime but still annoying...
thats better then redl everytime but still annoying...
- 18 Feb 2009, 13:49
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
when i join springieserver its says "Your map differs from the host's one" when i redownload the map it becomes synced but whenever i restart springie and join it agin it says "Your map differs from the host's one" agin i have the modinfobuilder and the 3 ota files in the spring ...
- 18 Feb 2009, 12:56
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
ok i kept trying to use modinfobuilder and it works, have no idea why it works on my comp but not on the eeebox i tried yesterday... now the next problem shows up: im always synced in any game (yes i have otacontent) except in the games that are hosted by springie is there a way to fix that ? plz at...
- 18 Feb 2009, 12:15
- Forum: Help & Bugs
- Topic: auto add new units to factory´s group ?
- Replies: 3
- Views: 683
Re: auto add new units to factory´s group ?
thx i guess ill have toI know its not exactly what you want, but maybe have a look at the AutoGroup-Widget, its great.
damn if i only knew why it doesnt work hereIt works here and I don't see any default BA LuaUI widgets that would cause it not to.
- 17 Feb 2009, 17:59
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
read more no offense but: wow now thats helping me out! thx alot why do u think is it that ppl keep asking for how to host other mods than the default ones with springie in this thread? maybe because it is NOT obvious how to do it and beacause springie is not very selfexplaining? its not surprising...
- 17 Feb 2009, 17:35
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112797
Re: Springie the AutoHost
how can springie host other mods than the mods that come with springie ???
plz help
(putting mods in the mods folder doesnt help, they dont show up in springie->options->settings->game->mod and map->defaultmod-list)
plz help
(putting mods in the mods folder doesnt help, they dont show up in springie->options->settings->game->mod and map->defaultmod-list)
- 17 Feb 2009, 17:11
- Forum: Help & Bugs
- Topic: auto add new units to factory´s group ?
- Replies: 3
- Views: 683
auto add new units to factory´s group ?
i have a handling problem i hope someone here can help me to solve some time ago (about a year i think) i used to assign a group number to a factory and then any new unit built by that factory was auto assigned to the group number of the factory that way i could focus on mikro at the front and had a...
- 28 Aug 2008, 13:30
- Forum: General Discussion
- Topic: The Community
- Replies: 107
- Views: 14060
Re: The Community
you play any game and don't respond for a long time by lagging out or being afk you'll get kicked, it's not special. i must say that u cant expect a new player to note the chat messages because among 50 "unitXY cant reach destination" messages the 5 "are u there" messages are no...
- 28 Jun 2008, 18:53
- Forum: General Discussion
- Topic: New players, please join #newbies
- Replies: 43
- Views: 13916
Re: New players, please join #newbies
i liked the idea first but whats a newbie channel worth if there are (almost always) only noobs in it and noone who helps them ?
#main has always been a much better source of information for me...
#main has always been a much better source of information for me...
- 19 Jun 2008, 20:51
- Forum: Lua Scripts
- Topic: Insert Command Widget
- Replies: 5
- Views: 1512
Re: Insert Command Widget
:idea: i dont know the widget by tim-the-maniac but i use this kool widget by jK to insert commands just create empty lua file and insert this: ------------------------------------------------------------------------------------- ----------------------------------------------------------------------...
- 05 Jun 2008, 15:30
- Forum: Lua Scripts
- Topic: probs with relative minimap luaui
- Replies: 1
- Views: 694
Re: probs with relative minimap luaui
noone can help ?
- 05 Jun 2008, 15:10
- Forum: Help & Bugs
- Topic: Lobby window overexpands after game
- Replies: 3
- Views: 1129
Re: Lobby window overexpands after game
i had the same bug
solved itclick the reset registry data button.