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by ISOAPINA
26 May 2008, 15:13
Forum: Art & Modelling
Topic: AK Remodel - GMN Presents!
Replies: 26
Views: 2001

Re: AK ~1?

Guessmyname wrote:All this talk has made me have another crack at modelling the AK :o

Image
now that is ak..

smoth give your model new legs and its perfect warrior (;
by ISOAPINA
26 May 2008, 13:15
Forum: Art & Modelling
Topic: Not AK get to texturing GMNS model.
Replies: 64
Views: 8151

Re: AK ~1?

nice looking bot smoth but imo it looks more like peewee with ak legs than an ak O_o
by ISOAPINA
14 May 2008, 21:03
Forum: Help & Bugs
Topic: New bug???
Replies: 5
Views: 767

Re: New bug???

viewtopic.php?f=11&t=14717
by ISOAPINA
12 May 2008, 17:49
Forum: Feature Requests
Topic: TAB -> units = icons
Replies: 8
Views: 1134

Re: TAB -> units = icons

lurker wrote:If it's zoomed close enough for you to easily tell the units apart, why do you want icons?
because it isnt zoomed close enough(TAB=max zoom out a:sdf:adsf) and icons are much more easier to spot from ground colored same as unit..

IMO icons while TAB should be default.
by ISOAPINA
12 May 2008, 17:32
Forum: Feature Requests
Topic: TAB -> units = icons
Replies: 8
Views: 1134

Re: TAB -> units = icons

well ye i know it can be bypassed that way but i dont want the unit icon range be too short.. :P its almost minimun already and still in some realy small maps all units are not shown as icons when tabed :<
by ISOAPINA
12 May 2008, 17:15
Forum: Feature Requests
Topic: TAB -> units = icons
Replies: 8
Views: 1134

TAB -> units = icons

IMO all units, sturctures, etc. should be like map icons when TABed.. nothing more to say.
by ISOAPINA
11 May 2008, 00:00
Forum: Feature Requests
Topic: ingame chatlog
Replies: 9
Views: 1077

Re: ingame chatlog

im not sure but i have a feeling it makes my pc lag a bit.. 1800MHz cpu isnt a powerhouse
by ISOAPINA
10 May 2008, 17:45
Forum: Feature Requests
Topic: ingame chatlog
Replies: 9
Views: 1077

Re: ingame chatlog

whoa realy nice UI.. looks more lika a comercial game now ^^
by ISOAPINA
10 May 2008, 17:07
Forum: Feature Requests
Topic: ingame chatlog
Replies: 9
Views: 1077

Re: ingame chatlog

ok thanks going to try it..
by ISOAPINA
10 May 2008, 16:24
Forum: Feature Requests
Topic: ingame chatlog
Replies: 9
Views: 1077

Re: ingame chatlog

as im quite new to spring.. does UI depend on mod you play or can i load different UIs ingame?
by ISOAPINA
10 May 2008, 15:08
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 54135

Re: Balanced Annihilation V6.21

i prefer com continues but it makes somepeople not to care of their com and for example dropship his commander in enemy base in very early game -> dgun the whole base or go BOOOOM
by ISOAPINA
10 May 2008, 14:51
Forum: Feature Requests
Topic: ingame chatlog
Replies: 9
Views: 1077

Re: ingame chatlog

hmm.. wrong forum.. belongs in feature requests
by ISOAPINA
10 May 2008, 14:34
Forum: Feature Requests
Topic: ingame chatlog
Replies: 9
Views: 1077

ingame chatlog

blaeh im so bored to ask again and again what my m8s type because sometimes you just miss the chatbox when the message arrives.. so what im asking for is to add an ingame chatlog. it could fill whole sceen with transparent background and could be crolled up and down.. could be opened and closed with...
by ISOAPINA
02 May 2008, 00:08
Forum: General Discussion
Topic: Spreading spring
Replies: 44
Views: 5888

Spreading spring

http://www.xfire.com/xf/modules.php?nam ... ic&t=32456 xfire might be wonderful way to advertise Spring as other people could see you playing spring and then see your ingame screenshots --> "omg that game looks cool i wanna try it" everyone go spam to xfire forum into TA spring topic s...
by ISOAPINA
30 Apr 2008, 17:08
Forum: Help & Bugs
Topic: Somekind of graphical problem.. can someone explain??
Replies: 1
Views: 527

Somekind of graphical problem.. can someone explain??

Somekind of graphical problem.. can someone explain??

Image





EDIT: problem solved

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