Search found 16 matches
- 30 May 2008, 23:33
- Forum: Game Development
- Topic: New side for TA spring (ARM + Core + X + Y?)
- Replies: 22
- Views: 3453
Re: New side for TA spring (ARM + Core + X + Y?)
GoK wins talon ^^
- 26 May 2008, 15:13
- Forum: Art & Modelling
- Topic: AK Remodel - GMN Presents!
- Replies: 26
- Views: 2001
Re: AK ~1?
now that is ak..Guessmyname wrote:All this talk has made me have another crack at modelling the AK![]()
smoth give your model new legs and its perfect warrior (;
- 26 May 2008, 13:15
- Forum: Art & Modelling
- Topic: Not AK get to texturing GMNS model.
- Replies: 64
- Views: 8151
Re: AK ~1?
nice looking bot smoth but imo it looks more like peewee with ak legs than an ak O_o
- 14 May 2008, 21:03
- Forum: Help & Bugs
- Topic: New bug???
- Replies: 5
- Views: 767
Re: New bug???
viewtopic.php?f=11&t=14717
- 12 May 2008, 17:49
- Forum: Feature Requests
- Topic: TAB -> units = icons
- Replies: 8
- Views: 1134
Re: TAB -> units = icons
because it isnt zoomed close enough(TAB=max zoom out a:sdf:adsf) and icons are much more easier to spot from ground colored same as unit..lurker wrote:If it's zoomed close enough for you to easily tell the units apart, why do you want icons?
IMO icons while TAB should be default.
- 12 May 2008, 17:32
- Forum: Feature Requests
- Topic: TAB -> units = icons
- Replies: 8
- Views: 1134
Re: TAB -> units = icons
well ye i know it can be bypassed that way but i dont want the unit icon range be too short..
its almost minimun already and still in some realy small maps all units are not shown as icons when tabed :<

- 12 May 2008, 17:15
- Forum: Feature Requests
- Topic: TAB -> units = icons
- Replies: 8
- Views: 1134
TAB -> units = icons
IMO all units, sturctures, etc. should be like map icons when TABed.. nothing more to say.
- 11 May 2008, 00:00
- Forum: Feature Requests
- Topic: ingame chatlog
- Replies: 9
- Views: 1077
Re: ingame chatlog
im not sure but i have a feeling it makes my pc lag a bit.. 1800MHz cpu isnt a powerhouse
- 10 May 2008, 17:45
- Forum: Feature Requests
- Topic: ingame chatlog
- Replies: 9
- Views: 1077
Re: ingame chatlog
whoa realy nice UI.. looks more lika a comercial game now ^^
- 10 May 2008, 17:07
- Forum: Feature Requests
- Topic: ingame chatlog
- Replies: 9
- Views: 1077
Re: ingame chatlog
ok thanks going to try it..
- 10 May 2008, 16:24
- Forum: Feature Requests
- Topic: ingame chatlog
- Replies: 9
- Views: 1077
Re: ingame chatlog
as im quite new to spring.. does UI depend on mod you play or can i load different UIs ingame?
- 10 May 2008, 15:08
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 54135
Re: Balanced Annihilation V6.21
i prefer com continues but it makes somepeople not to care of their com and for example dropship his commander in enemy base in very early game -> dgun the whole base or go BOOOOM
- 10 May 2008, 14:51
- Forum: Feature Requests
- Topic: ingame chatlog
- Replies: 9
- Views: 1077
Re: ingame chatlog
hmm.. wrong forum.. belongs in feature requests
- 10 May 2008, 14:34
- Forum: Feature Requests
- Topic: ingame chatlog
- Replies: 9
- Views: 1077
ingame chatlog
blaeh im so bored to ask again and again what my m8s type because sometimes you just miss the chatbox when the message arrives.. so what im asking for is to add an ingame chatlog. it could fill whole sceen with transparent background and could be crolled up and down.. could be opened and closed with...
- 02 May 2008, 00:08
- Forum: General Discussion
- Topic: Spreading spring
- Replies: 44
- Views: 5888
Spreading spring
http://www.xfire.com/xf/modules.php?nam ... ic&t=32456 xfire might be wonderful way to advertise Spring as other people could see you playing spring and then see your ingame screenshots --> "omg that game looks cool i wanna try it" everyone go spam to xfire forum into TA spring topic s...
- 30 Apr 2008, 17:08
- Forum: Help & Bugs
- Topic: Somekind of graphical problem.. can someone explain??
- Replies: 1
- Views: 527