Not AK get to texturing GMNS model. - Page 4

Not AK get to texturing GMNS model.

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Re: AK ~1?

Post by REVENGE »

Well said Mr. D. That's my gripe with it as well: looks too much like the old PW, despite the reversed knee joints.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: AK ~1?

Post by smoth »

Wow, I leave for 2 days and do farm work and still people bitch.

So let's see... useful critique...

arms are too long. no biggie, easily fixed.
head needs more detail.. no.
gun needs a more obvious barrel baw etc sure, I'll add it.
it needs hueg popeye arms. NOT HAPPENING.

Image
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Keithus
Posts: 155
Joined: 06 Oct 2006, 05:59

Re: AK ~1?

Post by Keithus »

I really like its proportions.

Just the shoulders are killing it a little bit in my opinion. Seems a little like random armor on an otherwise lightly protected unit. It will make it a little more Popeye like, but imo it will look better. Its an aesthetic that some people will always like or hate.

I kinda like the head as is, but if you want to please masses, perhaps making it more angular in general might help.

Otherwise look forward to seeing it in game.
ISOAPINA
Posts: 16
Joined: 30 Apr 2008, 15:16

Re: AK ~1?

Post by ISOAPINA »

nice looking bot smoth but imo it looks more like peewee with ak legs than an ak O_o
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: AK ~1?

Post by Crayfish »

Would make a good warrior actually, bears a passing resemblance to the outlaw in build and the guns already look shotgun like.
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