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by MDV
05 Feb 2009, 19:55
Forum: Art & Modelling
Topic: MidKnight's Models! (new:I am back at it!)
Replies: 244
Views: 36491

Re: MidKnight's Models!

MidKnight wrote:CORE HLT
If you make something like legs do it mobile. CORE analogue with shorter firerange but movement ability.
by MDV
14 Jan 2009, 23:57
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 10729

Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

I modified screenshot in PhotoShop. :mrgreen:
Have no textures.
by MDV
14 Jan 2009, 23:42
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 10729

Re: Betta Fighter Concept (NOW INGAME!) + less organic revision

Distanced it looks great, IMHO.
Image
by MDV
14 Jan 2009, 23:23
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683735

Re: Random WIP

Blob - Builder: http://img258.imageshack.us/img258/1768/blobfo2.jpg Heh, I impudently used CA's lua's. :mrgreen: But I'll redo nanolasers because they will be used not only in building but also in making chains: one builder can connect to second (or another unit) and then gives it energy. Every Blob...
by MDV
06 Jan 2009, 01:00
Forum: Feature Requests
Topic: Disable dgun for the first 60secs to avoid dgun teammates
Replies: 31
Views: 3648

Re: Disable dgun for the first 60secs to avoid dgun teammates

Don't disable it (because it can be useful in first 60 secs) but make it's damage very low. I mean charging (with progress bar ?) D-Gun during first minute which supports with increasing of it's damage and when minute ends D-Gun is ready.
by MDV
02 Jan 2009, 02:07
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683735

Re: Random WIP

Unarmed scout vehicle:
Image

Yeah, I know, a lot of triangles too, but it's my chronic problem. :mrgreen:
by MDV
30 Dec 2008, 23:39
Forum: Art & Modelling
Topic: Arm Hover
Replies: 40
Views: 10795

Re: Arm Hover

jK wrote:We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.
Replace the gun with Bertha and put the mobile Wind Generator and chicken farm to the top. It will be not a copy. :roll:
As for me, I don't understand such changes and that's why don't like CA.
by MDV
30 Dec 2008, 23:33
Forum: Art & Modelling
Topic: Time for some drawing
Replies: 15
Views: 2092

Re: Time for some drawing

Image

(PaintBrush)
by MDV
30 Dec 2008, 23:29
Forum: Art & Modelling
Topic: Betta Fighter Concept
Replies: 78
Views: 10729

Re: Betta Fighter Concept (retextured!) -56k warning-

MidKnight wrote:Image
Such contrast will look nice when it will be small.
by MDV
30 Dec 2008, 23:24
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683735

Re: Random WIP

Image
Rendering (not in-game) version.
Bad parts are fingers maybe.
by MDV
26 Dec 2008, 22:06
Forum: Ingame Community
Topic: [K]Regret
Replies: 43
Views: 7665

Re: [K]Regret

Sucky_Lord wrote:U must really suck man
Suck must yours, because you haven't understood anything. Way to go! :wink:
by MDV
26 Dec 2008, 21:52
Forum: Art & Modelling
Topic: Arm Hover
Replies: 40
Views: 10795

Re: Arm Hover

No, it isn't interesting. First version is better!
It can be an universal weapon (land + anti-air because y-axis).
by MDV
22 Dec 2008, 00:05
Forum: Art & Modelling
Topic: Request: Automobiles.
Replies: 24
Views: 3174

Re: Request: Automobiles.

smoth wrote:extrudes
Yeah.

And battle "Kopeyka" ( :mrgreen:) :
Image
by MDV
21 Dec 2008, 13:27
Forum: Art & Modelling
Topic: Request: Automobiles.
Replies: 24
Views: 3174

Re: Request: Automobiles.

Russian "Kopeyka":
Image
A lot of this:
Image
:)
by MDV
21 Dec 2008, 12:43
Forum: Ingame Community
Topic: [K]Regret
Replies: 43
Views: 7665

Re: [K]Regret

I have played with him (Regret) once and I must admit that he had more units than I built in all my played games together. :mrgreen:
by MDV
20 Dec 2008, 23:56
Forum: Game Development
Topic: A (kind of) railroad in Spring
Replies: 31
Views: 8864

Re: A (kind of) railroad in Spring

WoW. I even haven't thought that it is possible. :shock: Great.
by MDV
20 Dec 2008, 23:52
Forum: Feature Requests
Topic: Team-colored CEGs
Replies: 1
Views: 622

Team-colored CEGs

Team-colored special effects!!!
Not for explosions (wherefore?) but for groundflashes at least (because some textures must be not team-colored).
If somebody somewhen and somewhere will make someway something like this, don't forget to tell me. :mrgreen:
by MDV
20 Dec 2008, 13:40
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683735

Re: Random WIP

KDR_11k wrote:That looks like it has a TON of polies on the spheres and cylinders.
Yeah, I'll cut them.

I think how make it with very-very small textures (1 pixel for body + 1 pixel for eyes + very-very intensive refraction) but I don't know how make trails (groundflash for example) team-colored. Is it possible?
by MDV
18 Dec 2008, 23:12
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683735

Re: Random WIP

These are first Mr.D's models (how I understood), but I like it:
Image
Something in such style, maybe.
by MDV
16 Dec 2008, 23:28
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1683735

Re: Random WIP

http://img444.imageshack.us/img444/6913/botssd9.jpg It's the fast attack bot such as Zipper but for another mod. Model must be very simple and have only spheres/cylinders, but I don't like these guns. I have some ideas about plasma cannon but the left arm needs a hand with fingers, I think, and all...

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