If you make something like legs do it mobile. CORE analogue with shorter firerange but movement ability.MidKnight wrote:CORE HLT
Search found 94 matches
- 05 Feb 2009, 19:55
- Forum: Art & Modelling
- Topic: MidKnight's Models! (new:I am back at it!)
- Replies: 244
- Views: 36491
Re: MidKnight's Models!
- 14 Jan 2009, 23:57
- Forum: Art & Modelling
- Topic: Betta Fighter Concept
- Replies: 78
- Views: 10729
Re: Betta Fighter Concept (NOW INGAME!) + less organic revision
I modified screenshot in PhotoShop.
Have no textures.

Have no textures.
- 14 Jan 2009, 23:42
- Forum: Art & Modelling
- Topic: Betta Fighter Concept
- Replies: 78
- Views: 10729
Re: Betta Fighter Concept (NOW INGAME!) + less organic revision
Distanced it looks great, IMHO.


- 14 Jan 2009, 23:23
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1683735
Re: Random WIP
Blob - Builder: http://img258.imageshack.us/img258/1768/blobfo2.jpg Heh, I impudently used CA's lua's. :mrgreen: But I'll redo nanolasers because they will be used not only in building but also in making chains: one builder can connect to second (or another unit) and then gives it energy. Every Blob...
- 06 Jan 2009, 01:00
- Forum: Feature Requests
- Topic: Disable dgun for the first 60secs to avoid dgun teammates
- Replies: 31
- Views: 3648
Re: Disable dgun for the first 60secs to avoid dgun teammates
Don't disable it (because it can be useful in first 60 secs) but make it's damage very low. I mean charging (with progress bar ?) D-Gun during first minute which supports with increasing of it's damage and when minute ends D-Gun is ready.
- 02 Jan 2009, 02:07
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1683735
Re: Random WIP
Unarmed scout vehicle:

Yeah, I know, a lot of triangles too, but it's my chronic problem.

Yeah, I know, a lot of triangles too, but it's my chronic problem.

- 30 Dec 2008, 23:39
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10795
Re: Arm Hover
Replace the gun with Bertha and put the mobile Wind Generator and chicken farm to the top. It will be not a copy.jK wrote:We don't need 1:1 copies especially when Infogrames starts to use their OTA IP.

As for me, I don't understand such changes and that's why don't like CA.
- 30 Dec 2008, 23:33
- Forum: Art & Modelling
- Topic: Time for some drawing
- Replies: 15
- Views: 2092
Re: Time for some drawing

(PaintBrush)
- 30 Dec 2008, 23:29
- Forum: Art & Modelling
- Topic: Betta Fighter Concept
- Replies: 78
- Views: 10729
Re: Betta Fighter Concept (retextured!) -56k warning-
Such contrast will look nice when it will be small.MidKnight wrote:
- 30 Dec 2008, 23:24
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1683735
Re: Random WIP

Rendering (not in-game) version.
Bad parts are fingers maybe.
- 26 Dec 2008, 22:06
- Forum: Ingame Community
- Topic: [K]Regret
- Replies: 43
- Views: 7665
Re: [K]Regret
Suck must yours, because you haven't understood anything. Way to go!Sucky_Lord wrote:U must really suck man

- 26 Dec 2008, 21:52
- Forum: Art & Modelling
- Topic: Arm Hover
- Replies: 40
- Views: 10795
Re: Arm Hover
No, it isn't interesting. First version is better!
It can be an universal weapon (land + anti-air because y-axis).
It can be an universal weapon (land + anti-air because y-axis).
- 22 Dec 2008, 00:05
- Forum: Art & Modelling
- Topic: Request: Automobiles.
- Replies: 24
- Views: 3174
Re: Request: Automobiles.
Yeah.smoth wrote:extrudes
And battle "Kopeyka" (


- 21 Dec 2008, 13:27
- Forum: Art & Modelling
- Topic: Request: Automobiles.
- Replies: 24
- Views: 3174
Re: Request: Automobiles.
Russian "Kopeyka":

A lot of this:

:)

A lot of this:

:)
- 21 Dec 2008, 12:43
- Forum: Ingame Community
- Topic: [K]Regret
- Replies: 43
- Views: 7665
Re: [K]Regret
I have played with him (Regret) once and I must admit that he had more units than I built in all my played games together. 

- 20 Dec 2008, 23:56
- Forum: Game Development
- Topic: A (kind of) railroad in Spring
- Replies: 31
- Views: 8864
Re: A (kind of) railroad in Spring
WoW. I even haven't thought that it is possible.
Great.

- 20 Dec 2008, 23:52
- Forum: Feature Requests
- Topic: Team-colored CEGs
- Replies: 1
- Views: 622
Team-colored CEGs
Team-colored special effects!!!
Not for explosions (wherefore?) but for groundflashes at least (because some textures must be not team-colored).
If somebody somewhen and somewhere will make someway something like this, don't forget to tell me.
Not for explosions (wherefore?) but for groundflashes at least (because some textures must be not team-colored).
If somebody somewhen and somewhere will make someway something like this, don't forget to tell me.

- 20 Dec 2008, 13:40
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1683735
Re: Random WIP
Yeah, I'll cut them.KDR_11k wrote:That looks like it has a TON of polies on the spheres and cylinders.
I think how make it with very-very small textures (1 pixel for body + 1 pixel for eyes + very-very intensive refraction) but I don't know how make trails (groundflash for example) team-colored. Is it possible?
- 18 Dec 2008, 23:12
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1683735
Re: Random WIP
These are first Mr.D's models (how I understood), but I like it:

Something in such style, maybe.

Something in such style, maybe.
- 16 Dec 2008, 23:28
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1683735
Re: Random WIP
http://img444.imageshack.us/img444/6913/botssd9.jpg It's the fast attack bot such as Zipper but for another mod. Model must be very simple and have only spheres/cylinders, but I don't like these guns. I have some ideas about plasma cannon but the left arm needs a hand with fingers, I think, and all...