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by alexmic
31 Jul 2008, 14:33
Forum: Linux
Topic: [Ubuntu 8.04|KDE4]CA segfaults
Replies: 10
Views: 1629

Re: [Ubuntu 8.04|KDE4]CA segfaults

Problem solved on my side with KDE 4.1.0

Just to lettya know
by alexmic
11 Jul 2008, 01:34
Forum: Game Development
Topic: CA Updater, PyQt4 GUI for python downloader (win, linux)
Replies: 0
Views: 993

CA Updater, PyQt4 GUI for python downloader (win, linux)

Hi, I wrote a little PyQt4 GUI around the pydownloader code, which was not user friendly enough for me. All the code has been adapted to fit in a GUI environment. It's been tested on linux and win... but report here if you see bugs. I also would like to have the names of the authors of pydownloader ...
by alexmic
02 Jul 2008, 20:15
Forum: Linux
Topic: [Ubuntu 8.04|KDE4]CA segfaults
Replies: 10
Views: 1629

Re: [Ubuntu 8.04|KDE4]CA segfaults

aegis wrote:KDE4 crash might be a KDE4 bug, due to the beta state of KDE4
Yet, spring runs fine with any other mod than CA... So it might / might not.

More info, the infolog.txt deletion did not do the trick. tested on KDE4 with and without desktop effects. Still results in segfault.
by alexmic
02 Jul 2008, 17:39
Forum: Linux
Topic: [Ubuntu 8.04|KDE4]CA segfaults
Replies: 10
Views: 1629

Re: [Ubuntu 8.04|KDE4]CA segfaults

Hi I reopen the thread to add info. Spring AND CA AND KDE4 crash at loading when they are together. This means that I can launch successfully BA or MA or Simbase over KDE4, or launch successfully CA under KDE3.5. Yet if I crash spring under KDE4, I will not be able to relaunch under KDE3 if I just c...
by alexmic
21 Apr 2008, 22:08
Forum: Feature Requests
Topic: Join back the game after crash
Replies: 15
Views: 2642

Re: Join back the game after crash

I was just wondering if reconnect could actually be handled like a huge ping... Sometimes we see players with outrageous pings (i.e. > 5 secs) and the player can resync in secs when the game is paused... So when the player joins back, pause the game and resync ? I know it is quite the same idea as s...
by alexmic
18 Apr 2008, 20:55
Forum: Feature Requests
Topic: Join back the game after crash
Replies: 15
Views: 2642

Join back the game after crash

Hi guys The feature I miss the most is the possibility to come back to the game after it has crashed. I've seen it in many games and I think it would be a great improvement in spring. I know it might be a hard stuff (sync again and bandwidth)... Thanx for your attention and you efforts in spring Che...
by alexmic
03 Apr 2008, 00:04
Forum: Game Development
Topic: CA 1574 mouse over build bar = X freeze
Replies: 2
Views: 691

Re: CA 1574 mouse over build bar = X freeze

Thanx for the quick answer.

Indeed The BA build bar was the problem I didn't see there were a CA Build bar at the bottom

Problem solved.
by alexmic
02 Apr 2008, 20:32
Forum: Game Development
Topic: CA 1574 mouse over build bar = X freeze
Replies: 2
Views: 691

CA 1574 mouse over build bar = X freeze

Hi I investigated and found that if I mouse over the build bar X freeze... Doesn't do it in BA, no trace in infolog, Archlinux, ATI with catalys 8.3. Disabling build bar prevents the crash I feel that it is because builb bar is over three grey order buttons so they don't know which one to activate. ...
by alexmic
27 Mar 2008, 10:05
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 56065

Re: Balanced Annihilation V6.21

anything in the infolog? No. The strangest thing is that yesterday on one map, about the third of the players (we were 16 so it is relevant) crashed at the same time... two games in a row (twice on the same map)... As players were partly different I think I must have involved 8 of the players. Yet,...
by alexmic
26 Mar 2008, 22:44
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 56065

Re: Balanced Annihilation V6.21

ZellSF wrote:Try disabling LUPS. Seeing as that is the only major thing that's changed...
Did it already.

Just crashed when I typed /luaui reload, so I guess this is LUA...
by alexmic
26 Mar 2008, 18:43
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 56065

Re: Balanced Annihilation V6.21

See the first page of the thread, apparently I am not the only one seeing this bug appearing in BA 6.21 (never had it in 6.1). Yet you may be right, this might come from LUA. So I'll investigate with disabling IceUI for a while and see if it reproduces That's for the errors in the log obviously. Any...
by alexmic
26 Mar 2008, 10:41
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 56065

Re: Balanced Annihilation V6.21

Yesterday I crashed Twice in a middle of a game, no mesg in infolog, mouse frozen... (Archlinux, ATI Catalyst). People say that at every release, but, I can promise that before it didn't crash approx 1/2 game... Any news about this? LuaRules::RunCallIn: error = 2, AllowCommand, [string "xᅴ...
by alexmic
24 Mar 2008, 16:45
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 56065

Re: Balanced Annihilation V6.21

Actually it just did it again :(
by alexmic
23 Mar 2008, 22:57
Forum: Game Releases
Topic: Balanced Annihilation V6.21
Replies: 327
Views: 56065

Re: Balanced Annihilation V6.2

Hi there! Me and a few others (but not all) get spammed/flooded by this message during the game now: LuaRules::RunCallIn: error = 2, DrawWorld, [string "lups/ParticleClasses/distortionfbo.lua "]:180: Incorrect arguments to gl.Texture() Help? :-) same here LuaRules::RunCallIn: error = 2, A...
by alexmic
28 Feb 2008, 09:47
Forum: Help & Bugs
Topic: Unit Menu / Button Size
Replies: 4
Views: 825

Re: Unit Menu / Button Size

:oops: That's what I feared, LUA Panels are not activated by default in Linux but they are in Win... So the differences are now over.

Yet I gave a look @ ctrlpanel.txt and I think it is very interresting and yet quit simple I must admit.

Thanks for your answer, and see you ingame?
by alexmic
27 Feb 2008, 16:43
Forum: Help & Bugs
Topic: Unit Menu / Button Size
Replies: 4
Views: 825

Re: Unit Menu / Button Size

Thanks for the tip, I'll look into it tonight. Is there a doc on it this file (I can't find it) or should I try and check? BTW, I don't see either le build % on the progress bar, nor the spawn points on the minimap (/!\ Noob question Warning /!\) should they be there on standard linux version, or sh...
by alexmic
26 Feb 2008, 10:35
Forum: Help & Bugs
Topic: Unit Menu / Button Size
Replies: 4
Views: 825

Unit Menu / Button Size

Hi, I've noticed that between my linux and windows box, the selected unit menu buttons are quite bigger on Linux than on windows. Both games run on the same resolutions : 1440x900. Actually the items buttons on linux take 3 pages on the commander and only 2 on win. I tried to whell up/down as you ca...
by alexmic
26 Feb 2008, 10:08
Forum: Linux
Topic: Sync Problems 0.76b1 / fresh OTA content
Replies: 5
Views: 1605

Re: Sync Problems 0.76b1 / fresh OTA content

I recompiled springlobby and spring with no option whatsoever (had to symlink some things after that, which is a bit dirty) But it worked eventually ! The sync problems were ingame, but the springlobby was not uptodate... I don't think the lobby is the cause, but yet i don't see options like "p...
by alexmic
25 Feb 2008, 19:12
Forum: Linux
Topic: Sync Problems 0.76b1 / fresh OTA content
Replies: 5
Views: 1605

Re: Sync Problems 0.76b1 / fresh OTA content

I am now trying by the book

Code: Select all

scons configure
scons
scons install
mkdir -p /etc/spring
echo '$HOME/.spring' > /etc/spring/datadir 
by alexmic
25 Feb 2008, 14:00
Forum: Linux
Topic: Sync Problems 0.76b1 / fresh OTA content
Replies: 5
Views: 1605

Re: Sync Problems 0.76b1 / fresh OTA content

here is what I did

Code: Select all

 scons configure prefix=/usr  bindir=bin datadir=share/spring installprefix=$startdir/pkg/usr
scons build || return 1
scons install

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