Hi,
I've noticed that between my linux and windows box, the selected unit menu buttons are quite bigger on Linux than on windows. Both games run on the same resolutions : 1440x900.
Actually the items buttons on linux take 3 pages on the commander and only 2 on win. I tried to whell up/down as you can do it on the construction queue, but with no success.
Do you know the setting to use to change the size og the buttons?
Thanks,
Alex
PS: If I am not clear enough, the buttons I am talking about are "Stop, Move, Guard, Attack, Reclaim, Build a solar power collector, Build a Mex, Build a LLT... etc"
Unit Menu / Button Size
Moderator: Moderators
Re: Unit Menu / Button Size
ctrlpanel.txt controls these things. Heres an example of what you can do with ctrlpanel.txt and some other GUI editable files: http://www.ma-tea.com/~Matt/MattsGUI2.png
Re: Unit Menu / Button Size
Thanks for the tip, I'll look into it tonight. Is there a doc on it this file (I can't find it) or should I try and check?
BTW, I don't see either le build % on the progress bar, nor the spawn points on the minimap (/!\ Noob question Warning /!\) should they be there on standard linux version, or should I check on LUA activation as those features are part of LUA widgets?
Thanks
Alexmic
BTW, I don't see either le build % on the progress bar, nor the spawn points on the minimap (/!\ Noob question Warning /!\) should they be there on standard linux version, or should I check on LUA activation as those features are part of LUA widgets?
Thanks
Alexmic
Re: Unit Menu / Button Size
I don't understand your questions. Could you provide some screenshots of what you are talking about? Ctrlpanel.txt is really easy to use. Just fiddle with it a little and see what happens ingame.
Re: Unit Menu / Button Size

Yet I gave a look @ ctrlpanel.txt and I think it is very interresting and yet quit simple I must admit.
Thanks for your answer, and see you ingame?