Search found 18 matches
- 14 Sep 2005, 10:59
- Forum: Help & Bugs
- Topic: client crashing on mod loading
- Replies: 3
- Views: 764
- 14 Sep 2005, 10:54
- Forum: Help & Bugs
- Topic: client crashing on mod loading
- Replies: 3
- Views: 764
client crashing on mod loading
sometimes my client crashes on entering a battle, the field which says "loading mod" doesnt disappear and client crashes.
this didnt happen before installing OTA mod
this didnt happen before installing OTA mod
- 12 Sep 2005, 15:58
- Forum: Help & Bugs
- Topic: Merl destroying itself in vehicle plant
- Replies: 10
- Views: 1912
I will say it one more time. It has nothing to do with vehicles getting stuck. Its happening the moment the merl is driving out of the plant. If at that exact moment an enemy is inside the merls range it starts firing. Since the rocket leaves the merl before the merl left the plant it explodes insid...
- 09 Sep 2005, 14:57
- Forum: Help & Bugs
- Topic: Locking on
- Replies: 2
- Views: 801
- 09 Sep 2005, 14:55
- Forum: Help & Bugs
- Topic: Merl destroying itself in vehicle plant
- Replies: 10
- Views: 1912
- 07 Sep 2005, 08:18
- Forum: Art & Modelling
- Topic: New Blender logo
- Replies: 28
- Views: 9289
- 07 Sep 2005, 08:16
- Forum: General Discussion
- Topic: Economy/Strategy
- Replies: 48
- Views: 5897
- 07 Sep 2005, 08:11
- Forum: Map Creation
- Topic: Pathway bug on castles
- Replies: 2
- Views: 870
Pathway bug on castles
If you have half your entrance blocked with teeth or with collectors and you order a groot of units from outside the castle to the castle the units will take the other entrance, even if the half blocked one is faster.
- 07 Sep 2005, 08:07
- Forum: Engine
- Topic: request: anti-nuke sub
- Replies: 23
- Views: 4525
request: anti-nuke sub
for example on shore to shore its too easy to build 10 nuke silos and defend your coast with that, an anti-nuke sub would be great.
- 07 Sep 2005, 08:05
- Forum: Help & Bugs
- Topic: Merl destroying itself in vehicle plant
- Replies: 10
- Views: 1912
- 06 Sep 2005, 13:37
- Forum: Help & Bugs
- Topic: Vehicles stuck in vehicle plant
- Replies: 11
- Views: 1770
- 06 Sep 2005, 12:29
- Forum: Engine
- Topic: Feature Request 2
- Replies: 8
- Views: 1375
- 06 Sep 2005, 12:28
- Forum: Engine
- Topic: Feature Request 3
- Replies: 6
- Views: 1304
- 06 Sep 2005, 12:26
- Forum: Help & Bugs
- Topic: Merl destroying itself in vehicle plant
- Replies: 10
- Views: 1912
Merl destroying itself in vehicle plant
When an enemy is nearby the vehicle plant merl starts firing before it left the plant, the rocket is fired and explodes inside the plant. Merl is destroyed.
- 06 Sep 2005, 12:25
- Forum: Help & Bugs
- Topic: Vehicles stuck in vehicle plant
- Replies: 11
- Views: 1770
Vehicles stuck in vehicle plant
it happened with flashes in 3 of my games yesterday (out of like 15-20 games, each 1-3 vehicle plants)
maybe its a pathfinding bug?
maybe its a pathfinding bug?
- 29 Jul 2005, 22:35
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 8078
- 29 Jul 2005, 20:31
- Forum: Help & Bugs
- Topic: 0.60b1 bug list
- Replies: 36
- Views: 8078
weasel with superweapon
I had an enemy weasel in my base, couldnt see it and it was out of its weaponrange for any weapon. Still it seemed to have a superweapon, purple laser killing my buildings. When it came in range again it had its normal red laser weapon.
- 13 Jun 2005, 12:55
- Forum: Engine
- Topic: Hot key for spreading troops
- Replies: 18
- Views: 3199
Hot key for spreading troops
Brawlers tend to stack together, this is quite annoying if a flakgun is ravaging your airforce. So my suggestion is to make a key that automatically spreads troops.