Merl destroying itself in vehicle plant
Moderator: Moderators
Merl destroying itself in vehicle plant
When an enemy is nearby the vehicle plant merl starts firing before it left the plant, the rocket is fired and explodes inside the plant. Merl is destroyed.
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
It should do that automatically imho. See this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2135
SY, please fix this "bug" soon!
SY, please fix this "bug" soon!
I will say it one more time.
It has nothing to do with vehicles getting stuck. Its happening the moment the merl is driving out of the plant. If at that exact moment an enemy is inside the merls range it starts firing. Since the rocket leaves the merl before the merl left the plant it explodes inside the plant, killing the merl.
It has nothing to do with vehicles getting stuck. Its happening the moment the merl is driving out of the plant. If at that exact moment an enemy is inside the merls range it starts firing. Since the rocket leaves the merl before the merl left the plant it explodes inside the plant, killing the merl.
Right, but MERLS killing themselves in the factory is just a symptom of a larger problem. The larger problem is that units who are given orders in the factory will not queue those orders after the "leave factory with fire state temporarily set to hold fire" command. This gives rise to a whole host of undesireable behaviours, including MERLS blowing themselves up, and units getting stuck in factories.
Somebody with 1007 developer skillz fix this for us poor pleebs?
Somebody with 1007 developer skillz fix this for us poor pleebs?