Merl destroying itself in vehicle plant

Merl destroying itself in vehicle plant

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

Moderator: Moderators

Post Reply
Harm
Posts: 18
Joined: 13 Jun 2005, 12:51

Merl destroying itself in vehicle plant

Post by Harm »

When an enemy is nearby the vehicle plant merl starts firing before it left the plant, the rocket is fired and explodes inside the plant. Merl is destroyed.
Harm
Posts: 18
Joined: 13 Jun 2005, 12:51

Post by Harm »

no one had this prob?

you guys should try it
User avatar
Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Harm wrote:no one had this prob?

you guys should try it
Make sure it leaves the plant. Viola.
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

It should do that automatically imho. See this thread: http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2135

SY, please fix this "bug" soon!
Harm
Posts: 18
Joined: 13 Jun 2005, 12:51

Post by Harm »

Kuroneko wrote:
Harm wrote:no one had this prob?

you guys should try it
Make sure it leaves the plant. Viola.
what I mean that the merl gets into combat mode before it left the yard, that way it starts firing away
User avatar
hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Vehicles tend to get stuck in factories, espescially if your waypoint is north of them. This definitely needs to be addressed as well.
Harm
Posts: 18
Joined: 13 Jun 2005, 12:51

Post by Harm »

I will say it one more time.

It has nothing to do with vehicles getting stuck. Its happening the moment the merl is driving out of the plant. If at that exact moment an enemy is inside the merls range it starts firing. Since the rocket leaves the merl before the merl left the plant it explodes inside the plant, killing the merl.
10053r
Posts: 297
Joined: 28 Feb 2005, 19:19

Post by 10053r »

Right, but MERLS killing themselves in the factory is just a symptom of a larger problem. The larger problem is that units who are given orders in the factory will not queue those orders after the "leave factory with fire state temporarily set to hold fire" command. This gives rise to a whole host of undesireable behaviours, including MERLS blowing themselves up, and units getting stuck in factories.

Somebody with 1007 developer skillz fix this for us poor pleebs?
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

1007 skills? i.e. loot skills? dont u mean
1337 skills? i.e. elite/better than the rest skills?
User avatar
FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

if you control a merl and fire right away the missile will launch before the bay is opened and it is raised casuing it to explode within the launch bay.... well, probably not exactly like that, but whatever...
User avatar
Kuroneko
Posts: 483
Joined: 03 Jan 2005, 05:32

Post by Kuroneko »

Min3mat wrote:1007 skills? i.e. loot skills? dont u mean
1337 skills? i.e. elite/better than the rest skills?
zomg, i r teh l337 l0073r

Now thats out of my system...
Post Reply

Return to “Help & Bugs”