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by user
22 May 2009, 00:30
Forum: Lua Scripts
Topic: Ground Fog!, without shaders.
Replies: 106
Views: 18222

Re: Ground Fog!, without shaders.

Tribulex wrote:k.... now for trepans?
here:
by user
27 Feb 2009, 15:50
Forum: Lua Scripts
Topic: Releasing every script I have made
Replies: 6
Views: 2922

Re: Releasing every script I have made

Probably not, since i have other things to do.
by user
27 Feb 2009, 00:49
Forum: Lua Scripts
Topic: Releasing every script I have made
Replies: 6
Views: 2922

Releasing every script I have made

Since i have not been active for a long time i decided to release every lua script i have made for spring. this includes map drawing,animated water,that unit radius thing and unit trails. there is also a project i have never mentioned about, it is a drawing library that can be used to draw things li...
by user
26 Feb 2009, 01:58
Forum: Lua Scripts
Topic: Dinamic Blob Shadows!
Replies: 58
Views: 13262

Re: Dinamic Blob Shadows!

this new version still makes flying units shadows look bad, the shadow will stay exactly below the unit. and the unit height transformation is still not good, both are things i have tried to fix. and feature (rocks,plants,trees, these stuff) shadows, i remember that those are possible, but anyone wa...
by user
22 Jul 2008, 12:59
Forum: Lua Scripts
Topic: Ground Fog!, without shaders.
Replies: 106
Views: 18222

Re: Ground Fog!, without shaders.

I once made a configuration for this gadget that looks like the fog in this image:

Image
by user
13 Jul 2008, 16:43
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

Tested using 3072x3072 textures, at 8x8 quads, with gl frustum.

It is still playable, but not faster than spring map renderer.

And that was on small divide, whose texture is 4096x4096.
by user
13 Jul 2008, 15:45
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

hows about updating existing code, rather than reinventing wheel, especially a triangular shaped wheel? That is a good idea, because making such things is much harder in lua. also as i promised, cleaned up version: http://pastebin.org/50985 Almost 2x faster on my hardware. Builds the list much fast...
by user
13 Jul 2008, 14:54
Forum: Lua Scripts
Topic: map sounds and snow effect.
Replies: 6
Views: 1379

Re: map sounds and snow effect.

latest snow widget
I made one, but haven't released yet.
by user
13 Jul 2008, 14:45
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

Thanks for the help. This script is drastically slower than spring's map rendering (for me), even though spring does lot more stuff with maps. For me it is still playable at 16x16 detail. LUA map drawer is bad idea Probably it is, because lua is much slower, and it lacks many useful features. This s...
by user
12 Jul 2008, 23:32
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

Uploaded this current version: get it here The zip file contains the textures i used on these cool screens too. And i think i have not been clear enough about why this is taking so long, i will explain it again: I don't know how to fix that texture issue, so please, i will need some help. And i made...
by user
09 Jul 2008, 22:45
Forum: Map Creation
Topic: mapconv
Replies: 348
Views: 43440

Re: mapconv

step by step how to make it work: (Also known as the mapconv guide to noobs) 27. Open the .bat (batch file) in the text editor again. 28. If you don't know how to use the mapconv features, you will have problems at this point. To learn about them look in the readme, or in the first post. I hope it ...
by user
09 Jul 2008, 19:06
Forum: Map Creation
Topic: mapconv
Replies: 348
Views: 43440

Re: mapconv

step by step how to make it work: (Also known as the mapconv guide to noobs) 1. Download; 2. Extract the files; 3. Open the new mapconv directory extracted from the zip file; 4. you will find these files: [code] changelog.txt DevIL.dll example scripts <directory> geovent.bmp ILU.dll line.txt mapconv...
by user
08 Jul 2008, 23:53
Forum: Map Creation
Topic: mapconv
Replies: 348
Views: 43440

Re: mapconv

i never got those problems they have, so i am sure they are not using it correctly.

this last version has much less bugs than the old "mothers mapconv", and it is not a problem in nvdxt.
by user
05 Jul 2008, 16:15
Forum: Map Creation
Topic: mapconv
Replies: 348
Views: 43440

Re: mapconv

by user
13 Jun 2008, 00:45
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

Here: 3. Wrong(in game): http://spring.clan-sy.com/phpbb/download/file.php?id=406 4. Right(in the image editor): http://spring.clan-sy.com/phpbb/download/file.php?id=405 And here is some code: gl.Color(r3,g3,b3,a3) gl.Normal(Spring.GetGroundNormal(xx+d,zz+d)) gl.Vertex(xx+d,H(xx+d,zz+d,d*0.5),zz+d) ...
by user
12 Jun 2008, 17:14
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

And is there any way to shut off the standard map renderer It already does, Spring.SetDrawGround(false) so that speed's comparable? At 32x32 or 16x16 it as fast as the standard map renderer, but performance has been tested quite few times. There is a big problem on textures, that i will need some h...
by user
12 Jun 2008, 01:36
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

I will post here some screen shots of all the progress done. 1. http://spring.clan-sy.com/phpbb/download/file.php?id=400 2. http://spring.clan-sy.com/phpbb/download/file.php?id=401 Both are using normals, the first is smooth shaded, no texture, the map is small divide, using 8x8 quads. The second us...
by user
11 Jun 2008, 21:10
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

Aztek wrote:
Ok what's an alpha channel?
The fourth channel of an image, like:

RGBA

R red
G green
B blue
A alpha

Alpha is the transparency of an image, 0 alpha means it is completely transparent.

Most images only use the first three channels.
by user
11 Jun 2008, 17:03
Forum: Lua Scripts
Topic: Map Drawing
Replies: 48
Views: 8895

Re: Map Drawing

The project was to use it to increase detail in maps by using some texture layers with normal maps and alpha channels. But now it works like a lua map drawing, or a lua map format. Currently it uses normals, but no alpha, and i am working on a bunch of algorithms to automatically texture the map. Wh...
by user
29 May 2008, 22:59
Forum: Map Creation
Topic: 16bit heightmaps
Replies: 4
Views: 2085

Re: 16bit heightmaps

or even users mapconv?
yes, you can.

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