Search found 32 matches
- 30 Jan 2013, 00:30
- Forum: Help & Bugs
- Topic: Spring 0fps at start of game, no luaui, no add-ons.....
- Replies: 6
- Views: 1351
Re: Spring 0fps at start of game, no luaui, no add-ons.....
oki dokie, I thought as much, but I get the exact same response not using mt...zero-k works fine though, when used through the zero-k client that shouldnt be effecting it though :/
- 30 Jan 2013, 00:18
- Forum: Help & Bugs
- Topic: Spring 0fps at start of game, no luaui, no add-ons.....
- Replies: 6
- Views: 1351
Re: Spring 0fps at start of game, no luaui, no add-ons.....
yeah even if I re-start/re-install, still geting 0 fps
it takes about a min for 2 seconds to pass haha. I have Kernal Errors, what are they, I presume its somthing to do with the cpu?

- 29 Jan 2013, 04:28
- Forum: Help & Bugs
- Topic: Spring 0fps at start of game, no luaui, no add-ons.....
- Replies: 6
- Views: 1351
Spring 0fps at start of game, no luaui, no add-ons.....
for years I've played spring fine till today on BA 7.72, it loads up as usual (zero k works fine btw) and once the map has appeared I go into slow world, sound and visuals go into lagland in sync and I get errors coming up. I've changed springsettings as advised and followed every viable instruction...
- 21 Feb 2010, 18:24
- Forum: Sound Effects & Music
- Topic: Recording/Editing Software
- Replies: 10
- Views: 3249
Re: Recording/Editing Software
I have a full proffesional recording studio in my home, I use ableton live 8, Logic Pro 8 and Pro Tools, Id advise ableton to anyone who wants to get into sound creation and manipulation. I have a 10k Rig a 32 channel mixing desk and a 15k power amp. this is what I use now and Its amazing.
- 11 Feb 2010, 22:08
- Forum: XTA
- Topic: lol its on youtube
- Replies: 32
- Views: 4474
Re: lol its on youtube
lmfao
- 27 Jul 2009, 12:10
- Forum: XTA
- Topic: XTA Soundtrack
- Replies: 9
- Views: 1914
Re: XTA Soundtrack
would they both play together though?
as in one computer uses the music one and another not, would they work together?
as in one computer uses the music one and another not, would they work together?
- 27 Jul 2009, 11:58
- Forum: XTA
- Topic: XTA Soundtrack
- Replies: 9
- Views: 1914
Re: XTA Soundtrack
yooodles yoodles yoodles, I'd rather do the music for xta rather than general spring, firstly because its my fav mod and ive played it for years. if you want electro I can do that easy, I have an idea on an electro scale of what id do, slower more ambient parts for the beggining, or when theres no b...
- 25 Jul 2009, 06:54
- Forum: General Discussion
- Topic: Project 10 in 2010 Brainstorming
- Replies: 73
- Views: 8671
Re: Project 10 in 2010 Brainstorming
Make me an electro-indus soundtrack for KP. Or maybe one that would be 8 bit / retro gaming / demoscene. Whatever, just seeing how it looks should be enough to know how it should be soundtracked. Your challenge will be to make it so it accompagny nicely the current audio soundscape from massive uni...
- 24 Jul 2009, 15:07
- Forum: General Discussion
- Topic: Project 10 in 2010 Brainstorming
- Replies: 73
- Views: 8671
Re: Project 10 in 2010 Brainstorming
I have allready offered to write a spring soundtrack, all I need to know is what theme's will be used??We could even use the cash to commission some music for a Spring soundtrack
industrial?, orchestral?? etc..
why pay for something you can get free.
- 15 Jul 2009, 05:31
- Forum: Help & Bugs
- Topic: [Troubleshooting] - Annoying FPS drop
- Replies: 7
- Views: 1120
Re: [Troubleshooting] - Annoying FPS drop
alasss i have a 6800 not quite as ghetto


- 12 Jul 2009, 18:40
- Forum: Help & Bugs
- Topic: [Troubleshooting] - Annoying FPS drop
- Replies: 7
- Views: 1120
Re: [Troubleshooting] - Annoying FPS drop
6800? I have the same problem, 50-60 max and mid game it drops to15
Could be over heating or somthing
I think the GPU has problems with rendering or loading textures, lower your particles or unit detail.
Could be over heating or somthing
I think the GPU has problems with rendering or loading textures, lower your particles or unit detail.
- 11 Jul 2009, 11:27
- Forum: Art & Modelling
- Topic: Need UV help
- Replies: 5
- Views: 657
Re: Need UV help
manolo It Will NEVER HAPPEN (again...) Yes its for spring, I have decided to start making a use of myself for it as ive played it forever. I was thinking of it being a support unit, kinda like a WWII tank destroyer but with a bit more pace so that it can tail it if needs be, Its all practise tbh, I ...
- 11 Jul 2009, 11:02
- Forum: Art & Modelling
- Topic: Need UV help
- Replies: 5
- Views: 657
Need UV help
Rightt I know that there are loads of tutorials on UV Mapping but there arent any advanced ones, theres loads I'd like to ask about say wings 3d but im prolly going to try and work it out myself, I have made this model and I am finding it very difficult to UV map it, can anyone give me help with thi...
- 30 Jan 2009, 00:17
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
Sorry, I think you misunderstood what I was saying. I wasn't judging the aesthetic quality, just saying that it's not a good fit for what I'm doing. I hope that another game picks up your work. reeeeet you could have just said that it doesnt fit your game??? lol and @ beherith, what I would want is...
- 29 Jan 2009, 00:16
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
@arghArgh wrote:Wish they were more like the stuff I have in P.U.R.E., you guys are talented but it's just not an equivalent style. Been hard to find anybody who can actually do that kind of music consistently though.
you are utterly full of shit
how can you say that music isn't equivalent due to style?
- 27 Jan 2009, 15:04
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
imj not handing my music out to people, im handing it out to the mods etc, no one will be able to dl the track
- 27 Jan 2009, 14:53
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
no need to worry about what were gunna use anyhoo, I have all the equipment here so it can be ogg or whatever.....Who wants my musicc? when will there be a wiget for me to use and implement etc, who's gunna help me (cus i havnt a clue on how to create anything bar music, so coding etc isnt my strong...
- 26 Jan 2009, 23:14
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
we could have a high quality stream and a low quality stream, thus then no one can moan about too high/low quality, I would have though MP3 would be fine seen as its universally used etc, and prehaps AIF for higher bandwith streaming? because if you listen to a track with a lower bit rate come pared...
- 23 Jan 2009, 18:01
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
So do people actually want us to do this?
or not?
we've already got some music done
and were dealing with complaints from the 3rd of our group about pay, but Im telling him were to go for now aha
or not?

we've already got some music done
and were dealing with complaints from the 3rd of our group about pay, but Im telling him were to go for now aha
- 21 Jan 2009, 23:17
- Forum: Sound Effects & Music
- Topic: Music Development
- Replies: 52
- Views: 11175
Re: Music Development
@ Argh 1. Spring is the over engine I guess, If a game wants to use It they can 2. we need a more advanced widget that would sense the mood of a battle, say with how much damage is being done at one time, or as units converge 3. We are the owners and creators of the music, all that is needed is that...