Search found 34 matches
- 12 Mar 2008, 08:07
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 226906
Re: Complete Annihilation News
Oh also, me and Edible were tossing around new unit ideas and this is what happened. We came up with the idea of a Railgun, that can load units inside it, then fling them which does damage proportional to the Metal and Energy costs. For example, flinging a Flea would do hardly anything, while flingi...
- 12 Mar 2008, 07:51
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 226906
Re: Complete Annihilation News
I looked and I can't find the command. Mind posting it here? 

- 12 Mar 2008, 01:37
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 226906
Re: Complete Annihilation News
Whoops.
- 12 Mar 2008, 01:36
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 226906
Re: CA's Burrower
Ah ok.
- 12 Mar 2008, 01:31
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 226906
CA's Burrower
Is it accessable through using the Give command?
- 29 Feb 2008, 11:28
- Forum: Ingame Community
- Topic: PM Spam
- Replies: 30
- Views: 6467
Re: PM Spam
Can't we do an IP Ban?
- 26 Feb 2008, 02:13
- Forum: Ingame Community
- Topic: SpringSP v0.9
- Replies: 46
- Views: 11723
Re: SpringSP v0.9
Whenever I try a mod that uses unique factions (Com Shooter, P.U.R.E, Fibre, etc) it only shows Arm and Core, and when I start, I crash. Any possible fixes?
- 24 Feb 2008, 10:05
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 41618
Re: Fibre v12
Wow, looks cool. *downloads*
- 24 Feb 2008, 05:41
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 207690
Re: P.U.R.E. 0.55
So I got two questions.
1. Whats a SVN Build?
2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
1. Whats a SVN Build?
2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
- 23 Feb 2008, 01:36
- Forum: Game Releases
- Topic: Gundam 1.11 release post.
- Replies: 143
- Views: 30647
Re: Gundam 1.11 release post.
I like it, but hardly anyone ever plays it
Also, is Gundam Installer Version 1.11?

Also, is Gundam Installer Version 1.11?
- 22 Feb 2008, 22:35
- Forum: Game Development
- Topic: A quick mod link needed.
- Replies: 3
- Views: 635
Re: A quick mod link needed.
It keeps saying its not a valid mod/may be corrupted 
Edit: Nevermind, using the installer worked

Edit: Nevermind, using the installer worked

- 22 Feb 2008, 13:45
- Forum: Game Development
- Topic: A quick mod link needed.
- Replies: 3
- Views: 635
A quick mod link needed.
Does anybody have the link to the latest version of Gundam RTS? I already checked Springplayersclub.
- 21 Feb 2008, 10:41
- Forum: Game Development
- Topic: A question on most OTA-Based mods.
- Replies: 11
- Views: 1404
A question on most OTA-Based mods.
Why are Nanoturrets buildable only by Tech 1 units? It would make sense for Tech 2 to also get this or have slightly better Nanoturrets, wouldn't it? If this is in the wrong forum, please move it. -- People lie about there mods all the time. BA claims to be balanced, and CA claims to be complete. - ...
- 20 Feb 2008, 02:34
- Forum: Ingame Community
- Topic: Ba economy discussion
- Replies: 64
- Views: 6825
Re: Ba economy discussion
I remember an idea someone had for early T2: 1. Start out normally, except make one each of the Storage types. 2. Get 2 Constructors, move your com a good distance from your base, and Self-D. 3. Have one unit build the Adv Factory and the other reclaim Com metal when you need some. 4. Lolgoliathspam...
- 18 Feb 2008, 07:14
- Forum: General Discussion
- Topic: Springie the AutoHost
- Replies: 656
- Views: 112832
Re: Springie the AutoHost
Okay, only 1 of 2 things must of happened.
1. Springie is so advanced he can communicate to players.
2. He's being manually controlled.
I asked Springie if I was crazy when I heard him talk and he said yes. XD
1. Springie is so advanced he can communicate to players.
2. He's being manually controlled.
I asked Springie if I was crazy when I heard him talk and he said yes. XD
- 17 Feb 2008, 10:49
- Forum: Ingame Community
- Topic: Hovers are op? Discussion (BA)
- Replies: 95
- Views: 11982
Re: Hovers are op? Discussion (BA)
Actually, he had me boxed into a corner, so I needed to resort to Floating HLT's to give me any kind of cover. Eventually, his hovers ran through me and subs were close behind making it impossible for me to hold the line.
- 17 Feb 2008, 10:45
- Forum: Help & Bugs
- Topic: Just a quick Replay question.
- Replies: 3
- Views: 794
Re: Just a quick Replay question.
I don't see a demo directory...
- 17 Feb 2008, 09:53
- Forum: Help & Bugs
- Topic: Just a quick Replay question.
- Replies: 3
- Views: 794
Just a quick Replay question.
When I download a replay from UF or somewhere, how do I add it to my replay list? I've been looking and I can't find it in the spring folder.
- 17 Feb 2008, 07:14
- Forum: Ingame Community
- Topic: Hovers are op? Discussion (BA)
- Replies: 95
- Views: 11982
Re: Hovers are op? Discussion (BA)
I didn't make Scouts the entire time. I had about 3 or 4 Corvettes.
- 16 Feb 2008, 08:43
- Forum: Ingame Community
- Topic: Hovers are op? Discussion (BA)
- Replies: 95
- Views: 11982
Re: Hovers are op? Discussion (BA)
I agree to the hovers are OP. I was recently in a SSB battle, and I was charged with defending the west sea. I sent a couple skeeters to where enemies usually build Shipyards. No shipyard, so I set my Skeeters to patrol around. Eventually, I decide to take some metal spots. Out of nowhere, about 10 ...