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by Krathi
12 Mar 2008, 08:07
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 226906

Re: Complete Annihilation News

Oh also, me and Edible were tossing around new unit ideas and this is what happened. We came up with the idea of a Railgun, that can load units inside it, then fling them which does damage proportional to the Metal and Energy costs. For example, flinging a Flea would do hardly anything, while flingi...
by Krathi
12 Mar 2008, 07:51
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 226906

Re: Complete Annihilation News

I looked and I can't find the command. Mind posting it here? :?
by Krathi
12 Mar 2008, 01:37
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 226906

Re: Complete Annihilation News

Whoops.
by Krathi
12 Mar 2008, 01:36
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 226906

Re: CA's Burrower

Ah ok.
by Krathi
12 Mar 2008, 01:31
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 226906

CA's Burrower

Is it accessable through using the Give command?
by Krathi
29 Feb 2008, 11:28
Forum: Ingame Community
Topic: PM Spam
Replies: 30
Views: 6467

Re: PM Spam

Can't we do an IP Ban?
by Krathi
26 Feb 2008, 02:13
Forum: Ingame Community
Topic: SpringSP v0.9
Replies: 46
Views: 11723

Re: SpringSP v0.9

Whenever I try a mod that uses unique factions (Com Shooter, P.U.R.E, Fibre, etc) it only shows Arm and Core, and when I start, I crash. Any possible fixes?
by Krathi
24 Feb 2008, 10:05
Forum: Game Releases
Topic: Fibre v13
Replies: 155
Views: 41618

Re: Fibre v12

Wow, looks cool. *downloads*
by Krathi
24 Feb 2008, 05:41
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 207690

Re: P.U.R.E. 0.55

So I got two questions.

1. Whats a SVN Build?

2. Why does the PURE link in the 1st post just take me to a bunch of weird letters?
by Krathi
23 Feb 2008, 01:36
Forum: Game Releases
Topic: Gundam 1.11 release post.
Replies: 143
Views: 30647

Re: Gundam 1.11 release post.

I like it, but hardly anyone ever plays it :(

Also, is Gundam Installer Version 1.11?
by Krathi
22 Feb 2008, 22:35
Forum: Game Development
Topic: A quick mod link needed.
Replies: 3
Views: 635

Re: A quick mod link needed.

It keeps saying its not a valid mod/may be corrupted :(

Edit: Nevermind, using the installer worked 8)
by Krathi
22 Feb 2008, 13:45
Forum: Game Development
Topic: A quick mod link needed.
Replies: 3
Views: 635

A quick mod link needed.

Does anybody have the link to the latest version of Gundam RTS? I already checked Springplayersclub.
by Krathi
21 Feb 2008, 10:41
Forum: Game Development
Topic: A question on most OTA-Based mods.
Replies: 11
Views: 1404

A question on most OTA-Based mods.

Why are Nanoturrets buildable only by Tech 1 units? It would make sense for Tech 2 to also get this or have slightly better Nanoturrets, wouldn't it? If this is in the wrong forum, please move it. -- People lie about there mods all the time. BA claims to be balanced, and CA claims to be complete. - ...
by Krathi
20 Feb 2008, 02:34
Forum: Ingame Community
Topic: Ba economy discussion
Replies: 64
Views: 6825

Re: Ba economy discussion

I remember an idea someone had for early T2: 1. Start out normally, except make one each of the Storage types. 2. Get 2 Constructors, move your com a good distance from your base, and Self-D. 3. Have one unit build the Adv Factory and the other reclaim Com metal when you need some. 4. Lolgoliathspam...
by Krathi
18 Feb 2008, 07:14
Forum: General Discussion
Topic: Springie the AutoHost
Replies: 656
Views: 112832

Re: Springie the AutoHost

Okay, only 1 of 2 things must of happened.

1. Springie is so advanced he can communicate to players.
2. He's being manually controlled.

I asked Springie if I was crazy when I heard him talk and he said yes. XD
by Krathi
17 Feb 2008, 10:49
Forum: Ingame Community
Topic: Hovers are op? Discussion (BA)
Replies: 95
Views: 11982

Re: Hovers are op? Discussion (BA)

Actually, he had me boxed into a corner, so I needed to resort to Floating HLT's to give me any kind of cover. Eventually, his hovers ran through me and subs were close behind making it impossible for me to hold the line.
by Krathi
17 Feb 2008, 10:45
Forum: Help & Bugs
Topic: Just a quick Replay question.
Replies: 3
Views: 794

Re: Just a quick Replay question.

I don't see a demo directory...
by Krathi
17 Feb 2008, 09:53
Forum: Help & Bugs
Topic: Just a quick Replay question.
Replies: 3
Views: 794

Just a quick Replay question.

When I download a replay from UF or somewhere, how do I add it to my replay list? I've been looking and I can't find it in the spring folder.
by Krathi
17 Feb 2008, 07:14
Forum: Ingame Community
Topic: Hovers are op? Discussion (BA)
Replies: 95
Views: 11982

Re: Hovers are op? Discussion (BA)

I didn't make Scouts the entire time. I had about 3 or 4 Corvettes.
by Krathi
16 Feb 2008, 08:43
Forum: Ingame Community
Topic: Hovers are op? Discussion (BA)
Replies: 95
Views: 11982

Re: Hovers are op? Discussion (BA)

I agree to the hovers are OP. I was recently in a SSB battle, and I was charged with defending the west sea. I sent a couple skeeters to where enemies usually build Shipyards. No shipyard, so I set my Skeeters to patrol around. Eventually, I decide to take some metal spots. Out of nowhere, about 10 ...

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