Complete Annihilation News
Moderator: Content Developer
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Re: Complete Annihilation News
How would I do that?
Re: Complete Annihilation News
Mod is getting better i see.
My Q: where are air repair pads? i use em all the time in ba when using crows.
My Q: where are air repair pads? i use em all the time in ba when using crows.
Re: Complete Annihilation News
The air repair pad is an obsolete concept. In CA, you have the more general purpose (read: always useful) nano towers. CA Also includes a gadget/widget that can make your units retreat to the nearest nano tower or commander at a certain percentage health.ginekolog wrote:Mod is getting better i see.
My Q: where are air repair pads? i use em all the time in ba when using crows.
Re: Complete Annihilation News
khm, so which unit in CA can repair with 4*1000 nano power for 600m ? I would guess NONE, especaially not nanos with 200 nano power.
Point of air repair pad was huuuge nanopower that can be used only on air repairing, so it was balanced. Is there cost effective alternative in CA?
Point of air repair pad was huuuge nanopower that can be used only on air repairing, so it was balanced. Is there cost effective alternative in CA?
Re: Complete Annihilation News
I think tough that a group of nanoturrets would have the same effect and be more time-efficient, since the aircraft wouldnt have to land to get repaired...
Re: Complete Annihilation News
The only aircraft that is worth repairing is krow. It has 14k life and takes long time to repair. Thats why air reparir pad has nano 4*1000, regular nano just 200. Perhaps i was the only one that actually used repair pads in BA. 

Re: Complete Annihilation News
I suspect so. As you said they're only useful with krows.ginekolog wrote:The only aircraft that is worth repairing is krow. It has 14k life and takes long time to repair. Thats why air reparir pad has nano 4*1000, regular nano just 200. Perhaps i was the only one that actually used repair pads in BA.
You only need 5 nanotowers to get the same repair for 1 krow, and you can afford about 2.5 for the cost of an air repair pad. By krow stage, you'll have 5 nanotowers around anyway. Yes its only half as cost efficient, but when your nanotowers arent repairing your krow they can do something else, which more than makes up for the cost.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
Funny you mentioned this, as just yesterday I made a big change to retreat, so I might as well post the details.
Retreaters will now only retreat to where a builder is set to patrol, or set to repeat+area-repair.
Be aware that for patrol, they will only retreat to the final patrol point set, so don't make long patrol routes for the builder since retreaters will only be waiting at one point.
Note that in spring, area-repair doesn't mean the builder will go to that area. He will only start going there once a damaged unit walks into it. So put him near the area if he is far across the map. Don't forget to set him to repeat first.
Nanos with nano widget will set a patrol point on themselves so they are fine. But if you cancel that order and later reinstate it, make sure you set the nano's patrol near that nano and not outside his range, since retreaters will go to that point and the nano can't reach them.
This is experimental, so let me know the details if there are any bugs or strange behaviors.
Retreaters will now only retreat to where a builder is set to patrol, or set to repeat+area-repair.
Be aware that for patrol, they will only retreat to the final patrol point set, so don't make long patrol routes for the builder since retreaters will only be waiting at one point.
Note that in spring, area-repair doesn't mean the builder will go to that area. He will only start going there once a damaged unit walks into it. So put him near the area if he is far across the map. Don't forget to set him to repeat first.
Nanos with nano widget will set a patrol point on themselves so they are fine. But if you cancel that order and later reinstate it, make sure you set the nano's patrol near that nano and not outside his range, since retreaters will go to that point and the nano can't reach them.
This is experimental, so let me know the details if there are any bugs or strange behaviors.
Re: Complete Annihilation News
Repairing a near dead unit is way more efficient than to make a new one, but none seens to have the patience to actual bring units back for repairing instead of attacking till they are all dead :)
Re: Complete Annihilation News
Its usually better practice to just reclaim that metal, then build it safely back in your base.
Resurecting+healing takes time, and your units are highly vulnerable at a forward position anyway.
If you just make a habit of reclaiming metal and keeping a stead stream of units coming back to the front, you also have metal available for other tasks too.
Resurecting+healing takes time, and your units are highly vulnerable at a forward position anyway.
If you just make a habit of reclaiming metal and keeping a stead stream of units coming back to the front, you also have metal available for other tasks too.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
And that's why there's a retreat, so you don't have to.manored wrote:Repairing a near dead unit is way more efficient than to make a new one, but none seens to have the patience to actual bring units back for repairing instead of attacking till they are all dead :)
Re: Complete Annihilation News
1. My CA lua doesnt works. DAM YOU LUA! :)CarRepairer wrote:And that's why there's a retreat, so you don't have to.manored wrote:Repairing a near dead unit is way more efficient than to make a new one, but none seens to have the patience to actual bring units back for repairing instead of attacking till they are all dead :)
2. retreat involves the unit coming all the way back and taking a lot of time to be repaired, time on wich most players prefer to have it killed to kill some more stuff.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
Set a builder to patrol or repeat-repair-area just behind the front lines. With the new retreat, retreaters will go to those spots and not stray. They won't be far, and they'll return to the action when they're healed. If you want a unit to stop retreating, select it and right click on the retreat button (see the tooltip) or just don't set it to retreat in the first place.manored wrote:2. retreat involves the unit coming all the way back and taking a lot of time to be repaired, time on wich most players prefer to have it killed to kill some more stuff.
Re: Complete Annihilation News
Retreat kind of annoys me because it replaces basic attention and micro, but on the other hand, it isn't nearly as good at effective retreats as I am with a few clicks, so go on, get softer!
Anyway, it is a matter of play style. I happen to use Rez, Repair and Reclaim often on the same front, depending on corpses, immediate threat, etc...
Anyway, it is a matter of play style. I happen to use Rez, Repair and Reclaim often on the same front, depending on corpses, immediate threat, etc...
CA's Burrower
Is it accessable through using the Give command?
Re: Complete Annihilation News
Yay merge.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Complete Annihilation News
Yes, .give. see caspring website. It's not going to be part of the game. The world was never meant to see it. It's too dangerous, like the jetpack. Move along, nothing to see here.