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by BlueTemplar
16 Apr 2009, 06:01
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 12343

Re: Subforums for the larger mods

Forboding Angel, thank you for creating these forums. But I'm not sure this is the best idea, for the same reason that I find weird that Spring has now TWO sites. Unless of course the idea is to migrate all the discussion not strictly related to development to springinfo (even then, where AI and Lua...
by BlueTemplar
16 Apr 2009, 04:30
Forum: Ingame Community
Topic: Spring's Player Stats / Peak Hours
Replies: 60
Views: 9551

Re: Spring's Player Stats / Peak Hours

I don't see that many newbie (1chevron) players in games. http://planetspring.free.fr/spring/stats/graphs/graph_51_4.png Why? They can't be all using TASCLient for singleplayer, since there's not that many of them. http://planetspring.free.fr/spring/stats/graphs/graph_55_4.png So they are mostly pla...
by BlueTemplar
16 Apr 2009, 03:58
Forum: Feature Requests
Topic: Some new unit order ideas
Replies: 7
Views: 1337

Re: Some new unit order ideas

Why not? Spring is already drastically changed compared to TA, why stop adding new functions now? Bombers already attack ground once if you give an attack ground order then a move order. No, they don't. Also, when using the fight command, your units will stop to fire at any enemy in range. They won'...
by BlueTemplar
15 Apr 2009, 08:32
Forum: Lua Scripts
Topic: Ctrl + Guard to copy orders widget?
Replies: 2
Views: 466

Ctrl + Guard to copy orders widget?

Where I can find it? It looks like it was bundled with Spring before, but is not anymore...
by BlueTemplar
15 Apr 2009, 06:28
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 12343

Re: Subforums for the larger mods

Also for example BA once had their very own forum. It was just an empty wasteland though with like a max of 5 people posting something regularly. So why considering doing a very own forum when the by far most played mod can't get a community big enough to have any relevant discussions going on. It ...
by BlueTemplar
15 Apr 2009, 03:28
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 12343

Re: Subforums for the larger mods

And imho the "Clans & Tourneys - Clan Recruiting - Clan Battles - Tournaments" should be also about talking about games other than those of clans and tourneys. What? That would get used about 1% of the time in the world. that's just one random topic on the first page And do not the Li...
by BlueTemplar
15 Apr 2009, 01:50
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 28818

Re: Defense Range v5.11

And won't it interfere with the building spacing?
by BlueTemplar
15 Apr 2009, 01:22
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 12343

Re: Subforums for the larger mods

I suggest we rename and manage the categories and forums to look like this: General Official News & Announcements Community News & Announcements Help and Bugs - Windows - Linux - Lobby Client General Spring Chat Clans & Tourneys - Clan Recruiting - Clan Battles - Tournaments Off-Topic -...
by BlueTemplar
14 Apr 2009, 23:59
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 28818

Re: Defense Range v5.11

Players can't see spec markers and drawings.
by BlueTemplar
14 Apr 2009, 23:52
Forum: Off Topic Discussion
Topic: Subforums for the larger mods
Replies: 155
Views: 12343

Re: Subforums for the larger mods

It's ridiculous that for instance CA has a 73 pages long thread. Who is going to bother to read all of it? If nobody reads it, who is going to find out about the new Chicken Tag ? EDIT: And what if someone wants to comment on Chicken Tag when it's buried beneath 5 pages of not related CA posts? Anot...
by BlueTemplar
14 Apr 2009, 23:33
Forum: Feature Requests
Topic: Maximized minimap should conserve proportions
Replies: 3
Views: 752

Maximized minimap should conserve proportions

Or at least fill all the available screen space. Most people have widescreens now and it's annoying to have all those empty borders on the sides, especially when the map itself is not square.
by BlueTemplar
14 Apr 2009, 23:17
Forum: Ingame Community
Topic: [TASClient] Spec closed games
Replies: 14
Views: 1981

Re: [TASClient] Spec closed games

Oh? How come it has so many new functions? Or has the work on it been stopped recently?
by BlueTemplar
14 Apr 2009, 23:00
Forum: Ingame Community
Topic: Spring's Player Stats / Peak Hours
Replies: 60
Views: 9551

Re: Spring's Player Stats / Peak Hours

I really like springinfo's 3D tag cloud. :-) It's to other 2D tagclouds like Spring to TA.
by BlueTemplar
14 Apr 2009, 22:57
Forum: Ingame Community
Topic: [TASClient] Spec closed games
Replies: 14
Views: 1981

[TASClient] Spec closed games

Usually the host closes a game to prevent more players coming in. The problem is that it prevents more spectators coming in too.
Maybe there should be three settings: closed for new specs, closed for new players, and closed for both?
by BlueTemplar
14 Apr 2009, 22:17
Forum: Feature Requests
Topic: Some new unit order ideas
Replies: 7
Views: 1337

Some new unit order ideas

- Being able to order units to attack ghosted buildings: In http://spring.clan-sy.com/wiki/Using_Or ... ing_Orders it is said Or you could tell your units to attack certain buildings in a certain order, for instance attack all the outlying metal extractors, and them go for the power plants in the ba...
by BlueTemplar
14 Apr 2009, 21:35
Forum: Feature Requests
Topic: Enqueuable ownership transfer command
Replies: 5
Views: 862

Re: Enqueuable ownership transfer command

This would be a GREAT feature!
by BlueTemplar
14 Apr 2009, 21:23
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 28818

Re: Defense Range v5.11

NVM
by BlueTemplar
14 Apr 2009, 20:22
Forum: Balanced Annihilation
Topic: [BA Strategy] What's the T2 counter for mass Stumpies?
Replies: 45
Views: 9994

Re: [BA Strategy] What's the T2 counter for mass Stumpies?

Yes, I was specifically talking about the attack, because on maps like DSD, dragon teeth in defense work fine.

Though there's also the case of the maps like DSD island, where nothing seems to beat a horde of stumpies - and if you block them with dragon teeth they'll just drive around your defenses!
by BlueTemplar
14 Apr 2009, 19:58
Forum: Lua Scripts
Topic: Defense Range v6.12
Replies: 155
Views: 28818

Re: Defense Range v5.11

IMHO it's best to keep the widgets separate, so that you can de-activate some of them if you wish, but we do need to be able to separate them in different categories, a bit like in Ice UI. BTW, did you fix the spec problem with the unit marker? (Specs are adding automatic markers too) It might be in...

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