In
http://spring.clan-sy.com/wiki/Using_Or ... ing_Orders
it is said
The problem is that in practice, you practically never have radar coverage: planes die fast, radar units are t2 and inappropriate for raiding because slow.Or you could tell your units to attack certain buildings in a certain order, for instance attack all the outlying metal extractors, and them go for the power plants in the base
So usually you'll just give units queued move orders, but this not always guarantees the target will be killed before the units move on, for instance because it was guarded
- Order a unit to attack a spot only once. Useful for instance for bombing runs, or telling a guardian to fire N times on a certain spot (to kill a HLT...). It could replace the old attack ground order, to get the same effect as the old ground attack order you just have to set the unit on repeat orders.
- I think there should be separate attack and attack ground orders, especially if attack ghosted buildings order is implemented. Sometimes you just want your artillery to keep pounding the same spot, but it can be tricky to give the order to do it if it's already filled with enemy units.
- Rebuild order:
This would probably need two orders: the "Memorize" order when the builder/factory will memorize all the selected units, their position and their orders, and the "Rebuild" order, when the builder/factory will rebuild the same units (if they have been killed), send them to the spot the units were when memorized, and give them the same orders.
- Lasso selection :
The equivalent of "custom formations", but for selection/orders. The area selection/order is sometimes not precise enough.