Maximized minimap should conserve proportions
Moderator: Moderators
- BlueTemplar
- Posts: 314
- Joined: 28 Oct 2007, 22:37
Maximized minimap should conserve proportions
Or at least fill all the available screen space. Most people have widescreens now and it's annoying to have all those empty borders on the sides, especially when the map itself is not square.
Re: Maximized minimap should conserve proportions
Hmm, you are right, it doesnt remain the aspect ratio 

Re: Maximized minimap should conserve proportions
/minimap maxspect -- iirc
Also ... read the tooltips
Also ... read the tooltips
Code: Select all
std::string CMiniMap::GetTooltip(int x, int y)
{
if (minimized) {
return "Unminimize map";
}
if (buttonBox.Inside(x, y)) {
if (resizeBox.Inside(x, y)) {
return "Resize map\n(SHIFT to maintain aspect ratio)";
}
if (moveBox.Inside(x, y)) {
return "Move map";
}
if (maximizeBox.Inside(x, y)) {
if (!maximized) {
return "Maximize map\n(SHIFT to maintain aspect ratio)";
} else {
return "Unmaximize map";
}
}
if (minimizeBox.Inside(x, y)) {
return "Minimize map";
}
}
Re: Maximized minimap should conserve proportions
oh it works like that in the maximize button too... didnt know o.o