Search found 13 matches
- 29 Sep 2007, 19:02
- Forum: Map Releases
- Topic: New map: World at War (RC1)
- Replies: 15
- Views: 2347
European Theatre (ww1/ww2) or failing that the eastern front (berlin to moscow) please! I put a version of this together, but I'm really not happy with it. If you really want one now, you can get it at http://www.ianrstewart.plus.com/taspring/euroconflict.sd7 Heightmap is awful though, so I'd advis...
- 28 Sep 2007, 16:32
- Forum: Map Releases
- Topic: New map: World at War (RC1)
- Replies: 15
- Views: 2347
Another world map? This makes 5! Really? I've only ever seen one other example of a world map on UF, and the texture resolution was appalling. Plus Atlantic, and ditto for that. making a map like this for your first time teaches you very little, if anything at all. The intention was to teach me how...
- 28 Sep 2007, 15:27
- Forum: General Discussion
- Topic: Recent Forum Discussions & Locked Threads
- Replies: 173
- Views: 16711
- 28 Sep 2007, 14:41
- Forum: Map Releases
- Topic: New map: World at War (RC1)
- Replies: 15
- Views: 2347
Very nice.But i think taking parts of the world map and making maps out of them might supply us with better gameplay. This is my intention in the long run. My computer really struggles with loading the texture file in gimp, so I need to be in the right frame of mind to be working with it and making...
- 28 Sep 2007, 03:28
- Forum: Map Releases
- Topic: New map: World at War (RC1)
- Replies: 15
- Views: 2347
New map: World at War (RC1)
Hello again! Some of you may have seen my thread regarding my problems with trees and an earlier mapconv... http://spring.clan-sy.com/phpbb/viewtopic.php?t=12099 ...and my subsequent problems with getting later mapconv versions to accept my perfectly legitimate height file. However, those issues asi...
- 27 Sep 2007, 23:26
- Forum: Map Creation
- Topic: Retarded map request
- Replies: 5
- Views: 726
- 27 Sep 2007, 02:25
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
At the suggestion of a kind spring player, I have since altered my images somewhat but with no success. Previously, the Texture.bmp was a 24 bit bitmap 20480x10240, the Heightmap was an 8 bit grayscale 2561x1281 bitmap, the Metalmap was 2561x1281 redscale 8 bit and the feature was 2560x1280 24 bit. ...
- 27 Sep 2007, 02:20
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
Just a thank you to those of you who helped me beta test this map, and to the advice given. Problems encountered with the gameplay: -Metal Still too much metal. Himalayan mines give out 40 metal, antarctic gives around 30. Should be half this in next version, which with a radius of between 300-500 s...
- 27 Sep 2007, 00:34
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
40x20? Ok that's bad news when it comes to mapconv. Mapconv gets really shitty around 28x28 and up (square root of your sizes is a little over 30). Also, mapconv will bomb if your texture map is above 600 megs (598 if you wanna be real picky about it). Try using -x 101 -n 100 for your height ranges...
- 26 Sep 2007, 22:32
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
Actully, im pretty sure mothers map conv places the old way if you dont pass in a feature map. Of course if you have an old version it wont understand the feature map arugment and would probablie crash... Who knows indead. http://www.unknown-files.net/1725/All_Mapping_Tools_V3/ Thats got everything...
- 26 Sep 2007, 21:13
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
The reason mapconv keeps crashing when oyu try to feed it your feature mpa is because you have features too near the edge od the image. You need about a 5pixel wide strip of black on all your edges of your feature.bmp I'm pretty sure this isn't the case, as it was a prototype map I was building and...
- 26 Sep 2007, 08:39
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
I suppose it's possible I've landed myself an old version of mapconv. I'll grab a few versions from file universe and see if the results differ at all. As I said, I've got the features.bmp done and in place, but calling it when I run mapconv throws out errors and so I compiled without it. The more I...
- 26 Sep 2007, 07:30
- Forum: Map Creation
- Topic: Mapconv: Old one works, new one crashes
- Replies: 10
- Views: 2553
Mapconv: Old one works, new one crashes
Forgive me if this has been covered before, but it's left me a little stumped and my searches returned little that proved useful, except perhaps a thread that you'll find on the second page of the search results for "trees" (I can't link, I'm too new and I get lots of lovely sql errors whe...