Some of you may have seen my thread regarding my problems with trees and an earlier mapconv...
http://spring.clan-sy.com/phpbb/viewtopic.php?t=12099
...and my subsequent problems with getting later mapconv versions to accept my perfectly legitimate height file. However, those issues aside I'm ready to release my first attempt at map making.
I'm not the most creative nor artistic individual involved, and so in true style it's a recreation of a global map, based upon satellite photography.
It's 40x20 (so pretty large) and has eight fixed starting locations for free-for-all play. For teamplay, an East vs West boxed setup works pretty well from what little playtesting has been done. Original versions used the heightmap to define metal counts and had a large extractor radius to both allow and limit mining in the mountains, but this version now uses metal spots so as to provide a more challenging game.



As you can see, it's still a little rough around the edges. The height and texture map still need a little working on, and the metal may still need a little balancing. However it's available for download now and I'd appreciate any and all feedback.
http://www.ianrstewart.plus.com/taspring/waw_spots1.sd7
Known issues:
-Hovers will not be able to scale the western coast of the American continent(s). Not much I can do here, there's a mountain range in the way!
-Some water textures show above water level, some ground textures show below it. I will have to spend a lot of time tweaking the heightmap to get this just spot on.
-Trees in the water. Until I can figure out why this will compile in an older mapconv but not the most recent one, I see no way around it short of forcing the colour of the water in those affected regions.