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by Sangue
24 Aug 2008, 21:26
Forum: Help & Bugs
Topic: Commander Movement Issue
Replies: 3
Views: 873

Re: Commander Movement Issue

if you tell any unit to move exactly 180 degrees behind itself, it'll lock up, is it this bug or something else? former has been fixed in svn. Well, I was moving forward actually, and it wouldn't do more than walk in place. However, this was just against an AI, but when I tested this with PressureL...
by Sangue
21 Aug 2008, 14:07
Forum: Help & Bugs
Topic: Commander Movement Issue
Replies: 3
Views: 873

Commander Movement Issue

Yeah, well...it's been ages since I've bothered to be around here posting, but at any rate...I have an issue. If I attempt a game (at least with any AI) my Commander will just walk in place. It looks like he's doing the running man in slow motion, and thus, I can't really build anything. I have yet ...
by Sangue
20 Feb 2008, 23:53
Forum: General Discussion
Topic: Community for Gamers of Any Console
Replies: 8
Views: 1021

Re: Community for Gamers of Any Console

Sooo... Site is pretty nice, I would definitely like to see spring up there just for the sake of exposure... I'm not entirely certain that it's worth bothering with a community site that's so broad however... I mean if I wanted to hook up with other gamers it would be easier to do it on Facebook or...
by Sangue
20 Feb 2008, 15:11
Forum: General Discussion
Topic: Community for Gamers of Any Console
Replies: 8
Views: 1021

Re: Community for Gamers of Any Console

Well, anyway..for people that do manage to care, long story shortened a litle...it's a community site for gamers, and we want to be able to attract mappers/modders/etc. The plan in the long run is to get a running list of games (which I proposed some Spring mods as a possibility) to let people show ...
by Sangue
20 Feb 2008, 09:30
Forum: General Discussion
Topic: Community for Gamers of Any Console
Replies: 8
Views: 1021

Community for Gamers of Any Console

Well, anyway..for people that do manage to care, long story shortened a litle...it's a community site for gamers, and we want to be able to attract mappers/modders/etc. The plan in the long run is to get a running list of games (which I proposed some Spring mods as a possibility) to let people show...
by Sangue
14 Jan 2008, 20:23
Forum: Off Topic Discussion
Topic: TF2 Love story
Replies: 9
Views: 1647

Re: TF2 Love story

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by Sangue
14 Jan 2008, 20:19
Forum: Off Topic Discussion
Topic: "British Accent"
Replies: 92
Views: 9544

Re: "British Accent"

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by Sangue
14 Jan 2008, 20:15
Forum: Off Topic Discussion
Topic: "British Accent"
Replies: 92
Views: 9544

Re: "British Accent"

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by Sangue
07 Jan 2008, 15:26
Forum: Map Creation
Topic: Skybox Query
Replies: 19
Views: 3360

Skybox Query

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by Sangue
28 Nov 2007, 15:15
Forum: Map Creation
Topic: Uhm, crap?
Replies: 20
Views: 5244

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by Sangue
28 Nov 2007, 15:09
Forum: Off Topic Discussion
Topic: Desktop
Replies: 69
Views: 9112

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by Sangue
27 Nov 2007, 17:47
Forum: Off Topic Discussion
Topic: Desktop
Replies: 69
Views: 9112

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by Sangue
27 Nov 2007, 15:08
Forum: Off Topic Discussion
Topic: Desktop
Replies: 69
Views: 9112

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by Sangue
22 Nov 2007, 17:18
Forum: Off Topic Discussion
Topic: Alternate shells for windows...
Replies: 58
Views: 4497

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by Sangue
16 Nov 2007, 03:48
Forum: Off Topic Discussion
Topic: Desktop
Replies: 69
Views: 9112

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by Sangue
16 Nov 2007, 03:34
Forum: Off Topic Discussion
Topic: Desktop
Replies: 69
Views: 9112

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by Sangue
08 Nov 2007, 06:11
Forum: Off Topic Discussion
Topic: !
Replies: 42
Views: 6579

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by Sangue
08 Nov 2007, 05:06
Forum: Off Topic Discussion
Topic: !
Replies: 42
Views: 6579

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by Sangue
08 Nov 2007, 02:21
Forum: Map Creation
Topic: fuh-geddit.
Replies: 23
Views: 3762

Okay, I played on this a bit. Personally, I didn't have any issue with things moving on it, except for a few bots/planes that decided to stick themselves in places and not want to move again (but that happens on other maps too, for me anyway), there were a few places I couldn't even attempt to get m...

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