fuh-geddit.
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Intresting map, but you should have made metal patches on the top of the hills, because no this concept fails!
http://noize.iamacup.com/screen276.jpg
http://noize.iamacup.com/screen276.jpg
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Okay, I played on this a bit.
Personally, I didn't have any issue with things moving on it, except for a few bots/planes that decided to stick themselves in places and not want to move again (but that happens on other maps too, for me anyway), there were a few places I couldn't even attempt to get metal from because nothing could fit on the plateaus of some of the hills that had metal on them, and I had to move around a bit to find a place to settle a lab, but nothing that really seemed like a big deal to me. These things can be worked around without grumbling.
It's not really that easy to attempt to make a map people will play on, so I give you 'props' for bothering to try. People are always going to find something to complain about, it's just human nature I suppose.
Maps don't always need to be flat, they don't always have to be redesigns of DSD or SM or any other popular map...sometimes, an actual challenge to get around isn't a bad thing.
I tried NoTA and CA on it and it was pretty good.
My only suggestion is to maybe go back in and make some of the plateaus a tiny bit bigger. If you want to do that, I don't mind helping, if you want.
Personally, I didn't have any issue with things moving on it, except for a few bots/planes that decided to stick themselves in places and not want to move again (but that happens on other maps too, for me anyway), there were a few places I couldn't even attempt to get metal from because nothing could fit on the plateaus of some of the hills that had metal on them, and I had to move around a bit to find a place to settle a lab, but nothing that really seemed like a big deal to me. These things can be worked around without grumbling.
It's not really that easy to attempt to make a map people will play on, so I give you 'props' for bothering to try. People are always going to find something to complain about, it's just human nature I suppose.
Maps don't always need to be flat, they don't always have to be redesigns of DSD or SM or any other popular map...sometimes, an actual challenge to get around isn't a bad thing.
I tried NoTA and CA on it and it was pretty good.
My only suggestion is to maybe go back in and make some of the plateaus a tiny bit bigger. If you want to do that, I don't mind helping, if you want.
Last edited by Sangue on 08 Nov 2007, 03:26, edited 1 time in total.
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Because the filter, as far as I can tell, was freely licensed. The model was not. Therefore, what PL did here was a little shady, but honestly, as long as he said "I grabbed the texture map from <site>, based on work by <guy>, sorry, I should have mentioned this earlier" he would be totally in the clear.tombom wrote:So you're not even going to attempt to respond to the fact that you nicked a texture without giving credit?
Why is this somehow more acceptable than nicking one model, which was itself a copy of a model from another game?
Of course, if the filter wasn't freely licensed (I can't really tell, that site doesn't say much about it) then it would be the same.
But honestly. I'm willing to give PL the benefit of the doubt, maybe he just forgot to throw an attribute line on it. I gave Tired the same benefit of the doubt, at first, but once he made it crystal clear he violated copyright deliberately and unapologetically - not longer ok.
I know, I should just let it die since PL dropped the map, but I'm trying to explain why we care about something that seems so trivial and lawyer-esque as copyright - it really is important.