Commander Movement Issue

Commander Movement Issue

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Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Commander Movement Issue

Post by Sangue »

Yeah, well...it's been ages since I've bothered to be around here posting, but at any rate...I have an issue.

If I attempt a game (at least with any AI) my Commander will just walk in place. It looks like he's doing the running man in slow motion, and thus, I can't really build anything.

I have yet to see if this is the case in a game with actual people, but as I don't normally play with people anyway, I don't particularly care if it does or not.


And yes, before someone asks, I did have it set the start positions for myself and the AI. I'm not that daft. :3
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Crayfish
Posts: 481
Joined: 12 Feb 2008, 12:39

Re: Commander Movement Issue

Post by Crayfish »

I had that bug once but no idea what caused it, and it was fine when I restarted spring.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Re: Commander Movement Issue

Post by imbaczek »

if you tell any unit to move exactly 180 degrees behind itself, it'll lock up, is it this bug or something else? former has been fixed in svn.
Sangue
Posts: 92
Joined: 16 Jul 2007, 18:45

Re: Commander Movement Issue

Post by Sangue »

imbaczek wrote:if you tell any unit to move exactly 180 degrees behind itself, it'll lock up, is it this bug or something else? former has been fixed in svn.

Well, I was moving forward actually, and it wouldn't do more than walk in place. However, this was just against an AI, but when I tested this with PressureLine as he hosted, it worked fine...both against him, and again going against RAI while he spec-hosted.


So, I have no idea why it just seems to do it when I go up against an AI by myself.

I suppose it'll just have to be a mystery of the game. >:
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