
Search found 27 matches
- 26 Jun 2008, 21:54
- Forum: Linux
- Topic: ca downloader
- Replies: 13
- Views: 1732
Re: ca downloader
so i have tried to diff contents of package on springfiles2 and mine ... and they are identical !
i am a bit confused about that .. i will try to play against other people on other maps and report the results ...

- 26 Jun 2008, 00:13
- Forum: Linux
- Topic: ca downloader
- Replies: 13
- Views: 1732
Re: ca downloader
well... BA runs great .. so i don't think this is the reason
- 26 Jun 2008, 00:10
- Forum: Linux
- Topic: ca downloader
- Replies: 13
- Views: 1732
Re: ca downloader
hah ! i have sorted the sums and diffed again - its correct ! only the archiver made the difference ! but i am a bit confused now - why it doesn't work 

- 25 Jun 2008, 23:44
- Forum: Linux
- Topic: ca downloader
- Replies: 13
- Views: 1732
Re: ca downloader
well .. we have different versions of CA and the game gets desynced ... it seems there is a bug in downloader
md5sums:
64789c3eb03c22e4753ffeab389b57f9 ca-r2275.sdz
706d5942b5b4f6a6f37f726a13a6ad78 ca-r2275.sdz
http://pastebin.com/m66434f0d
http://pastebin.com/m4f0d6549
md5sums:
64789c3eb03c22e4753ffeab389b57f9 ca-r2275.sdz
706d5942b5b4f6a6f37f726a13a6ad78 ca-r2275.sdz
http://pastebin.com/m66434f0d
http://pastebin.com/m4f0d6549
- 25 Jun 2008, 23:16
- Forum: Linux
- Topic: ca downloader
- Replies: 13
- Views: 1732
ca downloader
Hi ! I and my friend had tried the CA Downloader ( http://spring.jobjol.nl/show_file.php?id=945 )... but we have problems with sync errors now and the md5sums of the mods are different. I managed to unpack the file and compare the individual files and lots of them are different too :( Thanks for rep...
- 12 Jan 2008, 21:31
- Forum: Lua Scripts
- Topic: build costs 1.02 - updated 21 Sep
- Replies: 25
- Views: 5863
Re: build costs 1.02 - updated 21 Sep
Hi, your widget always crashes with:
Code: Select all
Error in DrawScreen(): [string "/home/oggy/.spring/LuaUI/Widgets/gui_build_..."]:318: attempt to perform arithmetic on local 'currentChange' (a nil value)
Removed widget: Build costs 1.02
- 06 Jan 2008, 20:11
- Forum: AI
- Topic: Request for Advanced Formation AI
- Replies: 41
- Views: 6555
Re: Request for Advanced Formation AI
Well .... no.kiki wrote:Does groupai = lua?

Maybe you can cooperate on the JKs widget. Look at his src...
- 06 Jan 2008, 14:50
- Forum: Lua Scripts
- Topic: widget: CustomFormations v2.2 (17 Jan 08) *PLEASE UPGRADE*
- Replies: 75
- Views: 10625
Re: widget: CustomFormations v2.1 (updated 4 Jan)
Hi ! Do you plan some support for multi-units formations ? Because this widget is good for a line of same units, but less usable for several types of units (hide artillery behind bulldogs and so). Maybe its possible to do the same using groups (and guard command), but it requires micromanagement. Bt...
- 05 Jan 2008, 20:58
- Forum: AI
- Topic: Request for Advanced Formation AI
- Replies: 41
- Views: 6555
Re: Request for Advanced Formation AI
Use jks custom formation drawing AI, and you can have almost compelte control of how the formation is set up. You literally draw the formation on the map, allowing custom size distribution and proportions. I have already tried this widget, but it just lets me draw a line of units. Its good for a li...
- 05 Jan 2008, 11:22
- Forum: AI
- Topic: Request for Advanced Formation AI
- Replies: 41
- Views: 6555
Re: Request for Advanced Formation AI
Hi !
I wonder if anyone plans this feature. I think custom formation is nice, but doesn't solve this whole problem. Maybe LuaWidget for several predefined formations would be very handy...
I wonder if anyone plans this feature. I think custom formation is nice, but doesn't solve this whole problem. Maybe LuaWidget for several predefined formations would be very handy...
- 22 Nov 2007, 20:45
- Forum: SpringLobby Client
- Topic: SpringLobby
- Replies: 431
- Views: 99814
port forwarding and nat traversal
Hi !
It would be nice if you can implement port forwarding and nat traversal. I cant join to lots of battles ...
Thanks !
It would be nice if you can implement port forwarding and nat traversal. I cant join to lots of battles ...

Thanks !
- 21 Oct 2007, 13:51
- Forum: Linux
- Topic: [Linux Lobby] AFLobby Beta 3.9.7
- Replies: 976
- Views: 136086
download
The link to current AFLobby (unknown files) is broken.. is there any other way to get it ? Or can you upload it and update link ?
- 27 Jul 2007, 11:56
- Forum: Lua Scripts
- Topic: Lua Widget: UnitGroups (Total War style icons?)
- Replies: 37
- Views: 6422
wont work
this widget uses headers not available in 0.75 (probably spring.h.lua and opengl.h.lua)
Code: Select all
Include() could not load 'LuaUI/Headers/spring.h.lua'
- 18 Jul 2007, 15:19
- Forum: Linux
- Topic: Installation ERROR on Fedora 7
- Replies: 5
- Views: 2477
- 18 Jul 2007, 13:48
- Forum: Linux
- Topic: Installation ERROR on Fedora 7
- Replies: 5
- Views: 2477
Hi ! I have java jdk: phalanx spring_0.75b1 # locate jni.h /opt/java/include/jni.h and spring still cant find it: Checking for C++ header file jni.h... no Could not find one of these headers: ['jni.h'] I tried to append /opt/java/include to $PATH but without success... Where does scons search for in...
- 13 Jul 2007, 13:17
- Forum: Linux
- Topic: Sync errors
- Replies: 11
- Views: 1997
sync
I tried lobby and recompiling (with optimize on and off using gentoo ebuilds) and still the same .. maybe precompiled linux binary can help .. ? (runnning amd64) ... or wrong ebuild ?
- 11 Jul 2007, 14:03
- Forum: SpringLobby Client
- Topic: SpringLobby
- Replies: 431
- Views: 99814
Unknown extension
hi ! I tried to join multiplayer game, but this error occured - "GetTDFName: Unknown extension: \231-q" so I inspected script file: [GAME] { Mapname=???晭q; StartMetal=1000; StartEnergy=1000; MaxUnits=500; StartPosType=2; GameMode=0; GameType=??; LimitDGun=0; DiminishingMMs=1; GhostedBuildi...
- 04 Jul 2007, 19:03
- Forum: Linux
- Topic: Sync errors
- Replies: 11
- Views: 1997
If you try it using the commanders script then that isnt the same as that immediatly rules out a vast quantity of possible errors. At which point the only way to desync is to desync with yourself aka A != A, which is ludicrous. Today I tried my own script (as written in http://spring.clan-sy.com/wi...
- 03 Jul 2007, 22:35
- Forum: Lua Scripts
- Topic: LuaUI and linux
- Replies: 8
- Views: 2229
- 03 Jul 2007, 19:18
- Forum: Linux
- Topic: Sync errors
- Replies: 11
- Views: 1997
Sync
I tried it without lobby, only with "Comanders" script. (I hosted the game and my friend connected with spring -c and IP address)