[Linux Lobby] AFLobby Beta 3.9.7
Moderator: Moderators
If you need unitsync debugging I cant do it for you, I don't have a test environment I can use, and I haven't the time to set one up as I'd need to reorganize a lot of folders.unitsync initialized
unitsync: hosting
unitsync initialized
unitsync: hosting
unitsync deinitialized
----
unitsync initialized
unitsync: hosting
unitsync deinitialized
----
unitsync initialized
unitsync: hosting
unitsync initialized
unitsync: hosting
unitsync deinitialized
----
unitsync initialized
unitsync: hosting
adding archive: .\mods\SimBase_a25.1.sd7
adding archive: .\base\spring\bitmaps.sdz
adding archive: .\base\springcontent.sdz
adding archive: .\base\spring\bitmaps.sdz
syncer: process units
luaParser.Execute() failed
syncer: get unit count
get side count:
2 sides
However if your tasclient is giving you restricted units with proper full lists then something I seriously wrong because that's not how ProcessUnits() works at all. Your either seeing cached results, or your not loading the correct unitsync.
Code: Select all
get side count:
2 sides
initfindvfs: SidePics\*.bmp
findfilesvfs: 0
syncer: process units
Loading all definitions: 1.553000
found 370 units
syncer: get unit count
syncer: get full unit 0 name
syncer: get unit 0 name
syncer: get full unit 1 name
syncer: get unit 1 name
...370 times...
Well I have a lobby that could have an integrated ladder but I haven't a clue if its reporting works because I dont have any way of testing it on my own at the moment.
As a side note, could somebody play a ladder game using XTA and then send me a copy of their infolog.txt and script.txt . I might be able to test reporting using that.
As a side note, could somebody play a ladder game using XTA and then send me a copy of their infolog.txt and script.txt . I might be able to test reporting using that.
I need an animated image with a transparent background for the !ring function. The current clock image is borked and doesn't fit in either.
Also a small animated image for the progress login screen to show that the lobby is working and hasn't just crashed or hanged, to make it seem faster. I was thinking a little circular swirling thing with candy cane colours btu I can't find one anywhere. I do remember there was one in the Windows XP installer but I cant use that one.
Lots of features fixes and updates in the next release ^_^
Also a small animated image for the progress login screen to show that the lobby is working and hasn't just crashed or hanged, to make it seem faster. I was thinking a little circular swirling thing with candy cane colours btu I can't find one anywhere. I do remember there was one in the Windows XP installer but I cant use that one.
Lots of features fixes and updates in the next release ^_^
todo::
- finish chat text colours as requested by sleksa (theres an interface in svn but not underlying implementation atm)
- add in a wizard to autoimport tasclient settings and find spring/unitsync etc
- add in away messages
- sort out bundling of springsp and possibly the new Settings++ in the installer
- finish chat text colours as requested by sleksa (theres an interface in svn but not underlying implementation atm)
- add in a wizard to autoimport tasclient settings and find spring/unitsync etc
- add in away messages
- sort out bundling of springsp and possibly the new Settings++ in the installer
Lefty here is a link to version 3.8 of the lobby:
http://rapidshare.com/files/57430143/af ... 7.zip.html
http://rapidshare.com/files/57430143/af ... 7.zip.html
http://www.darkstars.co.uk/2007/aflobby-beta-397/
Fixes a few crashbugs and other things found in 3.9.6
Windows users need to install to their spring folder if they want to play games or they'll get unsatisfied link errors.
Remember to set the paths for unitsync and spring in settings on your first run, especially linux users.
Thanks to rcdraco, overkill and relative for reporting the bugs and helping, and relative for generating a deb package.
Fixes a few crashbugs and other things found in 3.9.6
Windows users need to install to their spring folder if they want to play games or they'll get unsatisfied link errors.
Remember to set the paths for unitsync and spring in settings on your first run, especially linux users.
Thanks to rcdraco, overkill and relative for reporting the bugs and helping, and relative for generating a deb package.
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05