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by Viktor
28 Jul 2007, 20:53
Forum: General Discussion
Topic: What is the matter with Mantis
Replies: 16
Views: 3014

What is the matter with Mantis

I attempt to register in Mantis(as Victor 1 week ago and as VictorM this morning) but it was not send confirmation email.
Is somebody else encounter this kind of thing?
by Viktor
25 Jul 2007, 09:46
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 362268

I was getting crashes about a minute in with the latest NTAI and this config file in BA 5.5: http://spring.unknown-files.net/file/3150/NTAI_config_for_BA5.4/ I didn't try BA 5.4, but the two versions are very similar. On what map? If map has not any geothermals NTAI crashes when trying to build geo...
by Viktor
23 Jul 2007, 18:30
Forum: Help & Bugs
Topic: Exception: Access violation (0xc0000005)[...] - (again)
Replies: 5
Views: 683

I think that it is bug in OpenGL or video drivers
BasicSky.cpp:

Code: Select all

263:	glCallList(displist);
264:
265:	glMatrixMode(GL_TEXTURE); // Select The Projection Matrix
266:		glPopMatrix();
267:	glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
by Viktor
23 Jul 2007, 18:22
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

New KAI released: KAI 0.23 bugfix 1
Changes:
-Fixed metal extractor building on some mods.
-Fixed bugs in mex upgrading(now works).
-Compiled for 0.75b2

KAI 0.23 bugfix 1
by Viktor
23 Jul 2007, 13:10
Forum: Help & Bugs
Topic: Many of an AI/mod problems
Replies: 5
Views: 897

Re: Many of an AI/mod problems

commondragon wrote: KAI: The enemy just makes solar collectors all lined out, and thats it. (this is XTAv9)
I'll fix this bug (in 0.23). In XTA KAI 0.23 try to build only underwater mexes.
by Viktor
19 Jul 2007, 20:34
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

Noruas wrote:Is it just me or does the Ai like rushing tech 2 in xta, and sit for 30 minutes to build the first factory, gah!
On what map and mod?
by Viktor
19 Jul 2007, 18:03
Forum: Feature Requests
Topic: minor things
Replies: 5
Views: 1333

heze wrote:.cheat
.speed <speed>
.speed command does not need enabled cheats

.speed <speed>
by Viktor
19 Jul 2007, 17:56
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

I've tested this AI on nations_beta 1 and I notice a huge amount of lag. Like the game was pausing and unpausing every second. Made it next to impossible to play. I'm wondering if it was the size of the map that did it. Nations is **huge**. I have tested KAI on 20x20 maps(4 KAIs). What size of Nati...
by Viktor
19 Jul 2007, 17:53
Forum: AI
Topic: Save/load in AI
Replies: 3
Views: 1227

You mean calling Init etc? This means that PostLoad initialize struct where it declared. If use Class1 *obj1 in your struct and declare it in creg(CR_DECLARE(obj1)) creg automaticaly creates new class. if you have many links to one object creg allocs only one instance(for examle CGlobalAI class and...
by Viktor
19 Jul 2007, 11:04
Forum: AI
Topic: Save/load in AI
Replies: 3
Views: 1227

Also creg can be used in AI(It is licenseed under GPL): First replace C-style dynamic arrays(type *) to vector<type> , find and remove all uninitialized pointers To add creg to AI first add all cpp files in rts\system\creg and rts\system\float3.cpp to build and include rts\system\creg\creg.h to all ...
by Viktor
19 Jul 2007, 11:02
Forum: AI
Topic: Save/load in AI
Replies: 3
Views: 1227

Save/load in AI

To save/load works correct in games with AI, it must support save/load. Since 0.75b1 in C++ AI interface was added 2 methods:Save and Load. When game saves Save method is called(for all AI's). It's parameter is savegame file stream. When game loads engine calls IsLoadSupported. If it returns false e...
by Viktor
18 Jul 2007, 20:58
Forum: AI
Topic: NTai XE10.1b
Replies: 1885
Views: 362268

Is save/load supported?
by Viktor
17 Jul 2007, 18:19
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

Brain Damage wrote:thanks victor, where is the source code to compile?

if it is in the svn, wich revision should i get?
In SVN revision 3993
by Viktor
17 Jul 2007, 18:12
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

Kloot wrote:Any particular reason you renamed the KAI directory to 0.2 instead of to 0.23? ;)
To not rename it every release
by Viktor
17 Jul 2007, 18:08
Forum: News
Topic: Spring 0.75b1 release
Replies: 67
Views: 26821

Tobi was not write that save/load now works(Save/load in multiplayer untested).
But if you playing vs AI, AI must support save/load. Now only KAI 0.23(new unoficial version of KAI 0.2) supports save/load.
by Viktor
17 Jul 2007, 17:53
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

by Viktor
17 Jul 2007, 17:53
Forum: AI
Topic: KAI 0.23 unoficial
Replies: 20
Views: 5179

KAI 0.23 unoficial

New KAI is released Changes in this version: -Added save/load support (now it is only AI that support save/load) this means that ai can save it's state to savegame -Fixed errors in attack handler -Added support for radars, sonars and jammers -Added support for nukes/antinukes -Added support for shie...
by Viktor
23 Jun 2007, 21:37
Forum: Feature Requests
Topic: Land at 80% for aircraft
Replies: 19
Views: 2028

Land at 80% for aircraft

How about to add 80% in Land At switch and Land to repair pad and repair now command for aircraft?
by Viktor
23 Jun 2007, 11:46
Forum: Engine
Topic: Huge patch from viktor muraviev
Replies: 57
Views: 10518

clericvash wrote:Has mr viktor accept SVN access?
Would be good if he could do it himself :D
I accept SVN commit access, but Tobi not respond.

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