I attempt to register in Mantis(as Victor 1 week ago and as VictorM this morning) but it was not send confirmation email.
Is somebody else encounter this kind of thing?
Search found 19 matches
- 28 Jul 2007, 20:53
- Forum: General Discussion
- Topic: What is the matter with Mantis
- Replies: 16
- Views: 3014
- 25 Jul 2007, 09:46
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 362268
I was getting crashes about a minute in with the latest NTAI and this config file in BA 5.5: http://spring.unknown-files.net/file/3150/NTAI_config_for_BA5.4/ I didn't try BA 5.4, but the two versions are very similar. On what map? If map has not any geothermals NTAI crashes when trying to build geo...
- 23 Jul 2007, 18:30
- Forum: Help & Bugs
- Topic: Exception: Access violation (0xc0000005)[...] - (again)
- Replies: 5
- Views: 683
I think that it is bug in OpenGL or video drivers
BasicSky.cpp:
BasicSky.cpp:
Code: Select all
263: glCallList(displist);
264:
265: glMatrixMode(GL_TEXTURE); // Select The Projection Matrix
266: glPopMatrix();
267: glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
- 23 Jul 2007, 18:22
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
New KAI released: KAI 0.23 bugfix 1
Changes:
-Fixed metal extractor building on some mods.
-Fixed bugs in mex upgrading(now works).
-Compiled for 0.75b2
KAI 0.23 bugfix 1
Changes:
-Fixed metal extractor building on some mods.
-Fixed bugs in mex upgrading(now works).
-Compiled for 0.75b2
KAI 0.23 bugfix 1
- 23 Jul 2007, 13:10
- Forum: Help & Bugs
- Topic: Many of an AI/mod problems
- Replies: 5
- Views: 897
Re: Many of an AI/mod problems
I'll fix this bug (in 0.23). In XTA KAI 0.23 try to build only underwater mexes.commondragon wrote: KAI: The enemy just makes solar collectors all lined out, and thats it. (this is XTAv9)
- 19 Jul 2007, 20:34
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
- 19 Jul 2007, 18:03
- Forum: Feature Requests
- Topic: minor things
- Replies: 5
- Views: 1333
- 19 Jul 2007, 17:56
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
I've tested this AI on nations_beta 1 and I notice a huge amount of lag. Like the game was pausing and unpausing every second. Made it next to impossible to play. I'm wondering if it was the size of the map that did it. Nations is **huge**. I have tested KAI on 20x20 maps(4 KAIs). What size of Nati...
- 19 Jul 2007, 17:53
- Forum: AI
- Topic: Save/load in AI
- Replies: 3
- Views: 1227
You mean calling Init etc? This means that PostLoad initialize struct where it declared. If use Class1 *obj1 in your struct and declare it in creg(CR_DECLARE(obj1)) creg automaticaly creates new class. if you have many links to one object creg allocs only one instance(for examle CGlobalAI class and...
- 19 Jul 2007, 11:04
- Forum: AI
- Topic: Save/load in AI
- Replies: 3
- Views: 1227
Also creg can be used in AI(It is licenseed under GPL): First replace C-style dynamic arrays(type *) to vector<type> , find and remove all uninitialized pointers To add creg to AI first add all cpp files in rts\system\creg and rts\system\float3.cpp to build and include rts\system\creg\creg.h to all ...
- 19 Jul 2007, 11:02
- Forum: AI
- Topic: Save/load in AI
- Replies: 3
- Views: 1227
Save/load in AI
To save/load works correct in games with AI, it must support save/load. Since 0.75b1 in C++ AI interface was added 2 methods:Save and Load. When game saves Save method is called(for all AI's). It's parameter is savegame file stream. When game loads engine calls IsLoadSupported. If it returns false e...
- 18 Jul 2007, 20:58
- Forum: AI
- Topic: NTai XE10.1b
- Replies: 1885
- Views: 362268
- 17 Jul 2007, 18:19
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
- 17 Jul 2007, 18:12
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
- 17 Jul 2007, 18:08
- Forum: News
- Topic: Spring 0.75b1 release
- Replies: 67
- Views: 26821
Tobi was not write that save/load now works(Save/load in multiplayer untested).
But if you playing vs AI, AI must support save/load. Now only KAI 0.23(new unoficial version of KAI 0.2) supports save/load.
But if you playing vs AI, AI must support save/load. Now only KAI 0.23(new unoficial version of KAI 0.2) supports save/load.
- 17 Jul 2007, 17:53
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
- 17 Jul 2007, 17:53
- Forum: AI
- Topic: KAI 0.23 unoficial
- Replies: 20
- Views: 5179
KAI 0.23 unoficial
New KAI is released Changes in this version: -Added save/load support (now it is only AI that support save/load) this means that ai can save it's state to savegame -Fixed errors in attack handler -Added support for radars, sonars and jammers -Added support for nukes/antinukes -Added support for shie...
- 23 Jun 2007, 21:37
- Forum: Feature Requests
- Topic: Land at 80% for aircraft
- Replies: 19
- Views: 2028
Land at 80% for aircraft
How about to add 80% in Land At switch and Land to repair pad and repair now command for aircraft?
- 23 Jun 2007, 11:46
- Forum: Engine
- Topic: Huge patch from viktor muraviev
- Replies: 57
- Views: 10518