Just after spring finishes creating the sky, a box saying there's an unhandled exception pops up and the infolog.txt says this:
Code: Select all
Using script Cmds 1000 res
Map: SmallDivide.smf
Mod: "XTA v9" from XTAPE.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/21
Calculating estimate path costs "8" 1/21
Calculating estimate path costs "8" 2/21
Calculating estimate path costs "8" 3/21
Calculating estimate path costs "8" 4/21
Calculating estimate path costs "8" 5/21
Calculating estimate path costs "8" 6/21
Calculating estimate path costs "8" 7/21
Calculating estimate path costs "8" 8/21
Calculating estimate path costs "8" 9/21
Calculating estimate path costs "8" 10/21
Calculating estimate path costs "8" 11/21
Calculating estimate path costs "8" 12/21
Calculating estimate path costs "8" 13/21
Calculating estimate path costs "8" 14/21
Calculating estimate path costs "8" 15/21
Calculating estimate path costs "8" 16/21
Calculating estimate path costs "8" 17/21
Calculating estimate path costs "8" 18/21
Calculating estimate path costs "8" 19/21
Calculating estimate path costs "8" 20/21
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/21
Calculating estimate path costs "32" 1/21
Calculating estimate path costs "32" 2/21
Calculating estimate path costs "32" 3/21
Calculating estimate path costs "32" 4/21
Calculating estimate path costs "32" 5/21
Calculating estimate path costs "32" 6/21
Calculating estimate path costs "32" 7/21
Calculating estimate path costs "32" 8/21
Calculating estimate path costs "32" 9/21
Calculating estimate path costs "32" 10/21
Calculating estimate path costs "32" 11/21
Calculating estimate path costs "32" 12/21
Calculating estimate path costs "32" 13/21
Calculating estimate path costs "32" 14/21
Calculating estimate path costs "32" 15/21
Calculating estimate path costs "32" 16/21
Calculating estimate path costs "32" 17/21
Calculating estimate path costs "32" 18/21
Calculating estimate path costs "32" 19/21
Calculating estimate path costs "32" 20/21
Creating sky
Spring 0.75b2
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x69077da3
DLL information:
0x00400000 spring
0x7c900000 ntdll
0x7c800000 kernel32
0x77dd0000 ADVAPI32
0x77e70000 RPCRT4
0x73f10000 dsound
0x77c10000 msvcrt
0x7e410000 USER32
0x77f10000 GDI32
0x774e0000 ole32
0x76b40000 WINMM
0x77c00000 VERSION
0x68b20000 GLU32
0x5ed00000 OPENGL32
0x73760000 DDRAW
0x73bc0000 DCIMAN32
0x76c90000 IMAGEHLP
0x71ad0000 WSOCK32
0x71ab0000 WS2_32
0x71aa0000 WS2HELP
0x10000000 SDL
0x7c340000 MSVCR71
0x00d00000 DevIL
0x66fc0000 freetype6
0x61b80000 zlib1
0x003d0000 glew32
0x00e90000 ILU
0x76390000 IMM32
0x629c0000 LPK
0x74d90000 USP10
0x5ad70000 uxtheme
0x651b0000 ASOEHOOK
0x77f60000 SHLWAPI
0x6af90000 ccL40
0x77120000 OLEAUT32
0x7c3a0000 MSVCP71
0x74720000 MSCTF
0x755c0000 msctfime
0x77fe0000 Secur32
0x76fd0000 CLBCATQ
0x77050000 COMRes
0x69000000 sisgl
0x71a50000 mswsock
0x662b0000 hnetcfg
0x71a90000 wshtcpip
0x72d20000 wdmaud
0x76c30000 WINTRUST
0x77a80000 CRYPT32
0x77b20000 MSASN1
0x72d10000 msacm32
0x77be0000 MSACM32
0x77bd0000 midimap
0x73ee0000 KsUser
0x59a60000 DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\sisgl.dll [0x69077DA3]
(1) C:\WINDOWS\system32\sisgl.dll [0x690770C2]
(2) C:\WINDOWS\system32\sisgl.dll [0x690AE649]
(3) C:\Program Files\Spring\spring.exe [0x0047907E]
(4) C:\Program Files\Spring\spring.exe [0x005B8D94]
(5) C:\Program Files\Spring\spring.exe [0x005C82F2]
(6) C:\Program Files\Spring\spring.exe [0x00819B06]
(7) C:\Program Files\Spring\spring.exe [0x00821C68]
(8) C:\Program Files\Spring\spring.exe [0x00822038]
(9) C:\Program Files\Spring\spring.exe [0x00822269]
(10) C:\Program Files\Spring\spring.exe [0x0090F147]
(11) C:\Program Files\Spring\spring.exe [0x00401292]
(12) C:\Program Files\Spring\spring.exe [0x004012DD]
(13) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Code: Select all
(0) ??
??:0
(1) ??
??:0
(2) ??
??:0
(3) CBasicSky::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/Env/BasicSky.cpp:265
(4) CGame::DrawWorld()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1812
(5) CGame::Draw()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990
(6) SpringApp::Update()
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841
(7) SpringApp::Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023
(8) Run(int, char**)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083
(9) WinMain@16
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146
(10) luabind::detail::create_class::stage2(lua_State*)
/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104
(11) ??
WeaponDefHandler.cpp:0
(12) ??
WeaponDefHandler.cpp:0
(13) ??
??:0
[EDIT] Oh, before the update to 0.75b1&b2 I was able to play, so it's not like the computer isn't good enough.