Exception: Access violation (0xc0000005)[...] - (again)

Exception: Access violation (0xc0000005)[...] - (again)

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Exception: Access violation (0xc0000005)[...] - (again)

Post by Relinquished »

Okay, I know there are a lot of posts on this, but I couldn't actually find anything saying how to/if you can fix it.

Just after spring finishes creating the sky, a box saying there's an unhandled exception pops up and the infolog.txt says this:

Code: Select all

Using script Cmds 1000 res
Map: SmallDivide.smf
Mod: "XTA v9" from XTAPE.sdz
Created server on port 8452
Created local client with number 0
Listening to local client on connection 0
You are missing an OpenGL extension needed to use shadowmaps (fragment_program_shadow)
Content error:
Opening map file
Loading Map
Loading detail textures
Creating overhead texture
Creating ground shading
Loading tile file
Reading tiles
Reading tile map
Creating projectile texture
Number of damage types: 9
Loading units and weapons
Warning to many unit categories 33 missed all
Warning to many unit categories 33 missed all
Initializing map features
Parsing unit icons
Creating unit textures
Reading estimate path costs
Analyzing map accessability "8"
Calculating estimate path costs "8" 0/21
Calculating estimate path costs "8" 1/21
Calculating estimate path costs "8" 2/21
Calculating estimate path costs "8" 3/21
Calculating estimate path costs "8" 4/21
Calculating estimate path costs "8" 5/21
Calculating estimate path costs "8" 6/21
Calculating estimate path costs "8" 7/21
Calculating estimate path costs "8" 8/21
Calculating estimate path costs "8" 9/21
Calculating estimate path costs "8" 10/21
Calculating estimate path costs "8" 11/21
Calculating estimate path costs "8" 12/21
Calculating estimate path costs "8" 13/21
Calculating estimate path costs "8" 14/21
Calculating estimate path costs "8" 15/21
Calculating estimate path costs "8" 16/21
Calculating estimate path costs "8" 17/21
Calculating estimate path costs "8" 18/21
Calculating estimate path costs "8" 19/21
Calculating estimate path costs "8" 20/21
Reading estimate path costs
Analyzing map accessability "32"
Calculating estimate path costs "32" 0/21
Calculating estimate path costs "32" 1/21
Calculating estimate path costs "32" 2/21
Calculating estimate path costs "32" 3/21
Calculating estimate path costs "32" 4/21
Calculating estimate path costs "32" 5/21
Calculating estimate path costs "32" 6/21
Calculating estimate path costs "32" 7/21
Calculating estimate path costs "32" 8/21
Calculating estimate path costs "32" 9/21
Calculating estimate path costs "32" 10/21
Calculating estimate path costs "32" 11/21
Calculating estimate path costs "32" 12/21
Calculating estimate path costs "32" 13/21
Calculating estimate path costs "32" 14/21
Calculating estimate path costs "32" 15/21
Calculating estimate path costs "32" 16/21
Calculating estimate path costs "32" 17/21
Calculating estimate path costs "32" 18/21
Calculating estimate path costs "32" 19/21
Calculating estimate path costs "32" 20/21
Creating sky
Spring 0.75b2
Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x69077da3
DLL information:
0x00400000	spring
0x7c900000	ntdll
0x7c800000	kernel32
0x77dd0000	ADVAPI32
0x77e70000	RPCRT4
0x73f10000	dsound
0x77c10000	msvcrt
0x7e410000	USER32
0x77f10000	GDI32
0x774e0000	ole32
0x76b40000	WINMM
0x77c00000	VERSION
0x68b20000	GLU32
0x5ed00000	OPENGL32
0x73760000	DDRAW
0x73bc0000	DCIMAN32
0x76c90000	IMAGEHLP
0x71ad0000	WSOCK32
0x71ab0000	WS2_32
0x71aa0000	WS2HELP
0x10000000	SDL
0x7c340000	MSVCR71
0x00d00000	DevIL
0x66fc0000	freetype6
0x61b80000	zlib1
0x003d0000	glew32
0x00e90000	ILU
0x76390000	IMM32
0x629c0000	LPK
0x74d90000	USP10
0x5ad70000	uxtheme
0x651b0000	ASOEHOOK
0x77f60000	SHLWAPI
0x6af90000	ccL40
0x77120000	OLEAUT32
0x7c3a0000	MSVCP71
0x74720000	MSCTF
0x755c0000	msctfime
0x77fe0000	Secur32
0x76fd0000	CLBCATQ
0x77050000	COMRes
0x69000000	sisgl
0x71a50000	mswsock
0x662b0000	hnetcfg
0x71a90000	wshtcpip
0x72d20000	wdmaud
0x76c30000	WINTRUST
0x77a80000	CRYPT32
0x77b20000	MSASN1
0x72d10000	msacm32
0x77be0000	MSACM32
0x77bd0000	midimap
0x73ee0000	KsUser
0x59a60000	DBGHELP
Stacktrace:
(0) C:\WINDOWS\system32\sisgl.dll [0x69077DA3]
(1) C:\WINDOWS\system32\sisgl.dll [0x690770C2]
(2) C:\WINDOWS\system32\sisgl.dll [0x690AE649]
(3) C:\Program Files\Spring\spring.exe [0x0047907E]
(4) C:\Program Files\Spring\spring.exe [0x005B8D94]
(5) C:\Program Files\Spring\spring.exe [0x005C82F2]
(6) C:\Program Files\Spring\spring.exe [0x00819B06]
(7) C:\Program Files\Spring\spring.exe [0x00821C68]
(8) C:\Program Files\Spring\spring.exe [0x00822038]
(9) C:\Program Files\Spring\spring.exe [0x00822269]
(10) C:\Program Files\Spring\spring.exe [0x0090F147]
(11) C:\Program Files\Spring\spring.exe [0x00401292]
(12) C:\Program Files\Spring\spring.exe [0x004012DD]
(13) C:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FD7]
Someone pointed me to a thing called "Translate stacktrace", so I did that and it said (no idea if it'll help but just in case):

Code: Select all

(0)	??
	??:0

(1)	??
	??:0

(2)	??
	??:0

(3)	CBasicSky::Draw()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Rendering/Env/BasicSky.cpp:265

(4)	CGame::DrawWorld()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1812

(5)	CGame::Draw()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/Game/Game.cpp:1990

(6)	SpringApp::Update()
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:841

(7)	SpringApp::Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1023

(8)	Run(int, char**)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1083

(9)	WinMain@16
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/rts/System/Main.cpp:1146

(10)	luabind::detail::create_class::stage2(lua_State*)
	/var/lib/buildbot/spring_slave/mingw32-4.2.0/build/lua/luabind/src/create_class.cpp:104

(11)	??
	WeaponDefHandler.cpp:0

(12)	??
	WeaponDefHandler.cpp:0

(13)	??
	??:0
I'm running a Windows XP Home Edition SP2, if that helps at all. I had also never gotten this error before 0.75b1&b2 came out. I've tried reinstalling spring, restarting, deleting every last file by hand, etc. and nothing's working. It'd be great if anyone could help.

[EDIT] Oh, before the update to 0.75b1&b2 I was able to play, so it's not like the computer isn't good enough.
User avatar
Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

sisgl.dll
Definitely a graphics card crash.
Viktor
Spring Developer
Posts: 19
Joined: 21 Jun 2007, 22:22

Post by Viktor »

I think that it is bug in OpenGL or video drivers
BasicSky.cpp:

Code: Select all

263:	glCallList(displist);
264:
265:	glMatrixMode(GL_TEXTURE); // Select The Projection Matrix
266:		glPopMatrix();
267:	glMatrixMode(GL_MODELVIEW); // Select The Modelview Matrix
User avatar
Relinquished
Posts: 126
Joined: 22 Jun 2006, 22:08

Post by Relinquished »

Peet wrote:
sisgl.dll
Definitely a graphics card crash.
I know it's a really crappy card, but I used to be able to play games with it. So it's not like it doesn't work... I can't wait for my laptop to be fixed *sigh* :P
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

You may need to check your drivers, obviously, even consider a roll back. I would turn off as many options as possible.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Long time ago I had "adventures" with a SiS card.

IOW, get $25 and buy a geforce dunno, 3? 4? 5?
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