... lets get back to starcraft :/Snipawolf wrote:I actually liked WC3 and a lot of its custom games... The end videos are worth going through the campaigns for...
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- 14 May 2007, 22:03
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23519
- 14 May 2007, 15:58
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23519
yep
CC1, Homeworld, OTA, total war, ground control, they were the games that gave us our genre as we know it today. Warcraft and Starcraft are a pick and mix of the concepts these games brought forward. Warcraft and starcraft are just flashier versions of the same old game with a few extras to muddle i...
- 14 May 2007, 15:52
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23519
^^
popularity does not equal good.... dota anyone? however, starcraft prior to broodwars had it's nice stuff. I personally think wc III was a better game. actually popularity = good. That's how you define a good game, anything else is selective for a group. The more people that like it, the better it ...
- 14 May 2007, 15:19
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23519
strarcraft
[quote="AF"]TA broke out with the infinite resource model and should have changed everything. [/qoute] A great strategy game does not need to have infinite resources. Starcraft might not have been revolutionary but it's still one of the greatest strategy games ever! Don't take my word for ...
- 14 May 2007, 13:27
- Forum: Game Development
- Topic: StarCraft
- Replies: 168
- Views: 23519
yir
Yir, do a stracraft mod! Not just the engine, but a whole mod
- 13 May 2007, 17:54
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
ctrl
qote: No control groups?
What do you mean? You can still press ctrl+number to assign a group.. And then NUMBER to recall that gropu
:)
What do you mean? You can still press ctrl+number to assign a group.. And then NUMBER to recall that gropu
:)
- 11 May 2007, 19:15
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
UPDATE!
Update: I have completed the A4 printable PDF files.
They are designed for BA but should altso accomdate the AA users need. XTA people can altso use them, but I will only make XTA specific A4 printable PDF's if it is requested.
Peace
They are designed for BA but should altso accomdate the AA users need. XTA people can altso use them, but I will only make XTA specific A4 printable PDF's if it is requested.
Peace
- 10 May 2007, 23:01
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
layout
I have added BUILDING HOTKEYS for BA in PDF, they altso explains for AA and XTA. If people want I can make a XTA specific hotkey layout, if anyone needs. I will altso add a units hotkey layout.
- 10 May 2007, 16:50
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
there is no market for complicated hotkey layouts. pros use their own hotkeys depending on where there keyboard hand rests, irregular players dont have time to learn half a hundred hotkeys and noobs cant even get the hang of the mouse. if you want this to be useful, package it with an A4 sized prin...
- 10 May 2007, 16:02
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
- 10 May 2007, 15:49
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
Once you posted your first thread you were done. The other threads you posted in and the threads you started all count as spam. what? Maybe in the off topic, but not in the others? It is relative to the two other threads I posted to which where about hotkeys. And the post in featured request was al...
- 10 May 2007, 15:38
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
- 10 May 2007, 15:27
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
- 10 May 2007, 15:04
- Forum: Engine
- Topic: AA key bindings for 0.73b1 build
- Replies: 34
- Views: 5868
Re: AA key bindings for 0.73b1 build
Easy to use hotkeys can be found here:
http://spring.clan-sy.com////spam_does_ ... ays_trepan]
http://spring.clan-sy.com////spam_does_ ... ays_trepan]
- 10 May 2007, 15:00
- Forum: General Discussion
- Topic: HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
- Replies: 21
- Views: 3540
HOTKEYS FOR XTA, BA and AA. Get them while they are hot!
HOTKEYS FOR XTA, BA and AA. Get them while they are hot! Hey, if you have spent hours of time manually making hotkeys that fit you, then this is NOT for you. But if you don't have hotkeys then this is for YOU! These are easy to use hotkeys for the games BA, XTA and AA. I only play BA, but I have alt...
- 10 May 2007, 14:58
- Forum: Feature Requests
- Topic: REAL strategic request!
- Replies: 3
- Views: 814
Re: NVM I made my own hotkeys!
Hotkeys for everyone!
http://spring.clan-sy.com/phpbb/viewtopic.php?p=187137
http://spring.clan-sy.com/phpbb/viewtopic.php?p=187137
- 10 May 2007, 12:11
- Forum: Feature Requests
- Topic: draw in map should DISSAPEAR after a while and fog of war
- Replies: 18
- Views: 1932
- 09 May 2007, 21:21
- Forum: Feature Requests
- Topic: draw in map should DISSAPEAR after a while and fog of war
- Replies: 18
- Views: 1932
^^
Say what? It looks at behaves like fog of war!KDR_11k wrote:It's no fog of war, it's a visualization of the LOS of your units.
- 09 May 2007, 20:55
- Forum: Feature Requests
- Topic: draw in map should DISSAPEAR after a while and fog of war
- Replies: 18
- Views: 1932
scenario 1: I draw out an attack plan. I spent 10 minutes gathering my forces and building up an airforce with my allies. I launch my units forward but oomph my drawings have vanished?!?!?!? scenario 2: I set a marker for when my friend is back from raiding an enemy, but the marker has faded and he...
- 09 May 2007, 18:57
- Forum: Feature Requests
- Topic: draw in map should DISSAPEAR after a while and fog of war
- Replies: 18
- Views: 1932
You know, you can just remove the marker in the blink of an eye. Why force an auto-removal on players? What's there to gain from removing a marker when no player has indicated they want it gone? Standard radar off was tried once, people complained because, well, the green IS important information, ...