Search found 21 matches
- 05 Feb 2006, 22:58
- Forum: Help & Bugs
- Topic: Couldn't execute the application!
- Replies: 6
- Views: 1350
- 05 Feb 2006, 02:32
- Forum: Help & Bugs
- Topic: Couldn't execute the application!
- Replies: 6
- Views: 1350
- 05 Feb 2006, 00:39
- Forum: Help & Bugs
- Topic: Couldn't execute the application!
- Replies: 6
- Views: 1350
Couldn't execute the application!
For some reason the battle room *always* fails to start the game when the host presses "Start", it comes up with this error every time: Couldn't execute the application I have removed and re-installed TASpring repeatedly, but it still the error persists. CPU: 1.8ghz AMD RAM: 1024mb Video: ...
- 09 Jun 2005, 13:40
- Forum: Help & Bugs
- Topic: Ok, nuke blowing up on pad is quite annoying
- Replies: 15
- Views: 2724
- 08 Jun 2005, 17:16
- Forum: Help & Bugs
- Topic: Problem with Units Stuck in Factories
- Replies: 4
- Views: 1071
- 08 Jun 2005, 08:28
- Forum: Help & Bugs
- Topic: Problem with Units Stuck in Factories
- Replies: 4
- Views: 1071
Problem with Units Stuck in Factories
Hi, I'm having this problem happen a lot more lately(since the release of 0.50b), where I build a vehicle plant and then tell it to build a construction unit. As soon as the construction vehicle is completed it stops spinning, and is stuck fast. I've tried every possible command to get it to at leas...
- 03 Jun 2005, 17:34
- Forum: General Discussion
- Topic: Build Grid went Wonky?
- Replies: 2
- Views: 787
Build Grid went Wonky?
Something's weird about the build grid since v0.50b2. I can't get buildings to sit together properly on flat terrain anymore, everything jumps by 1 + 1/2 square when I move the mouse in build mode so stuff like solars and winds can't be directly adjacent and flush, nor can dissimilar factories meet ...
- 28 May 2005, 23:52
- Forum: Game Development
- Topic: XTA spreadsheet?
- Replies: 18
- Views: 5104
- 20 May 2005, 12:59
- Forum: Map Releases
- Topic: Map: Mars (Bigger Mars:WIP)
- Replies: 35
- Views: 6323
- 18 May 2005, 19:35
- Forum: News
- Topic: Plasma repulser
- Replies: 51
- Views: 18371
- 18 May 2005, 19:28
- Forum: General Discussion
- Topic: Energy Sheilds
- Replies: 19
- Views: 3171
- 17 May 2005, 09:43
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 14176
- 16 May 2005, 15:39
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 14176
- 16 May 2005, 15:32
- Forum: General Discussion
- Topic: Reclaiming
- Replies: 17
- Views: 3196
- 15 May 2005, 09:26
- Forum: General Discussion
- Topic: SPROING!!!!!!!!!!!!!!!!!!!!
- Replies: 5
- Views: 1285
- 15 May 2005, 09:02
- Forum: General Discussion
- Topic: SPROING!!!!!!!!!!!!!!!!!!!!
- Replies: 5
- Views: 1285
SPROING!!!!!!!!!!!!!!!!!!!!
GARGH I've had it with trying to play this multiplayer!! I've been trying to join a game for days without success, constantly falling out of sync and having to reconnect to the battle room and then all kindsa funkiness like not everybody seeing the same readiness indicators, not everybody seeing the...
- 15 May 2005, 06:38
- Forum: Game Development
- Topic: The reason we should stick with one pure TA mod exclusively
- Replies: 58
- Views: 14176
- 15 May 2005, 06:16
- Forum: Game Development
- Topic: OTA settings instead of XTA.
- Replies: 15
- Views: 4681
Can you try it with my method? -Extracting palette.pal file, the anims folder and the unittextures folder from taenheter.ccx and placing them in the Spring dir. -Removing taenheter.ccx from Spring dir. -Copying totala1.hpi, CCData.ccx and rev31.gp3 into the Spring dir. I believe that is the method ...
- 15 May 2005, 05:39
- Forum: Game Development
- Topic: TA;TAUCP
- Replies: 7
- Views: 2340
Got a major problem here!! Most units can't get out of their own factories, including the Arm Advanced Construction kbot and the regular Core Construction Vehicle and Kbot! I bet TAUCP tweaked the collision data for factories to allow for bigger units coming out of the standard factories, but Spring...
- 14 May 2005, 15:41
- Forum: Help & Bugs
- Topic: Ctrl+W picking emplacements and Commander!
- Replies: 1
- Views: 1314
Ctrl+W picking emplacements and Commander!
Ctrl+W is supposed to only select mobile weapon units, excluding the commander. At present it is useless in that your commander marches out into battle and gets killed, and doubly useless if you have any missile towers built, as that one immobile unit cancels all movement orders to any mobile units ...