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by Shanjaq
05 Feb 2006, 22:58
Forum: Help & Bugs
Topic: Couldn't execute the application!
Replies: 6
Views: 1350

yes I use the official lobby client that came with the installer and is auto-updated periodically. I used only default working dir("c:\program files\taspring"), and spring.exe is in the same directory as TASClient.exe
by Shanjaq
05 Feb 2006, 02:32
Forum: Help & Bugs
Topic: Couldn't execute the application!
Replies: 6
Views: 1350

This is the only thing that happens, Spring.exe doesn't even attempt to start loading. The error messages contains exactly this text and nothing else: "Couldn't execute the application" I can run Spring.exe directly by itself with no problems, I've set the graphics to "mediocre" ...
by Shanjaq
05 Feb 2006, 00:39
Forum: Help & Bugs
Topic: Couldn't execute the application!
Replies: 6
Views: 1350

Couldn't execute the application!

For some reason the battle room *always* fails to start the game when the host presses "Start", it comes up with this error every time: Couldn't execute the application I have removed and re-installed TASpring repeatedly, but it still the error persists. CPU: 1.8ghz AMD RAM: 1024mb Video: ...
by Shanjaq
09 Jun 2005, 13:40
Forum: Help & Bugs
Topic: Ok, nuke blowing up on pad is quite annoying
Replies: 15
Views: 2724

This sounds exactly like the problem causing units to get stuck in their factories due to the new pathfinding system. I bet the missile is simply colliding with its silo.
by Shanjaq
08 Jun 2005, 17:16
Forum: Help & Bugs
Topic: Problem with Units Stuck in Factories
Replies: 4
Views: 1071

I kinda figured that. guess I'll just install the previous version of Spring and wait this bugstorm out...
by Shanjaq
08 Jun 2005, 08:28
Forum: Help & Bugs
Topic: Problem with Units Stuck in Factories
Replies: 4
Views: 1071

Problem with Units Stuck in Factories

Hi, I'm having this problem happen a lot more lately(since the release of 0.50b), where I build a vehicle plant and then tell it to build a construction unit. As soon as the construction vehicle is completed it stops spinning, and is stuck fast. I've tried every possible command to get it to at leas...
by Shanjaq
03 Jun 2005, 17:34
Forum: General Discussion
Topic: Build Grid went Wonky?
Replies: 2
Views: 787

Build Grid went Wonky?

Something's weird about the build grid since v0.50b2. I can't get buildings to sit together properly on flat terrain anymore, everything jumps by 1 + 1/2 square when I move the mouse in build mode so stuff like solars and winds can't be directly adjacent and flush, nor can dissimilar factories meet ...
by Shanjaq
28 May 2005, 23:52
Forum: Game Development
Topic: XTA spreadsheet?
Replies: 18
Views: 5104

Agreed; notwithstanding the unit differences, the economy is a delicate thing, OTA had the most realistic and fair production/consumption stats.
by Shanjaq
20 May 2005, 12:59
Forum: Map Releases
Topic: Map: Mars (Bigger Mars:WIP)
Replies: 35
Views: 6323

Awesome! is it Epic sized?
by Shanjaq
18 May 2005, 19:35
Forum: News
Topic: Plasma repulser
Replies: 51
Views: 18371

OOOHH I just saw the video and it's even cooler than I imagined!

Instead of an ablative wall of energy it's a field-effect, sort of like a magnetic repulsion for plasma projectiles!

One thing though, does the constant/cumulative manipulation of trajectories cause any lag?
by Shanjaq
18 May 2005, 19:28
Forum: General Discussion
Topic: Energy Sheilds
Replies: 19
Views: 3171

Awesome!! Indeed it would be a fragile piece of equipment and should be well-guarded.
by Shanjaq
17 May 2005, 09:43
Forum: Game Development
Topic: The reason we should stick with one pure TA mod exclusively
Replies: 58
Views: 14176

well it has given us a thread to request some sort of mod switcher to avoid destroying the Spring install when you add one mod =p
by Shanjaq
16 May 2005, 15:39
Forum: Game Development
Topic: The reason we should stick with one pure TA mod exclusively
Replies: 58
Views: 14176

I like the idea of having default as OTA, and mods going in subdirectories so that a mod picker can be used to easily switch mods without destroying your Spring install.
by Shanjaq
16 May 2005, 15:32
Forum: General Discussion
Topic: Reclaiming
Replies: 17
Views: 3196

Also, make sure the Commander can't reclaim HIMSELF =P
by Shanjaq
15 May 2005, 09:26
Forum: General Discussion
Topic: SPROING!!!!!!!!!!!!!!!!!!!!
Replies: 5
Views: 1285

maybe PhoenixWorx will work these issues out when they host it?

http://www.phoenixworx.org
by Shanjaq
15 May 2005, 09:02
Forum: General Discussion
Topic: SPROING!!!!!!!!!!!!!!!!!!!!
Replies: 5
Views: 1285

SPROING!!!!!!!!!!!!!!!!!!!!

GARGH I've had it with trying to play this multiplayer!! I've been trying to join a game for days without success, constantly falling out of sync and having to reconnect to the battle room and then all kindsa funkiness like not everybody seeing the same readiness indicators, not everybody seeing the...
by Shanjaq
15 May 2005, 06:38
Forum: Game Development
Topic: The reason we should stick with one pure TA mod exclusively
Replies: 58
Views: 14176

I want my OTA back as default! Let the players choose if they want XTA, AA, UTASP, TAUCP, ETC.
by Shanjaq
15 May 2005, 06:16
Forum: Game Development
Topic: OTA settings instead of XTA.
Replies: 15
Views: 4681

Can you try it with my method? -Extracting palette.pal file, the anims folder and the unittextures folder from taenheter.ccx and placing them in the Spring dir. -Removing taenheter.ccx from Spring dir. -Copying totala1.hpi, CCData.ccx and rev31.gp3 into the Spring dir. I believe that is the method ...
by Shanjaq
15 May 2005, 05:39
Forum: Game Development
Topic: TA;TAUCP
Replies: 7
Views: 2340

Got a major problem here!! Most units can't get out of their own factories, including the Arm Advanced Construction kbot and the regular Core Construction Vehicle and Kbot! I bet TAUCP tweaked the collision data for factories to allow for bigger units coming out of the standard factories, but Spring...
by Shanjaq
14 May 2005, 15:41
Forum: Help & Bugs
Topic: Ctrl+W picking emplacements and Commander!
Replies: 1
Views: 1314

Ctrl+W picking emplacements and Commander!

Ctrl+W is supposed to only select mobile weapon units, excluding the commander. At present it is useless in that your commander marches out into battle and gets killed, and doubly useless if you have any missile towers built, as that one immobile unit cancels all movement orders to any mobile units ...

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