Search found 21 matches
- 01 Nov 2006, 16:39
- Forum: Art & Modelling
- Topic: Core Commander - Remodeled
- Replies: 189
- Views: 27104
- 31 Oct 2006, 22:57
- Forum: Art & Modelling
- Topic: Highpoly "discussion", formerly known as MC0003
- Replies: 126
- Views: 17394
No I mean for a single model. Because in Dungeon Siege (1) a modder was able to put in a 100k polygon humanoid model into the game and have it run. It just lagged really bad and it would only load up into a 1x1 map. Now Dungeon Siege 1 is a very antiquitated engine. But if you can upgrade the graphi...
- 31 Oct 2006, 22:53
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
- 31 Oct 2006, 16:36
- Forum: Art & Modelling
- Topic: Highpoly "discussion", formerly known as MC0003
- Replies: 126
- Views: 17394
- 30 Oct 2006, 13:35
- Forum: Art & Modelling
- Topic: Highpoly "discussion", formerly known as MC0003
- Replies: 126
- Views: 17394
For spring I would consider less then 500 low poly, less then 1000 average, and more then 1000 high poly, but that's simply because the amount of units being rendered on average will FAR surpass that of an FPS, which are what those models are designed for. For an FPS < 2000 tri is low poly. Shogoll...
- 30 Oct 2006, 11:27
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
- 30 Oct 2006, 11:25
- Forum: Art & Modelling
- Topic: Highpoly "discussion", formerly known as MC0003
- Replies: 126
- Views: 17394
- 30 Oct 2006, 11:24
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
- 30 Oct 2006, 06:17
- Forum: Art & Modelling
- Topic: Model Competition 0003 - Vehicle (tracked, wheeled, hover)
- Replies: 92
- Views: 12700
- 30 Oct 2006, 06:13
- Forum: Art & Modelling
- Topic: Highpoly "discussion", formerly known as MC0003
- Replies: 126
- Views: 17394
- 30 Oct 2006, 06:00
- Forum: Off Topic Discussion
- Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
- Replies: 262
- Views: 36323
Also I don't think the terrain was bumpmapped, though maybe I had wrong settings... Pfft. The terrain is Normal Mapped. Just play with the Highest Settings and a good graphic card. While my GFX card is getting out dated, (Geforce 6800 Ultra) I can run it on maximum Model and Texture detail, medium ...
- 30 Oct 2006, 05:23
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
This is what he said.It is 656 polygons, not sure about triangles, never work with them, I only make models in quads.?

Spiderbot Model
http://www.megaupload.com/?d=OTHXD2RX
- 30 Oct 2006, 05:13
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
- 29 Oct 2006, 14:15
- Forum: Art & Modelling
- Topic: Model Competition (high poly models of vehicles)
- Replies: 58
- Views: 11588
- 29 Oct 2006, 14:01
- Forum: Off Topic Discussion
- Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
- Replies: 262
- Views: 36323
If you think Spring looks similar to SupCom, than you are very wrong. The detail on SupComs stuff at maximum detail with shadows on (Can't run high shadows or 4x AA, only medium shadows) looks beautiful. It's amazing. Though that depends on whether your running a mod that can actually boost all of t...
- 29 Oct 2006, 13:50
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
- 29 Oct 2006, 13:26
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
Ah I see, I'm downloading Nano Blobs now. Thanks for the input, I'll modify the rear leg to make more sense now... I'm also working on a second possible entry, which I have no idea what it's going to evolve into. But it will be a strange spider type object, and I have no bloody idea how it can possi...
- 29 Oct 2006, 11:14
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
I think it would move 1 leg forward a bit, than pull the rear leg forward a bit, than move the other frontal leg forward. Than it would pull that frontal leg forward again, than pull the rear leg forward, and than the first frontal leg forward, and so on. This would probably be possible because of t...
- 29 Oct 2006, 05:13
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189
- 29 Oct 2006, 04:59
- Forum: Art & Modelling
- Topic: Skeletal unit resource pool (GPL)
- Replies: 173
- Views: 18189