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by Shogoll
01 Nov 2006, 16:39
Forum: Art & Modelling
Topic: Core Commander - Remodeled
Replies: 189
Views: 27104

Seeing as the most ever will be 8 on the screen at one time (nearly impossible) than you could probably boost the poly up to like 8k if you wanted to. It just wouldn't be very lag friendly.
by Shogoll
31 Oct 2006, 22:57
Forum: Art & Modelling
Topic: Highpoly "discussion", formerly known as MC0003
Replies: 126
Views: 17394

No I mean for a single model. Because in Dungeon Siege (1) a modder was able to put in a 100k polygon humanoid model into the game and have it run. It just lagged really bad and it would only load up into a 1x1 map. Now Dungeon Siege 1 is a very antiquitated engine. But if you can upgrade the graphi...
by Shogoll
31 Oct 2006, 22:53
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

My models were pawned by infinitely better modellers :P

Great job on those, I really cannot for the love of god model any remotely humanoid things for some reason.

They come out really crap.
by Shogoll
31 Oct 2006, 16:36
Forum: Art & Modelling
Topic: Highpoly "discussion", formerly known as MC0003
Replies: 126
Views: 17394

Yeah I understand the gun example is a bad one, but there are very many other guns that happen to have 15k+ polygons. I cannot how ever, seem to find them.

Anyways, is Spring's polycount limit an engine limit? Or is it a Graphic Card Capability limit?
by Shogoll
30 Oct 2006, 13:35
Forum: Art & Modelling
Topic: Highpoly "discussion", formerly known as MC0003
Replies: 126
Views: 17394

For spring I would consider less then 500 low poly, less then 1000 average, and more then 1000 high poly, but that's simply because the amount of units being rendered on average will FAR surpass that of an FPS, which are what those models are designed for. For an FPS < 2000 tri is low poly. Shogoll...
by Shogoll
30 Oct 2006, 11:27
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

Looks quite a bit less like the MC to me. Looks more of an HEV Suit/Spartan Armor to me now.

For 976 tris, that's bloody amazing modelling.
by Shogoll
30 Oct 2006, 11:25
Forum: Art & Modelling
Topic: Highpoly "discussion", formerly known as MC0003
Replies: 126
Views: 17394

You can compare current gen FPSs with next gen RTSs though :D

Supreme Commander's Experimental units have up to 40k polygons at maximum detail.
by Shogoll
30 Oct 2006, 11:24
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

Yes, it's a very nice and high quality model. It just seems a bit unoriginal though. There are already tons of models every were that look like Halo's MC.
by Shogoll
30 Oct 2006, 06:13
Forum: Art & Modelling
Topic: Highpoly "discussion", formerly known as MC0003
Replies: 126
Views: 17394

Honestly for me, 1k is ridicoulously low poly. Not surprisingly, since I usually model for FPSs, were some guns can be up to 40k polies a piece.
by Shogoll
30 Oct 2006, 06:00
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 36323

Also I don't think the terrain was bumpmapped, though maybe I had wrong settings... Pfft. The terrain is Normal Mapped. Just play with the Highest Settings and a good graphic card. While my GFX card is getting out dated, (Geforce 6800 Ultra) I can run it on maximum Model and Texture detail, medium ...
by Shogoll
30 Oct 2006, 05:23
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

It is 656 polygons, not sure about triangles, never work with them, I only make models in quads.?
This is what he said.


Image
Spiderbot Model
http://www.megaupload.com/?d=OTHXD2RX
by Shogoll
30 Oct 2006, 05:13
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

If it's in 688 Quads, than it's too much for the competition. I think the Quad limit is 510.
by Shogoll
29 Oct 2006, 14:15
Forum: Art & Modelling
Topic: Model Competition (high poly models of vehicles)
Replies: 58
Views: 11588

The only problem I have with it is the fact that the Smoothing groups look like they've been shot to hell.

Just fix those and I'm happy.
by Shogoll
29 Oct 2006, 14:01
Forum: Off Topic Discussion
Topic: [SPOILERS]AMAGAWD SUPCOM BETA!
Replies: 262
Views: 36323

If you think Spring looks similar to SupCom, than you are very wrong. The detail on SupComs stuff at maximum detail with shadows on (Can't run high shadows or 4x AA, only medium shadows) looks beautiful. It's amazing. Though that depends on whether your running a mod that can actually boost all of t...
by Shogoll
29 Oct 2006, 13:50
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

Help me!

I'm fostering an unhealth love of low poly models with impossible walking animations! :P

Image
by Shogoll
29 Oct 2006, 13:26
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

Ah I see, I'm downloading Nano Blobs now. Thanks for the input, I'll modify the rear leg to make more sense now... I'm also working on a second possible entry, which I have no idea what it's going to evolve into. But it will be a strange spider type object, and I have no bloody idea how it can possi...
by Shogoll
29 Oct 2006, 11:14
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

I think it would move 1 leg forward a bit, than pull the rear leg forward a bit, than move the other frontal leg forward. Than it would pull that frontal leg forward again, than pull the rear leg forward, and than the first frontal leg forward, and so on. This would probably be possible because of t...
by Shogoll
29 Oct 2006, 05:13
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

by Shogoll
29 Oct 2006, 04:59
Forum: Art & Modelling
Topic: Skeletal unit resource pool (GPL)
Replies: 173
Views: 18189

Well it's a really stupid idea :/

img118.imageshack.us/img118/74/striderbotzn5.png

Well that's bloody stupid... It won't even let me quote people.

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