Peer PressureLicho wrote:Forced? How does advertising force someone into something..
CA is not listed in installer how would newbies even know it exists?
If there were no advertising the most played mod would be played forever without any chance for change.
Search found 9 matches
- 12 Apr 2008, 19:57
- Forum: General Discussion
- Topic: Complete Annihilation spam statistics (+ mod/map stats)
- Replies: 62
- Views: 10761
Re: Complete Annihilation spam statistics (+ mod/map stats)
- 12 Apr 2008, 19:44
- Forum: General Discussion
- Topic: Complete Annihilation spam statistics (+ mod/map stats)
- Replies: 62
- Views: 10761
Re: Complete Annihilation spam statistics (+ mod/map stats)
I find it actually cruel to shove this down newcomer's throats. Let them play what they want to play, try what they want to try. Not be basically forced into CA.
You could say "Advertising isn't forcing", But the way they've been doing it, and at the rate, it really is.
You could say "Advertising isn't forcing", But the way they've been doing it, and at the rate, it really is.
- 12 Apr 2008, 19:33
- Forum: General Discussion
- Topic: Complete Annihilation spam statistics (+ mod/map stats)
- Replies: 62
- Views: 10761
Re: Complete Annihilation spam statistics (+ mod/map stats)
I got a laugh out of this.
- 12 Apr 2008, 04:57
- Forum: Lua Scripts
- Topic: Widget Request: Commander Name Tags
- Replies: 7
- Views: 1862
Widget Request: Commander Name Tags
Something so simple, is missing! In big team games, you forget who is what color, and where they spawned. To easily know who's commander is attacking, a nametag would be simple and useful. Yeah, it may only save half a second of glancing down at the bottom right corner of your screen, or hovering ov...
- 11 Apr 2008, 01:37
- Forum: Ingame Community
- Topic: Why are we arguing about mods?
- Replies: 58
- Views: 7017
Re: Why are we arguing about mods?
I play pretty much every mod, although I don't play many Non-TA based mods. So in other words you play a small segment of mods but like to say that you play lots of mods in order to make yourself look good? I meant regularly, I've tried all Non-TA mods. I don't say it to make myself "look good...
- 08 Apr 2008, 02:25
- Forum: Lua Scripts
- Topic: Guard the Creator
- Replies: 1
- Views: 735
Guard the Creator
I think this could be useful for nano-turrets. I find myself manually telling them to guard the construction Kbot who's making a big row of them or something. But this could be much easier with a widget. I don't really know much about Lua, but from what I've seen, this should be possible. Simply, Na...
- 08 Apr 2008, 02:11
- Forum: Ingame Community
- Topic: Why are we arguing about mods?
- Replies: 58
- Views: 7017
Re: Why are we arguing about mods?
Get CA now! Try out the new carrier drones! Try out the awesome gauss popups! Try out the flat tech tree! Try out the surfboard to take your land battles to sea! Try out the new updater to get maps and mods! All this and more at http://caspring.org/ !! Surfboards? NO WAY! Workin' on it... Oooh, I l...
- 07 Apr 2008, 18:53
- Forum: Map Releases
- Topic: New Map - Coldsnap V 2
- Replies: 15
- Views: 2442
Re: New Map - Coldsnap V 2
Pretty Map, Good gameplay from what I've witnessed of it so far.
I like the Geo in the Volcano.
I like the Geo in the Volcano.
- 07 Apr 2008, 18:42
- Forum: Ingame Community
- Topic: Why are we arguing about mods?
- Replies: 58
- Views: 7017
Why are we arguing about mods?
Sure, we all like some mods better than others. But does this really mean that we need to argue with eachother why? No. I don't see why we don't all just play our mods and respect eachother's opinions on mods, and not question them. BA, CA. Both are great mods with a lot of effort into them. I like ...