Search found 119 matches
- 28 May 2008, 16:08
- Forum: Game Releases
- Topic: Balanced Annihilation V6.21
- Replies: 327
- Views: 53716
Re: Balanced Annihilation V6.21
Not to sure if this bug/feature has been listed or not. Anyway I was playing speed metal and the enemy build a huge number of nuke launchers. We had just enough anti nuke launchers to hold it together. Part of my base spontaneously blew up and a nuke hit my ally even though we had enough anti nukes....
- 04 Jan 2008, 06:10
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 41617
Re: Fibre v5
How are we supposed to play this? I have been criticised for: A: Not expanding enough.. I expand in all directions. Obviously if there is less enemy in one direction I'm going to expand faster in that direction. I don't see how expanding backwards is not playing properly. B: Overlapping nodes, too m...
- 04 Jan 2008, 04:27
- Forum: Help & Bugs
- Topic: Minor graphical glitch? - flashing Box of doom
- Replies: 2
- Views: 862
Re: Minor graphical glitch? - flashing Box of doom
Can anyone tell me how to fix this please? I just had an infuriating game of fibra where is couldn't see what anything was because this box was in the was of the tool tip.
- 03 Jan 2008, 00:01
- Forum: Help & Bugs
- Topic: TAScleint crashes when joining battles
- Replies: 1
- Views: 564
TAScleint crashes when joining battles
Can't join a battle, tasclient terminates in an unusual way, no information provided.
- 01 Jan 2008, 00:03
- Forum: Ingame Community
- Topic: Unban please
- Replies: 2
- Views: 879
Re: Unban please
Don't worry, I'm unbanned now :)
- 31 Dec 2007, 23:44
- Forum: Ingame Community
- Topic: Unban please
- Replies: 2
- Views: 879
Unban please
Please unban 87.194.35.228, bugged out and autobanned for flooding.
Also, if not just IP banned please unban Orakio (main account), [C12] (which is used for testing/developing springlobby) and AH[OKO] (used for springie/autohost).
Also, if not just IP banned please unban Orakio (main account), [C12] (which is used for testing/developing springlobby) and AH[OKO] (used for springie/autohost).
- 30 Dec 2007, 19:53
- Forum: Feature Requests
- Topic: Remove height maps
- Replies: 2
- Views: 616
Remove height maps
This isn't exactly a feature request, but a request for a feature to be taken away. I would like all support for height maps in spring to be removed. Maps with natural barriers are too porcy. I'm tired of having circumvent mountains ,cliffs and rivers, I should only have to go around my enemy's defe...
- 29 Dec 2007, 03:04
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15362
Re: A reason for rage quit
neddiekrow, it was a joke, ultimately, whether my wall was reasonable or not it not what I was debating in the first place. I can go through the few hundred replays that I have and find thousands of questionable, odd, or just plain stupid tactics and strategies. To name a few of the top of my head, ...
- 25 Dec 2007, 10:30
- Forum: Map Creation
- Topic: Lines on map...
- Replies: 53
- Views: 7977
Re: Lines on map...
I'll have a go at rewriting mapconv.
- 24 Dec 2007, 21:05
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15362
Re: A reason for rage quit
I can't help it, I first started playing RTS with C&C where the strategy was basically to build wall closer and closer to the enemy who were too stupid to do anything about it.
- 24 Dec 2007, 16:48
- Forum: Feature Requests
- Topic: Spring Advertising Flash Game
- Replies: 28
- Views: 4609
Re: Spring Advertising Flash Game
Some kind of guantlett, where you have to send a peewee from one end to the other, avoiding ltts, mines, dt, and using allied nanos to heal on the way. Each level you would level up, from ak to something like warrior, then fatboy, then sumo, and finally krogoth
- 24 Dec 2007, 16:07
- Forum: Feature Requests
- Topic: Fix tas client colours!
- Replies: 1
- Views: 617
Fix tas client colours!
Simple request really, very easy to do. Whoever is responsible for tasclient in the next spring release, can you please make sure that foreground and background colours are defined for all visual entities. BAsically I have a black theme and tasclient sets the text colour as black so I can't see it. ...
- 24 Dec 2007, 11:44
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15362
Re: A reason for rage quit
Well the LEAST they could have done was send some more stuff to the front instead of building mexes while everyone's metal bar on the team was full.
- 24 Dec 2007, 11:41
- Forum: Game Development
- Topic: Shield magic...
- Replies: 18
- Views: 2732
Re: Shield magic...
So sounds to me mostly pointless, better to have a unit that shrouds near by units?
Using hitbyweapon also sounds like a kludge. With that, might as well just increase the hp or use armour instead.
Using hitbyweapon also sounds like a kludge. With that, might as well just increase the hp or use armour instead.
- 23 Dec 2007, 23:20
- Forum: Game Development
- Topic: Shield magic...
- Replies: 18
- Views: 2732
Shield magic...
Recently, I some how got to talking about personal shields. In FF I would really like to see more use of shields, generally around ships which is something I was working on a while ago, heard about mad ff and decided to stop and see where that went. Recently talking about mad FF I gather they want s...
- 23 Dec 2007, 16:07
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15362
Re: A reason for rage quit
Well yeh I just sort of slapped the wall out without much thought although I did have the general idea of making it a pain for the enemy to send a con to reclaim. also makes a good psychological barrier. I don't think I spent more than 2 seconds on it. I almost forgot about it until I had the chance...
- 23 Dec 2007, 15:50
- Forum: General Discussion
- Topic: TA mods are becoming toyish?
- Replies: 73
- Views: 7174
Re: TA mods are becoming toyish?
I imagine some part of it is simply due to the fact that spring doesn't support the quality of textures and effects that games like supreme commands do.
- 22 Dec 2007, 21:44
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15362
Re: A reason for rage quit
Not to sure how this has morphed into a conversation about the names/roles or units, perhaps the forum has LUA. Anyway I've noticed that my DT seems to be a subject of some amusement. At the time I can't really say I was paying that much attention :) So I thought I might make a compilation of some o...
- 11 Dec 2007, 07:53
- Forum: Feature Requests
- Topic: A list of feature requests
- Replies: 14
- Views: 1719
Ah well yes huge maps could be somewhat achieved by scaling down units. Also it should be possible to do it with little cpu usage increase or memory increase if you wrote it from scatch. I don't know how the engine currently deals with maps so it could well be unfeasable. The main idea is for things...
- 11 Dec 2007, 07:28
- Forum: General Discussion
- Topic: A reason for rage quit
- Replies: 100
- Views: 15362
Firstly, I'm fairly sure I never said that map has chokepoints although I did talk about maps that don't. I said that map has almost no barriers. Next, there was nothing wrong with my wall. If you check the replay I wasn't the only one doing something about the map's lack of barriers. Making it one ...