Minor graphical glitch? - flashing Box of doom

Minor graphical glitch? - flashing Box of doom

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Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Minor graphical glitch? - flashing Box of doom

Post by Orakio »

I have had this problem for a while. It used to be intermittent but now seems to be there all the time. BAsically, there is a flashing box with some graphic in it to the bottom left corner which blocks the stats viewer for mouseover.

I'm not 100% sure but I think it might have something to do with skyboxes as once while making a map it wasn't there before making the skybox and was there after.

Anyone got any ideas how to get rid of that thing?

System:
AMD 64 4800 X2 S939
2XNvidia 6600GT SLI (128MB)
4GB RAM

Software & settings.
Windows XP 32Pro, latest DX9 latest NV drivers.

Most settings application controlled, but forced split frame rendering.
Resolution 1600x1200 24bit, no AA, Reflective units, LUA, Colorise EM, 3D Trees, 1024 SMS, 1000 TV, 120 TLOD, 600 ULOD, 50% GD, Max GroundD, 500 UnitD, 20k MP, 20 MaxtexS, Basic Water, 10 Debug. Single screen.
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Re: Minor graphical glitch? - flashing Box of doom

Post by Orakio »

Can anyone tell me how to fix this please? I just had an infuriating game of fibra where is couldn't see what anything was because this box was in the was of the tool tip.
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yuritch
Spring 1944 Developer
Posts: 1018
Joined: 11 Oct 2005, 07:18

Re: Minor graphical glitch? - flashing Box of doom

Post by yuritch »

It's probably some (broken) LUA widget. Try to disable them one by one and see if this thing goes away.
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