Lines on map...
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Lines on map...
OK, so I been away from the map game for a while, and I just complied my map, and I thought, hay I'll do it on 0 compression so there will be no weird ass stripes on it like in version 1.
But that doesn't seem to have worked. For some reason I'm still getting that odd banding. I could have sworn someone said zero compression removes this, but I must be mistaken. Anyone got any ideas on waht to do to get rid of it?
aGorm
But that doesn't seem to have worked. For some reason I'm still getting that odd banding. I could have sworn someone said zero compression removes this, but I must be mistaken. Anyone got any ideas on waht to do to get rid of it?
aGorm
You mean no ones fixed it yet? Could have sworn Forbs stuff didnt have the crazy lines...
If no ones fixed it... why not?
It's kinda resiculas that a 2 year old problem is still hanging around when it's such an obvious flaw. And I cant be that hard to fix it if l3dt's exporter doesn't produce them.
aGorm
If no ones fixed it... why not?

aGorm
1 minor problem... 1 I'd have to buy l2dt just to make a map (which seems kinda daft) and 2, doesn't l3dt only support square maps? (also isn't the max size 16 x 16?).
Anyway, thats not the answer. if Aaron can write a map complier for l3dt that doesn't crap up your maps, someone else can write a standalone one!
We just need a volentier!
aGorm
Anyway, thats not the answer. if Aaron can write a map complier for l3dt that doesn't crap up your maps, someone else can write a standalone one!
We just need a volentier!
aGorm
- Forboding Angel
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where did you get a silly idea like that? It supports any sizeup to like 256x256 or something like that, assuming you had a comp that wouldn't choke on it lol.aGorm wrote:1 minor problem... 1 I'd have to buy l2dt just to make a map (which seems kinda daft) and 2, doesn't l3dt only support square maps? (also isn't the max size 16 x 16?).
Anyway, thats not the answer. if Aaron can write a map complier for l3dt that doesn't crap up your maps, someone else can write a standalone one!
We just need a volentier!
aGorm
Pro tip: Don't open the texture file with photoshop/gimp and you won't have this problem.
http://www.bundysoft.com/wiki/doku.php? ... ize_issues
From reading that... just miss understod it though probably (or its no longer relevent). Is that 256 in spring map terms or somthing else? Anyway... I dont have l3dt, so it matters not. I can't use it if I dont have it!
Also... does it support nnon square maps?
aGorm
From reading that... just miss understod it though probably (or its no longer relevent). Is that 256 in spring map terms or somthing else? Anyway... I dont have l3dt, so it matters not. I can't use it if I dont have it!
Also... does it support nnon square maps?
How exactly am i ment to make the texture then? even if I wasn't going to edit a rendered peice of terrain I may still want ot add metal spots? (as it is I do want to edit the terrain.)Pro tip: Don't open the texture file with photoshop/gimp and you won't have this problem.

aGorm
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You can add metal spots inside l3dt, you can do your metal map feature map and all that stuff in there.aGorm wrote:http://www.bundysoft.com/wiki/doku.php? ... ize_issues
From reading that... just miss understod it though probably (or its no longer relevent). Is that 256 in spring map terms or somthing else? Anyway... I dont have l3dt, so it matters not. I can't use it if I dont have it!
Also... does it support nnon square maps?
How exactly am i ment to make the texture then? even if I wasn't going to edit a rendered peice of terrain I may still want ot add metal spots? (as it is I do want to edit the terrain.)Pro tip: Don't open the texture file with photoshop/gimp and you won't have this problem.
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aGorm
Of course it supports non square maps... -> LongDivision, Courtyard, PlateauDivide, etc etc.
Texture (disk paged) 2k ├âÔÇö 2k - Max map size limit in spring map size (which is also L3DT's size info), that's a spring map that is 2000x2000, assuming that you had a machine capable of not blowing up trying to make it.
You will find that assuming you make your climates even halfway decent in l3dt, post processing is not needed. Oh btw, L3dt has it's own spring map compiler, so you are not limited to using mapconv, which means if you wanna make a 128x128 map you can, tho it would prolly take for farking ever to compile

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BTW agorm, if you haven't already, you should read this entire thread, particularly pages 2 and 3.
http://www.bundysoft.com/wiki/doku.php? ... ize_issues
http://www.bundysoft.com/wiki/doku.php? ... ize_issues
Hey fucker! You need to finish that! 70% done?!Forboding Angel wrote:BTW agorm, if you haven't already, you should read this entire thread, particularly pages 2 and 3.
http://www.bundysoft.com/wiki/doku.php? ... ize_issues
FINISH IT!!!!

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