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by LBPB
21 May 2008, 16:50
Forum: Ingame Community
Topic: 32 Players
Replies: 44
Views: 4406

Re: 32 Players

Freedom !
by LBPB
28 Jan 2008, 14:00
Forum: Map Releases
Topic: .: New Map :. Porky_Islands
Replies: 13
Views: 1634

Re: .: New Map :. Porky_Islands

will try it
by LBPB
15 Jan 2008, 14:06
Forum: Argh's Projects
Topic: P.U.R.E. 0.55
Replies: 1273
Views: 74630

Re: P.U.R.E. 0.55

This mod just look awesome !

Keep up the good work. I ll try it tonite :P
by LBPB
03 Jan 2008, 11:19
Forum: Help & Bugs
Topic: Green waves on startboxes make me seasick.
Replies: 12
Views: 862

Re: Green waves on startboxes make me seasick.

mmm and Why can't I even see the start boxes now ???

Since the update they appears no more
by LBPB
05 Nov 2007, 17:38
Forum: Art & Modelling
Topic: any boddy want this?
Replies: 17
Views: 1867

speechless...
by LBPB
15 Oct 2007, 12:28
Forum: Map Releases
Topic: New Map called Core-PT516.1-V1
Replies: 3
Views: 711

I love the sky ! fit good
by LBPB
10 Oct 2007, 17:05
Forum: Game Development
Topic: Star Wars Spring Seeking Voice Actors
Replies: 65
Views: 7065

Im in !

But what can I do for race with a French accent ? :P
by LBPB
02 Oct 2007, 11:30
Forum: General Discussion
Topic: Dizable wecks for sped metil!
Replies: 10
Views: 1045

build only planes on speedmetal and its solved :lol:
by LBPB
02 Oct 2007, 11:27
Forum: Art & Modelling
Topic: Solar Panel (Tech1?)
Replies: 27
Views: 2840

would be a perfect Tech 2 for my Mod.

Design fit great with my Doonoorian race
by LBPB
28 Sep 2007, 13:34
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 629471

MR.D wrote:I dunno if any other Mod's can really use them, but once they're done consider them public domain.
Yeah I would love to use them in my IG mod ! :oops:

I just will have to redo the texturing, or at least replace the CORE and ARM logos on the textures
by LBPB
14 Sep 2007, 11:46
Forum: Engine
Topic: TASClient (latest version available here)
Replies: 442
Views: 32161

Satirik.


I ve banned a person yesterday. But why when I close the client and reopen it, it doesn't remember of the banned ones ??
The ban list is empty...

Can you write the banned list in a file of something to be remembered all the time ?
by LBPB
01 Sep 2007, 00:48
Forum: Game Development
Topic: New race
Replies: 46
Views: 3360

Pressure Line wrote:are you kidding?
No, but thx for the hints
by LBPB
31 Aug 2007, 23:25
Forum: Game Development
Topic: New race
Replies: 46
Views: 3360

smoth wrote:just take a bunch of units from unituniverse and make it happen.
Yeah but units from there are in .ufo files format.
How to implement / convert them into 3do or s3o for spring ???
by LBPB
31 Aug 2007, 23:23
Forum: Feature Requests
Topic: Messing with the gamespeeds
Replies: 19
Views: 1319

Thats was a much needed information
by LBPB
29 Aug 2007, 12:11
Forum: Map Releases
Topic: .:MAP:. Clover Isle Basic
Replies: 14
Views: 1013

I love Acid !

gj
by LBPB
27 Aug 2007, 22:25
Forum: Map Releases
Topic: New map : Forgotten Island
Replies: 8
Views: 1233

imbaczek wrote:flooded comet anyone? with only craters above water.
this could be done too
by LBPB
26 Aug 2007, 14:41
Forum: Map Releases
Topic: New map : Forgotten Island
Replies: 8
Views: 1233

Lolz, you have to get the balance between sea players and land players right, or else you're screwed. That said, we had some pretty fun games, though I'd appreciate it if you could make a larger version of this map. Somehow, a greenfields on water centric map sounds very appealing. Overall, great j...
by LBPB
25 Aug 2007, 01:09
Forum: Map Releases
Topic: New map : Forgotten Island
Replies: 8
Views: 1233

New map : Forgotten Island

Hello, A thread for my new map Forgotten Atoll Note on the map : Warning, this is a hard map to play because you have no metal near start positions, and you must reach the ressources richs middle island to get some. This 16x16 map is designed for 1 to 16 players. Play good with teams and ffa. It is ...
by LBPB
14 Aug 2007, 14:52
Forum: Engine
Topic: TASClient (latest version available here)
Replies: 442
Views: 32161

Masure wrote:I understand the request but I never played games with restricted units. Did you ?
Yes it can append
by LBPB
14 Aug 2007, 12:08
Forum: Engine
Topic: TASClient (latest version available here)
Replies: 442
Views: 32161

One thing that would be cool now, is improving the 'disable units' fonction. Now with the numerous mods availables it become really hard to know each single units codename. And so disabling one of them is really hard if you dont know his correct codename. A solution to help recognize easily an units...

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