Search found 119 matches
- 21 May 2008, 16:50
- Forum: Ingame Community
- Topic: 32 Players
- Replies: 44
- Views: 6734
Re: 32 Players
Freedom !
- 28 Jan 2008, 14:00
- Forum: Map Releases
- Topic: .: New Map :. Porky_Islands
- Replies: 13
- Views: 3336
Re: .: New Map :. Porky_Islands
will try it
- 15 Jan 2008, 14:06
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.55
- Replies: 1273
- Views: 137696
Re: P.U.R.E. 0.55
This mod just look awesome !
Keep up the good work. I ll try it tonite
Keep up the good work. I ll try it tonite
- 03 Jan 2008, 11:19
- Forum: Help & Bugs
- Topic: Green waves on startboxes make me seasick.
- Replies: 12
- Views: 1631
Re: Green waves on startboxes make me seasick.
mmm and Why can't I even see the start boxes now ???
Since the update they appears no more
Since the update they appears no more
- 05 Nov 2007, 17:38
- Forum: Art & Modelling
- Topic: any boddy want this?
- Replies: 17
- Views: 2835
- 15 Oct 2007, 12:28
- Forum: Map Releases
- Topic: New Map called Core-PT516.1-V1
- Replies: 3
- Views: 1168
- 10 Oct 2007, 17:05
- Forum: Game Development
- Topic: Star Wars Spring Seeking Voice Actors
- Replies: 65
- Views: 10510
- 02 Oct 2007, 11:30
- Forum: General Discussion
- Topic: Dizable wecks for sped metil!
- Replies: 10
- Views: 1751
- 02 Oct 2007, 11:27
- Forum: Art & Modelling
- Topic: Solar Panel (Tech1?)
- Replies: 27
- Views: 4945
- 28 Sep 2007, 13:34
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1191392
- 14 Sep 2007, 11:46
- Forum: Engine
- Topic: TASClient (latest version available here)
- Replies: 442
- Views: 51189
- 01 Sep 2007, 00:48
- Forum: Game Development
- Topic: New race
- Replies: 46
- Views: 5675
- 31 Aug 2007, 23:25
- Forum: Game Development
- Topic: New race
- Replies: 46
- Views: 5675
- 31 Aug 2007, 23:23
- Forum: Feature Requests
- Topic: Messing with the gamespeeds
- Replies: 19
- Views: 2264
- 29 Aug 2007, 12:11
- Forum: Map Releases
- Topic: .:MAP:. Clover Isle Basic
- Replies: 14
- Views: 1935
- 27 Aug 2007, 22:25
- Forum: Map Releases
- Topic: New map : Forgotten Island
- Replies: 8
- Views: 1945
- 26 Aug 2007, 14:41
- Forum: Map Releases
- Topic: New map : Forgotten Island
- Replies: 8
- Views: 1945
Lolz, you have to get the balance between sea players and land players right, or else you're screwed. That said, we had some pretty fun games, though I'd appreciate it if you could make a larger version of this map. Somehow, a greenfields on water centric map sounds very appealing. Overall, great j...
- 25 Aug 2007, 01:09
- Forum: Map Releases
- Topic: New map : Forgotten Island
- Replies: 8
- Views: 1945
New map : Forgotten Island
Hello, A thread for my new map Forgotten Atoll Note on the map : Warning, this is a hard map to play because you have no metal near start positions, and you must reach the ressources richs middle island to get some. This 16x16 map is designed for 1 to 16 players. Play good with teams and ffa. It is ...
- 14 Aug 2007, 14:52
- Forum: Engine
- Topic: TASClient (latest version available here)
- Replies: 442
- Views: 51189
- 14 Aug 2007, 12:08
- Forum: Engine
- Topic: TASClient (latest version available here)
- Replies: 442
- Views: 51189
One thing that would be cool now, is improving the 'disable units' fonction. Now with the numerous mods availables it become really hard to know each single units codename. And so disabling one of them is really hard if you dont know his correct codename. A solution to help recognize easily an units...