Messing with the gamespeeds

Messing with the gamespeeds

Requests for features in the spring code.

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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Messing with the gamespeeds

Post by Complicated »

Ingame one time, we agree'd it should display who changes the game speeds. It allows us to pick out the noobs that want to ruin the game for everyone.
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

You could just use the .setminspeed and .setmaxspeed commands....
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

What if the host is afk whilst hosting/speccing or a bot? :]

Besides we'd love to know who these noobs are so we can give them a bad name and then we'd know who messes around...

and besides if they know they're going to get caught and kicked from the game, then they won't do it and so these things won't continue.
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Post by MelTraX »

Why not just tick the little "Lock game speed" checkbox?
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SwiftSpear
Classic Community Lead
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Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Bots generally have locked speed, do they not?
Tobi
Spring Developer
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Joined: 01 Jun 2005, 11:36

Post by Tobi »

moved to feature requests
Kloot
Spring Developer
Posts: 1867
Joined: 08 Oct 2006, 16:58

Post by Kloot »

I've implemented this request, IMO it is
useful information (much like knowing
who paused the game). If you want to
prevent "noobs" from messing with the
speed though, just lock it.
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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Kloot, you are a rockprogrammer god- or, well, a good person nonetheless.
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

Thats was a much needed information
Harbinger
Posts: 82
Joined: 26 Mar 2007, 22:14

Post by Harbinger »

Can i get this feature in my game now?
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Yes, but you can't play on the primary lobby server. See Test server topic on the development forum.
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Pendrokar
Posts: 658
Joined: 30 May 2007, 10:45

Post by Pendrokar »

Why not add gamespeed change like it's in Defcon(Introversion nuke game)! In Defcon game speed only takes effect if all players agree(by changin game speed higher 2x/3x/4x times(Specs should be ignored)), so the game is not faster than players with the slowest game speed set. Problem that spring can have slower than 1.0 game speed!!
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

MelTraX wrote:Why not just tick the little "Lock game speed" checkbox?
I've found a lot of hosts don't do this. I have a bad habit of forgetting to set it.

To me it would be more consistent with how pause works, which displays who paused and who unpaused the game. One would expect consistency with messages in the chat box for messages that affect the game play.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Show us who draw stuff :)
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Felix the Cat
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Post by Felix the Cat »

NOiZE wrote:Show us who draw stuff :)
That would take the fun out of spec mode :cry:
MetalSkin
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Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

Felix the Cat wrote:
NOiZE wrote:Show us who draw stuff :)
That would take the fun out of spec mode :cry:
Right now the colour of the player is what colour the drawing is done in, which means you know who did it. the only exception is spectators, which draws in the colour of the player they have selected.

I believe the OP is more focused on the messages in the chat pane and identifying the source of the said messages, specifically messages that are triggered by a player that rename anonymous but affect the game play, e.g. changing the speed of the game.

Hmm... spectators can change the speed of the game, which is obviously needed for watching a replay, but should they be able to for a live game?
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Well some games have like 10 spectators and then one fool starts coloring the whole map.... kinda annoying :)
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Relative
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Joined: 15 Oct 2006, 13:17

Post by Relative »

I thought players can't see marking by spec :S
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

all the other specs see it
MetalSkin
Posts: 77
Joined: 31 Aug 2007, 02:42

Post by MetalSkin »

NOiZE wrote:Well some games have like 10 spectators and then one fool starts coloring the whole map.... kinda annoying :)
I agree, it is very annoying. Also annoying if a team mate starts colouring... but generally it's uncommon. My only concern would be if doing something like that would cause lag. Totally subjective but I could swear if a player decides to go on a drawing rampage then lag occurs. of course i could be totally wrong.
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