Dizable wecks for sped metil!

Dizable wecks for sped metil!

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Dizable wecks for sped metil!

Post by Complicated »

[22:20:51] <atomontage> Ok, another question then. Is there any way to disable wrecks? It blocks the bridge on SpeedMetal, for example.

Simply LOL!

PS
I had to post this
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

More importantly, we need a way to filter any games with the word "speed" in their title or map name.
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lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Post by lurker »

you don't like speedball?
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I don't like Speedball...
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

I think Speedball is a nice map, but this is offtopic.... i think maybe some lua can make this happen?
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

I just found it lulz, I find speed ball a less stressful map and a good test map.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Post by Saktoth »

Remove the corpse line from the fbi files.

Glad to be of help!
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LBPB
Posts: 119
Joined: 25 Aug 2006, 10:27

Post by LBPB »

build only planes on speedmetal and its solved :lol:
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

LBPB wrote:build only planes on speedmetal and its solved :lol:
changelog wrote:BA 5.8 --> 5.9

Air both T1 and T2 now have corpses
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Complicated
Posts: 369
Joined: 06 Jun 2007, 18:51

Post by Complicated »

Eww another BA
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Well, you could play Funta on speedmetal... it would be total phail, but none of the wreckage (except structures) is blocking.
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